Compare commits
2 Commits
28e8c15fc1
...
8ef6fa1124
| Author | SHA1 | Date | |
|---|---|---|---|
| 8ef6fa1124 | |||
| 95cfe0cf43 |
BIN
.cache/clangd/index/coil.cpp.430626AC9C964D13.idx
Normal file
BIN
.cache/clangd/index/coil.cpp.430626AC9C964D13.idx
Normal file
Binary file not shown.
BIN
.cache/clangd/index/coil.hpp.679854B715F05634.idx
Normal file
BIN
.cache/clangd/index/coil.hpp.679854B715F05634.idx
Normal file
Binary file not shown.
BIN
.cache/clangd/index/glad.c.9CBF9E314A3856F4.idx
Normal file
BIN
.cache/clangd/index/glad.c.9CBF9E314A3856F4.idx
Normal file
Binary file not shown.
BIN
.cache/clangd/index/glad.h.9CF03EB8F40E8C67.idx
Normal file
BIN
.cache/clangd/index/glad.h.9CF03EB8F40E8C67.idx
Normal file
Binary file not shown.
BIN
.cache/clangd/index/khrplatform.h.0F4E692CEB3E73A7.idx
Normal file
BIN
.cache/clangd/index/khrplatform.h.0F4E692CEB3E73A7.idx
Normal file
Binary file not shown.
BIN
.cache/clangd/index/main.cpp.40336BE2C71C0AAD.idx
Normal file
BIN
.cache/clangd/index/main.cpp.40336BE2C71C0AAD.idx
Normal file
Binary file not shown.
BIN
.cache/clangd/index/segment.cpp.E58BEE5B986EAFA7.idx
Normal file
BIN
.cache/clangd/index/segment.cpp.E58BEE5B986EAFA7.idx
Normal file
Binary file not shown.
BIN
.cache/clangd/index/segment.hpp.C426421540A83234.idx
Normal file
BIN
.cache/clangd/index/segment.hpp.C426421540A83234.idx
Normal file
Binary file not shown.
2
.gitignore
vendored
2
.gitignore
vendored
@@ -33,3 +33,5 @@
|
|||||||
*.app
|
*.app
|
||||||
|
|
||||||
build/
|
build/
|
||||||
|
|
||||||
|
*.csv
|
||||||
|
|||||||
@@ -1,13 +1,29 @@
|
|||||||
cmake_minimum_required(VERSION 3.20)
|
cmake_minimum_required(VERSION 3.20)
|
||||||
project(TimeCoil)
|
project(TimeCoil)
|
||||||
|
|
||||||
SET(PROJECT_SOURCES src/main.cpp src/glad.c)
|
include(FetchContent)
|
||||||
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src ${CMAKE_CURRENT_SOURCE_DIR}/include )
|
|
||||||
|
SET(PROJECT_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp src/glad.c
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/src/coil/coil.cpp
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/src/coil/segment.cpp
|
||||||
|
)
|
||||||
|
|
||||||
|
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/include
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/src/coil
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/src/ui
|
||||||
|
)
|
||||||
|
|
||||||
add_executable(TimeCoil ${PROJECT_SOURCES})
|
add_executable(TimeCoil ${PROJECT_SOURCES})
|
||||||
|
|
||||||
|
FetchContent_Declare(
|
||||||
|
glm
|
||||||
|
GIT_REPOSITORY https://github.com/g-truc/glm.git
|
||||||
|
GIT_TAG 5847dd91b2dc85cdd8d395ccf68985310e3e0e40
|
||||||
|
)
|
||||||
|
|
||||||
|
FetchContent_MakeAvailable(glm)
|
||||||
|
|
||||||
find_package(glfw3 3.4 REQUIRED)
|
find_package(glfw3 3.4 REQUIRED)
|
||||||
find_package(OpenGL REQUIRED)
|
find_package(OpenGL REQUIRED)
|
||||||
|
target_link_libraries(TimeCoil glfw OpenGL::GL glm)
|
||||||
target_link_libraries(TimeCoil glfw)
|
|
||||||
target_link_libraries(TimeCoil OpenGL::GL)
|
|
||||||
|
|||||||
2
build.sh
2
build.sh
@@ -1,2 +1,2 @@
|
|||||||
#!/usr/bin/env bash
|
#!/usr/bin/env bash
|
||||||
cd build && cmake -DCMAKE_C_FLAGS="-g" .. && make && ./TimeCoil
|
cd build && cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -DCMAKE_C_FLAGS="-g -v -da -Q -O0" .. && make && ./TimeCoil > ../points.csv && python ../tools/build_3d.py ../points.csv
|
||||||
|
|||||||
17
src/coil/coil.cpp
Normal file
17
src/coil/coil.cpp
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
#include "coil.hpp"
|
||||||
|
|
||||||
|
Coil::Coil(uint32_t currentYear, uint32_t amountOfSegments)
|
||||||
|
: currentYear(currentYear) {
|
||||||
|
for (short i = amountOfSegments / -2.; i < amountOfSegments / 2.; i++) {
|
||||||
|
uint32_t year = this->currentYear + i;
|
||||||
|
segments.push_back(CoilSegment(this, year, segmentHeight, i, 3,false));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
std::vector<CoilSegment> &Coil::getSegments() {
|
||||||
|
return segments;
|
||||||
|
}
|
||||||
|
|
||||||
|
double Coil::getWidth() {
|
||||||
|
return width;
|
||||||
|
}
|
||||||
25
src/coil/coil.hpp
Normal file
25
src/coil/coil.hpp
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
#include <vector>
|
||||||
|
#include "segment.hpp"
|
||||||
|
|
||||||
|
#ifndef COIL_HPP
|
||||||
|
#define COIL_HPP
|
||||||
|
|
||||||
|
// Coil segment is a one turn of a coil
|
||||||
|
// Coil slice is a set of points that define slice of coil
|
||||||
|
|
||||||
|
class Coil {
|
||||||
|
// distance between coil center and nearest to it coil edge
|
||||||
|
double radius;
|
||||||
|
// distance between coil slices edges
|
||||||
|
double width;
|
||||||
|
double segmentHeight;
|
||||||
|
uint32_t currentYear;
|
||||||
|
std::vector<CoilSegment> segments;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Coil(uint32_t currentYear, uint32_t amountOfSegments);
|
||||||
|
std::vector<CoilSegment> &getSegments();
|
||||||
|
double getWidth();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // COIL_HPP
|
||||||
225
src/coil/segment.cpp
Normal file
225
src/coil/segment.cpp
Normal file
@@ -0,0 +1,225 @@
|
|||||||
|
#include "segment.hpp"
|
||||||
|
#include "coil.hpp"
|
||||||
|
#include "glm/ext/matrix_float4x4.hpp"
|
||||||
|
#include "glm/ext/matrix_transform.hpp"
|
||||||
|
#include "glm/trigonometric.hpp"
|
||||||
|
#include <cstring>
|
||||||
|
#include <iostream>
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
// x, y, z, r, g, b
|
||||||
|
#define FIELDS_IN_POINT 6
|
||||||
|
#define DAYS_IN_YEAR (isLeap? 366.0f : 365.0f)
|
||||||
|
|
||||||
|
using glm::vec4;
|
||||||
|
using glm::vec3;
|
||||||
|
using glm::mat4;
|
||||||
|
using glm::radians;
|
||||||
|
using glm::rotate;
|
||||||
|
using glm::sin;
|
||||||
|
using glm::cos;
|
||||||
|
using glm::translate;
|
||||||
|
|
||||||
|
using std::endl;
|
||||||
|
using std::cout;
|
||||||
|
using std::cerr;
|
||||||
|
|
||||||
|
CoilSegment::CoilSegment(
|
||||||
|
Coil* coil,
|
||||||
|
uint16_t year,
|
||||||
|
uint16_t height,
|
||||||
|
int shift,
|
||||||
|
uint32_t sliceDetalization,
|
||||||
|
bool isLeap
|
||||||
|
) :
|
||||||
|
coil(coil), year(year),
|
||||||
|
height(height), shift(shift),
|
||||||
|
sliceDetalization(sliceDetalization), isLeap(isLeap) {
|
||||||
|
init();
|
||||||
|
calculate();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CoilSegment::init () {
|
||||||
|
verticesLength = DAYS_IN_YEAR * FIELDS_IN_POINT * (sliceDetalization+2);
|
||||||
|
vertices = (double *) calloc(verticesLength, sizeof(double));
|
||||||
|
if (vertices == NULL) {
|
||||||
|
cerr << "Allocation failed" << endl;
|
||||||
|
exit(-1);
|
||||||
|
}
|
||||||
|
// cout << "Initialized CoilSegment"
|
||||||
|
// << "(year: " << year
|
||||||
|
// << ", height: " << height
|
||||||
|
// << ", shift: " << shift
|
||||||
|
// << ", isLeap: " << isLeap <<")" << endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CoilSegment::printVertices() {
|
||||||
|
for (uint16_t day = 0; day < DAYS_IN_YEAR; day ++) {
|
||||||
|
cout << "Day " << day << ", " <<
|
||||||
|
"x: " << vertices[FIELDS_IN_POINT * day + 0] << ", " <<
|
||||||
|
"y: " << vertices[FIELDS_IN_POINT * day + 1] << ", " <<
|
||||||
|
"z: " << vertices[FIELDS_IN_POINT * day + 2] << ", " <<
|
||||||
|
"r: " << vertices[FIELDS_IN_POINT * day + 3] << ", " <<
|
||||||
|
"g: " << vertices[FIELDS_IN_POINT * day + 4] << ", " <<
|
||||||
|
"b: " << vertices[FIELDS_IN_POINT * day + 5] << endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
double round_to_presicion( double value, int precision ) {
|
||||||
|
const int adjustment = pow(10,precision);
|
||||||
|
return floor( value*(adjustment) + 0.5 )/adjustment;
|
||||||
|
}
|
||||||
|
|
||||||
|
double *CoilSegment::calculateSlice() {
|
||||||
|
uint32_t size = (/*start and end of a slize*/2 + sliceDetalization) * FIELDS_IN_POINT * sizeof(double);
|
||||||
|
double *slice = (double *)malloc(size);
|
||||||
|
// Start of a slice
|
||||||
|
slice[0] = cos(0);
|
||||||
|
slice[1] = sin(0);
|
||||||
|
slice[2] = 0;
|
||||||
|
slice[3] = 1;
|
||||||
|
slice[4] = 1;
|
||||||
|
slice[5] = 1;
|
||||||
|
|
||||||
|
double degreeByPoint = -180. / (sliceDetalization + 1);
|
||||||
|
|
||||||
|
for (uint32_t i = 1; i <= sliceDetalization; i ++) {
|
||||||
|
uint32_t offset = FIELDS_IN_POINT * i;
|
||||||
|
|
||||||
|
slice[offset + 0] = round_to_presicion(cos(radians(degreeByPoint * i)), 5);
|
||||||
|
slice[offset + 1] = round_to_presicion(sin(radians(degreeByPoint * i)), 5);
|
||||||
|
slice[offset + 2] = 0;
|
||||||
|
slice[offset + 3] = 1;
|
||||||
|
slice[offset + 4] = 1;
|
||||||
|
slice[offset + 5] = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// End of a slice
|
||||||
|
uint32_t endIndex = (size / sizeof(double) - FIELDS_IN_POINT);
|
||||||
|
slice[endIndex + 0] = round_to_presicion(cos(radians(180.)), 5);
|
||||||
|
slice[endIndex + 1] = round_to_presicion(sin(radians(180.)), 5);
|
||||||
|
slice[endIndex + 2] = 0;
|
||||||
|
slice[endIndex + 3] = 1;
|
||||||
|
slice[endIndex + 4] = 1;
|
||||||
|
slice[endIndex + 5] = 1;
|
||||||
|
|
||||||
|
return slice;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CoilSegment::constructSegment(double *slice) {
|
||||||
|
|
||||||
|
double degreesPerDay = 360.f / DAYS_IN_YEAR;
|
||||||
|
|
||||||
|
for (uint32_t day = 0; day < DAYS_IN_YEAR; day ++) {
|
||||||
|
float daysDegree = day * degreesPerDay;
|
||||||
|
// TODO: replace 10 to coil->getWidth();
|
||||||
|
vec3 daysPosition = vec3(
|
||||||
|
cos(radians(daysDegree)) * 200,
|
||||||
|
10* daysDegree/360.,
|
||||||
|
sin(radians(daysDegree)) * 200
|
||||||
|
);
|
||||||
|
|
||||||
|
mat4 transform = mat4(1.);
|
||||||
|
// For some reason I cannot combine transform and rotation to one singe matrix.
|
||||||
|
// TODO: investigate and fix
|
||||||
|
// transform = translate(
|
||||||
|
// transform,
|
||||||
|
// daysPosition
|
||||||
|
// );
|
||||||
|
|
||||||
|
transform = rotate(
|
||||||
|
transform,
|
||||||
|
radians(daysDegree),
|
||||||
|
vec3(
|
||||||
|
0.0,
|
||||||
|
1.0,
|
||||||
|
0.0
|
||||||
|
)
|
||||||
|
);
|
||||||
|
|
||||||
|
for (uint32_t slicePoint = 0; slicePoint < (2 + sliceDetalization); slicePoint ++) {
|
||||||
|
uint32_t slicePointOffset = FIELDS_IN_POINT * slicePoint;
|
||||||
|
vec4 point(
|
||||||
|
slice[slicePointOffset + 0],
|
||||||
|
slice[slicePointOffset + 1],
|
||||||
|
slice[slicePointOffset + 2],
|
||||||
|
1
|
||||||
|
);
|
||||||
|
|
||||||
|
point = point*transform ;
|
||||||
|
uint64_t currentPointOffset = day * (2+sliceDetalization) * FIELDS_IN_POINT + slicePointOffset;
|
||||||
|
vertices[currentPointOffset + 0] = point.x + daysPosition.x;
|
||||||
|
vertices[currentPointOffset + 1] = point.y + daysPosition.y;
|
||||||
|
vertices[currentPointOffset + 2] = point.z + daysPosition.z;
|
||||||
|
|
||||||
|
memcpy(
|
||||||
|
vertices + currentPointOffset + 3,
|
||||||
|
slice + slicePointOffset + 3,
|
||||||
|
3
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Sample layout of 2 slices with 3 points.
|
||||||
|
// |x |y |z |r |g |b | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||||
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
|
||||||
|
// | point | point | point | point | point | point |
|
||||||
|
// | slice | slice |
|
||||||
|
//
|
||||||
|
void CoilSegment::calculate() {
|
||||||
|
double *slice = calculateSlice();
|
||||||
|
|
||||||
|
constructSegment(slice);
|
||||||
|
exportSegmentToCsv();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
double *CoilSegment::getVertices() {
|
||||||
|
return vertices;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint16_t CoilSegment::getVerticesLength() {
|
||||||
|
return verticesLength;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CoilSegment::printSlice(double *slice) {
|
||||||
|
for (uint32_t i = 0; i < sliceDetalization+2; i ++) {
|
||||||
|
uint32_t offset = FIELDS_IN_POINT * i;
|
||||||
|
cout << "Point ("
|
||||||
|
<< slice[offset + 0] << ", "
|
||||||
|
<< slice[offset + 1] << ", "
|
||||||
|
<< slice[offset + 2] << ", "
|
||||||
|
<< ") rgb("
|
||||||
|
<< slice[offset + 3] << ", "
|
||||||
|
<< slice[offset + 4] << ", "
|
||||||
|
<< slice[offset + 5] << ")"
|
||||||
|
<< endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CoilSegment::exportSliceToCSV(double *slice) {
|
||||||
|
cout << "x,y,z" << endl;
|
||||||
|
|
||||||
|
for (uint32_t i = 0; i < sliceDetalization+2; i ++) {
|
||||||
|
uint32_t offset = FIELDS_IN_POINT * i;
|
||||||
|
cout
|
||||||
|
<< slice[offset + 0] << ","
|
||||||
|
<< slice[offset + 1] << ",0" << endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CoilSegment::exportSegmentToCsv() {
|
||||||
|
cout << "x,y,z" << endl;
|
||||||
|
|
||||||
|
for (uint16_t day = 0; day < DAYS_IN_YEAR; day ++) {
|
||||||
|
uint64_t dayOffset = day * (2+sliceDetalization) * FIELDS_IN_POINT;
|
||||||
|
|
||||||
|
for (uint32_t point_in_slice = 0; point_in_slice < (2+sliceDetalization); point_in_slice ++) {
|
||||||
|
uint32_t sliceOffset = point_in_slice * FIELDS_IN_POINT;
|
||||||
|
cout << vertices[dayOffset + sliceOffset + 0] << ","
|
||||||
|
<< vertices[dayOffset + sliceOffset + 1] << ","
|
||||||
|
<< vertices[dayOffset + sliceOffset + 2] << endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
34
src/coil/segment.hpp
Normal file
34
src/coil/segment.hpp
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
#ifndef COIL_SEGMENT_HPP
|
||||||
|
#define COIL_SEGMENT_HPP
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
class Coil;
|
||||||
|
|
||||||
|
class CoilSegment {
|
||||||
|
Coil *coil;
|
||||||
|
uint16_t year;
|
||||||
|
uint16_t height;
|
||||||
|
// Number of a segments, counting from the central (which is 0)
|
||||||
|
int shift;
|
||||||
|
uint32_t sliceDetalization;
|
||||||
|
bool isLeap;
|
||||||
|
double *vertices;
|
||||||
|
uint32_t verticesLength;
|
||||||
|
|
||||||
|
void init();
|
||||||
|
double* calculateSlice();
|
||||||
|
void constructSegment(double *slice);
|
||||||
|
|
||||||
|
public:
|
||||||
|
CoilSegment(Coil* coil, uint16_t year, uint16_t height, int shift, uint32_t sliceDetalization, bool isLeap);
|
||||||
|
void calculate();
|
||||||
|
void printVertices();
|
||||||
|
double *getVertices();
|
||||||
|
uint16_t getVerticesLength();
|
||||||
|
void printSlice(double *slice);
|
||||||
|
void exportSliceToCSV(double *slice);
|
||||||
|
void exportSegmentToCsv();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // COIL_SEGMENT_HPP
|
||||||
150
src/main.cpp
150
src/main.cpp
@@ -6,7 +6,10 @@
|
|||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
|
|
||||||
#define RAND_0_1 ((float)rand()) / RAND_MAX
|
#include "coil/coil.hpp"
|
||||||
|
#include "coil/segment.hpp"
|
||||||
|
|
||||||
|
#define RAND_0_1 ((double)rand()) / RAND_MAX
|
||||||
|
|
||||||
void framebufferSizeCallback(GLFWwindow *window, int width, int height) {
|
void framebufferSizeCallback(GLFWwindow *window, int width, int height) {
|
||||||
glViewport(10, 10, width-10, height-10);
|
glViewport(10, 10, width-10, height-10);
|
||||||
@@ -44,9 +47,9 @@ std::string readFile(std::string path) {
|
|||||||
return content;
|
return content;
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateVertices(float (&vertices)[24]) {
|
void updateVertices(double (&vertices)[24]) {
|
||||||
// if (RAND_0_1 < 0.99f) return;
|
// if (RAND_0_1 < 0.99f) return;
|
||||||
float a[] = {
|
double a[] = {
|
||||||
-1.0f, 1.0f, 0.0f, RAND_0_1, RAND_0_1, RAND_0_1, // upper left
|
-1.0f, 1.0f, 0.0f, RAND_0_1, RAND_0_1, RAND_0_1, // upper left
|
||||||
-1.0f, -1.0f, 0.0f, RAND_0_1, RAND_0_1, RAND_0_1, // bottom left
|
-1.0f, -1.0f, 0.0f, RAND_0_1, RAND_0_1, RAND_0_1, // bottom left
|
||||||
1.0f, 1.0f, 0.0f, RAND_0_1, RAND_0_1, RAND_0_1, // upper right
|
1.0f, 1.0f, 0.0f, RAND_0_1, RAND_0_1, RAND_0_1, // upper right
|
||||||
@@ -107,89 +110,102 @@ unsigned int prepareShaders() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
int main () {
|
int main () {
|
||||||
srand(time(0));
|
Coil c = Coil(2025, 1);
|
||||||
glfwInit();
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
|
||||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|
||||||
#ifdef __APPLE__
|
|
||||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
GLFWwindow *window = glfwCreateWindow(800, 600, "TimeCoil", NULL, NULL);
|
// CoilSegment cs = CoilSegment(10, 0, false);
|
||||||
if (window == NULL) {
|
for (auto segment : c.getSegments()) {
|
||||||
std::cerr << "Failed to create GLFW window." << std::endl;
|
// segment.printVertices();
|
||||||
gracefulExit(-1);
|
|
||||||
}
|
}
|
||||||
|
// cs.printVertices();
|
||||||
|
return 0;
|
||||||
|
// srand(time(0));
|
||||||
|
// glfwInit();
|
||||||
|
// glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||||
|
// glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||||
|
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||||
|
// #ifdef __APPLE__
|
||||||
|
// glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||||
|
// #endif
|
||||||
|
|
||||||
glfwMakeContextCurrent(window);
|
// GLFWwindow *window = glfwCreateWindow(800, 600, "TimeCoil", NULL, NULL);
|
||||||
glfwSetFramebufferSizeCallback(window, framebufferSizeCallback);
|
// if (window == NULL) {
|
||||||
|
// std::cerr << "Failed to create GLFW window." << std::endl;
|
||||||
|
// gracefulExit(-1);
|
||||||
|
// }
|
||||||
|
|
||||||
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
|
// glfwMakeContextCurrent(window);
|
||||||
std::cerr << "Failed to initialize GLAD." << std::endl;
|
// glfwSetFramebufferSizeCallback(window, framebufferSizeCallback);
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int shaderProgram = prepareShaders();
|
// if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
|
||||||
|
// std::cerr << "Failed to initialize GLAD." << std::endl;
|
||||||
|
// return -1;
|
||||||
|
// }
|
||||||
|
|
||||||
float vertices[] = {
|
// unsigned int shaderProgram = prepareShaders();
|
||||||
-1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, // upper left
|
|
||||||
-1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, // bottom left
|
|
||||||
1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, // upper right
|
|
||||||
1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f // bottom right
|
|
||||||
};
|
|
||||||
unsigned int indices[] = {
|
|
||||||
1, 2, 3,
|
|
||||||
1, 2, 0
|
|
||||||
};
|
|
||||||
unsigned int VBO, VAO, EBO;
|
|
||||||
glGenVertexArrays(1, &VAO);
|
|
||||||
glGenBuffers(1, &VBO);
|
|
||||||
glGenBuffers(1, &EBO);
|
|
||||||
|
|
||||||
glBindVertexArray(VAO);
|
// double *vertices = cs.getVertices();
|
||||||
|
// unsigned int amountOfVerticies = cs.getVerticesLength();
|
||||||
|
// std::cout << amountOfVerticies << std::endl;
|
||||||
|
// // double vertices[] = {
|
||||||
|
// // -1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, // upper left
|
||||||
|
// // -0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, // bottom left
|
||||||
|
// // 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, // upper right
|
||||||
|
// // 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f // bottom right
|
||||||
|
// // };
|
||||||
|
// // unsigned int indices[] = {
|
||||||
|
// // 1, 2, 3,
|
||||||
|
// // 1, 2, 0
|
||||||
|
// // };
|
||||||
|
// unsigned int VBO, VAO, EBO;
|
||||||
|
// glGenVertexArrays(1, &VAO);
|
||||||
|
// glGenBuffers(1, &VBO);
|
||||||
|
// // glGenBuffers(1, &EBO);
|
||||||
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
// glBindVertexArray(VAO);
|
||||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
|
|
||||||
|
|
||||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
// glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
|
// // glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
|
||||||
|
|
||||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)0);
|
// glBufferData(GL_ARRAY_BUFFER, amountOfVerticies, vertices, GL_STATIC_DRAW);
|
||||||
glEnableVertexAttribArray(0);
|
// // glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
|
||||||
|
|
||||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*) (3 * sizeof(float)));
|
// glVertexAttribPointer(0, 3, GL_DOUBLE, GL_FALSE, 6 * sizeof(double), (void*)0);
|
||||||
glEnableVertexAttribArray(1);
|
// glEnableVertexAttribArray(0);
|
||||||
|
|
||||||
glBindVertexArray(0);
|
// glVertexAttribPointer(1, 3, GL_DOUBLE, GL_FALSE, 6 * sizeof(double), (void*) (3 * sizeof(double)));
|
||||||
|
// glEnableVertexAttribArray(1);
|
||||||
|
|
||||||
|
// glBindVertexArray(0);
|
||||||
|
|
||||||
while(!glfwWindowShouldClose(window)) {
|
// while(!glfwWindowShouldClose(window)) {
|
||||||
processInput(window);
|
// processInput(window);
|
||||||
|
|
||||||
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
|
// glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
// glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
glUseProgram(shaderProgram);
|
// glUseProgram(shaderProgram);
|
||||||
|
|
||||||
// float time = glfwGetTime();
|
// // double time = glfwGetTime();
|
||||||
// float greenValue = sin(time);
|
// // double greenValue = sin(time);
|
||||||
|
|
||||||
|
|
||||||
// int vertexColorLocation = glGetUniformLocation(shaderProgram, "MyColor");
|
// // int vertexColorLocation = glGetUniformLocation(shaderProgram, "MyColor");
|
||||||
// glUniform4f(vertexColorLocation, 0, greenValue, 0, 1);
|
// // glUniform4f(vertexColorLocation, 0, greenValue, 0, 1);
|
||||||
glBindVertexArray(VAO);
|
// glBindVertexArray(VAO);
|
||||||
|
|
||||||
updateVertices(vertices);
|
// // updateVertices(vertices);
|
||||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_DYNAMIC_DRAW);
|
// glBufferData(GL_ARRAY_BUFFER, amountOfVerticies, vertices, GL_DYNAMIC_DRAW);
|
||||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
// // glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
||||||
|
// glDrawArrays(GL_LINE_STRIP_ADJACENCY, -30, amountOfVerticies);
|
||||||
|
|
||||||
|
|
||||||
glBindVertexArray(0);
|
// glBindVertexArray(0);
|
||||||
glfwSwapBuffers(window);
|
// glfwSwapBuffers(window);
|
||||||
glfwPollEvents();
|
// glfwPollEvents();
|
||||||
}
|
// }
|
||||||
|
|
||||||
glDeleteVertexArrays(1, &VAO);
|
// glDeleteVertexArrays(1, &VAO);
|
||||||
glDeleteBuffers(1, &VBO);
|
// glDeleteBuffers(1, &VBO);
|
||||||
glDeleteProgram(shaderProgram);
|
// glDeleteProgram(shaderProgram);
|
||||||
gracefulExit(0);
|
// gracefulExit(0);
|
||||||
}
|
}
|
||||||
|
|||||||
13
test.cpp
Normal file
13
test.cpp
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
#include <stdint.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
int main () {
|
||||||
|
uint32_t size = -1;
|
||||||
|
char *arr = (char*) malloc(size);
|
||||||
|
for (uint64_t i = 0; i < (uint64_t)-1; i ++) {
|
||||||
|
arr[i] = '\0';
|
||||||
|
if (i % 10000000 != 0) continue;
|
||||||
|
printf("%lli\n", i);
|
||||||
|
}
|
||||||
|
}
|
||||||
40
tools/build_3d.py
Executable file
40
tools/build_3d.py
Executable file
@@ -0,0 +1,40 @@
|
|||||||
|
|
||||||
|
|
||||||
|
#!/usr/bin/env python0;
|
||||||
|
|
||||||
|
import plotly.graph_objects as go
|
||||||
|
import pandas as pd
|
||||||
|
import numpy as np
|
||||||
|
import sys
|
||||||
|
|
||||||
|
if len(sys.argv) != 2:
|
||||||
|
print(f"Usage: ./{sys.argv[0]} <filename>")
|
||||||
|
sys.exit(1)
|
||||||
|
|
||||||
|
df = pd.read_csv(sys.argv[1])
|
||||||
|
|
||||||
|
fig = go.Figure(data=[go.Scatter3d(x=df['x'], y=df['y'], z=df['z'], mode='markers')])
|
||||||
|
|
||||||
|
fig.update_layout(
|
||||||
|
scene = dict(
|
||||||
|
xaxis_title='X',
|
||||||
|
yaxis_title='Y',
|
||||||
|
zaxis_title='Z',
|
||||||
|
xaxis=dict(nticks=10, range=[-220, 220]),
|
||||||
|
yaxis=dict(nticks=10, range=[-220, 220]),
|
||||||
|
zaxis=dict(nticks=10, range=[-220, 220])
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
fig.update_layout(
|
||||||
|
scene = dict(
|
||||||
|
camera = dict(
|
||||||
|
eye=dict(x=1.5, y=1.5, z=1.5)
|
||||||
|
)
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
fig.data[0].y, fig.data[0].z = fig.data[0].z, fig.data[0].y
|
||||||
|
|
||||||
|
|
||||||
|
fig.show()
|
||||||
Reference in New Issue
Block a user