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8ef6fa1124
| Author | SHA1 | Date | |
|---|---|---|---|
| 8ef6fa1124 | |||
| 95cfe0cf43 |
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.cache/clangd/index/coil.cpp.430626AC9C964D13.idx
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.cache/clangd/index/coil.hpp.679854B715F05634.idx
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.cache/clangd/index/glad.c.9CBF9E314A3856F4.idx
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.cache/clangd/index/glad.h.9CF03EB8F40E8C67.idx
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.cache/clangd/index/khrplatform.h.0F4E692CEB3E73A7.idx
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.cache/clangd/index/main.cpp.40336BE2C71C0AAD.idx
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.cache/clangd/index/segment.cpp.E58BEE5B986EAFA7.idx
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.cache/clangd/index/segment.hpp.C426421540A83234.idx
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -33,3 +33,5 @@
|
||||
*.app
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||||
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||||
build/
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||||
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*.csv
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@@ -1,13 +1,29 @@
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cmake_minimum_required(VERSION 3.20)
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project(TimeCoil)
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SET(PROJECT_SOURCES src/main.cpp src/glad.c)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src ${CMAKE_CURRENT_SOURCE_DIR}/include )
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include(FetchContent)
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SET(PROJECT_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp src/glad.c
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${CMAKE_CURRENT_SOURCE_DIR}/src/coil/coil.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/coil/segment.cpp
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)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src
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${CMAKE_CURRENT_SOURCE_DIR}/include
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${CMAKE_CURRENT_SOURCE_DIR}/src/coil
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${CMAKE_CURRENT_SOURCE_DIR}/src/ui
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)
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add_executable(TimeCoil ${PROJECT_SOURCES})
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FetchContent_Declare(
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glm
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GIT_REPOSITORY https://github.com/g-truc/glm.git
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GIT_TAG 5847dd91b2dc85cdd8d395ccf68985310e3e0e40
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)
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FetchContent_MakeAvailable(glm)
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find_package(glfw3 3.4 REQUIRED)
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find_package(OpenGL REQUIRED)
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target_link_libraries(TimeCoil glfw)
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target_link_libraries(TimeCoil OpenGL::GL)
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target_link_libraries(TimeCoil glfw OpenGL::GL glm)
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2
build.sh
2
build.sh
@@ -1,2 +1,2 @@
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#!/usr/bin/env bash
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cd build && cmake -DCMAKE_C_FLAGS="-g" .. && make && ./TimeCoil
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cd build && cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -DCMAKE_C_FLAGS="-g -v -da -Q -O0" .. && make && ./TimeCoil > ../points.csv && python ../tools/build_3d.py ../points.csv
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17
src/coil/coil.cpp
Normal file
17
src/coil/coil.cpp
Normal file
@@ -0,0 +1,17 @@
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#include "coil.hpp"
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Coil::Coil(uint32_t currentYear, uint32_t amountOfSegments)
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: currentYear(currentYear) {
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for (short i = amountOfSegments / -2.; i < amountOfSegments / 2.; i++) {
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uint32_t year = this->currentYear + i;
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segments.push_back(CoilSegment(this, year, segmentHeight, i, 3,false));
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}
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};
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std::vector<CoilSegment> &Coil::getSegments() {
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return segments;
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}
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double Coil::getWidth() {
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return width;
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}
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25
src/coil/coil.hpp
Normal file
25
src/coil/coil.hpp
Normal file
@@ -0,0 +1,25 @@
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#include <vector>
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#include "segment.hpp"
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#ifndef COIL_HPP
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#define COIL_HPP
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// Coil segment is a one turn of a coil
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// Coil slice is a set of points that define slice of coil
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class Coil {
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// distance between coil center and nearest to it coil edge
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double radius;
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// distance between coil slices edges
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double width;
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double segmentHeight;
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uint32_t currentYear;
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std::vector<CoilSegment> segments;
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public:
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Coil(uint32_t currentYear, uint32_t amountOfSegments);
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std::vector<CoilSegment> &getSegments();
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double getWidth();
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};
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#endif // COIL_HPP
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225
src/coil/segment.cpp
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225
src/coil/segment.cpp
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@@ -0,0 +1,225 @@
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#include "segment.hpp"
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#include "coil.hpp"
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#include "glm/ext/matrix_float4x4.hpp"
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#include "glm/ext/matrix_transform.hpp"
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#include "glm/trigonometric.hpp"
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#include <cstring>
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#include <iostream>
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#include <glm/glm.hpp>
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#include <cstdint>
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// x, y, z, r, g, b
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#define FIELDS_IN_POINT 6
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#define DAYS_IN_YEAR (isLeap? 366.0f : 365.0f)
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using glm::vec4;
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using glm::vec3;
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using glm::mat4;
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using glm::radians;
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using glm::rotate;
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using glm::sin;
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using glm::cos;
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using glm::translate;
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using std::endl;
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using std::cout;
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using std::cerr;
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CoilSegment::CoilSegment(
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Coil* coil,
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uint16_t year,
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uint16_t height,
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int shift,
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uint32_t sliceDetalization,
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bool isLeap
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) :
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coil(coil), year(year),
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height(height), shift(shift),
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sliceDetalization(sliceDetalization), isLeap(isLeap) {
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init();
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calculate();
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}
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void CoilSegment::init () {
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verticesLength = DAYS_IN_YEAR * FIELDS_IN_POINT * (sliceDetalization+2);
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vertices = (double *) calloc(verticesLength, sizeof(double));
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if (vertices == NULL) {
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cerr << "Allocation failed" << endl;
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exit(-1);
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}
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// cout << "Initialized CoilSegment"
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// << "(year: " << year
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// << ", height: " << height
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// << ", shift: " << shift
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// << ", isLeap: " << isLeap <<")" << endl;
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}
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void CoilSegment::printVertices() {
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for (uint16_t day = 0; day < DAYS_IN_YEAR; day ++) {
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cout << "Day " << day << ", " <<
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"x: " << vertices[FIELDS_IN_POINT * day + 0] << ", " <<
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"y: " << vertices[FIELDS_IN_POINT * day + 1] << ", " <<
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"z: " << vertices[FIELDS_IN_POINT * day + 2] << ", " <<
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"r: " << vertices[FIELDS_IN_POINT * day + 3] << ", " <<
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"g: " << vertices[FIELDS_IN_POINT * day + 4] << ", " <<
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"b: " << vertices[FIELDS_IN_POINT * day + 5] << endl;
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}
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}
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double round_to_presicion( double value, int precision ) {
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const int adjustment = pow(10,precision);
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return floor( value*(adjustment) + 0.5 )/adjustment;
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}
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double *CoilSegment::calculateSlice() {
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uint32_t size = (/*start and end of a slize*/2 + sliceDetalization) * FIELDS_IN_POINT * sizeof(double);
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double *slice = (double *)malloc(size);
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// Start of a slice
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slice[0] = cos(0);
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slice[1] = sin(0);
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slice[2] = 0;
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slice[3] = 1;
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slice[4] = 1;
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slice[5] = 1;
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double degreeByPoint = -180. / (sliceDetalization + 1);
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for (uint32_t i = 1; i <= sliceDetalization; i ++) {
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uint32_t offset = FIELDS_IN_POINT * i;
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slice[offset + 0] = round_to_presicion(cos(radians(degreeByPoint * i)), 5);
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slice[offset + 1] = round_to_presicion(sin(radians(degreeByPoint * i)), 5);
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slice[offset + 2] = 0;
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slice[offset + 3] = 1;
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slice[offset + 4] = 1;
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slice[offset + 5] = 1;
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}
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// End of a slice
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uint32_t endIndex = (size / sizeof(double) - FIELDS_IN_POINT);
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slice[endIndex + 0] = round_to_presicion(cos(radians(180.)), 5);
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slice[endIndex + 1] = round_to_presicion(sin(radians(180.)), 5);
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slice[endIndex + 2] = 0;
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slice[endIndex + 3] = 1;
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slice[endIndex + 4] = 1;
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slice[endIndex + 5] = 1;
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return slice;
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}
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void CoilSegment::constructSegment(double *slice) {
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double degreesPerDay = 360.f / DAYS_IN_YEAR;
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for (uint32_t day = 0; day < DAYS_IN_YEAR; day ++) {
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float daysDegree = day * degreesPerDay;
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// TODO: replace 10 to coil->getWidth();
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vec3 daysPosition = vec3(
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cos(radians(daysDegree)) * 200,
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10* daysDegree/360.,
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sin(radians(daysDegree)) * 200
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);
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mat4 transform = mat4(1.);
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// For some reason I cannot combine transform and rotation to one singe matrix.
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// TODO: investigate and fix
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// transform = translate(
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// transform,
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// daysPosition
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// );
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transform = rotate(
|
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transform,
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radians(daysDegree),
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vec3(
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0.0,
|
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1.0,
|
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0.0
|
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)
|
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);
|
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|
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for (uint32_t slicePoint = 0; slicePoint < (2 + sliceDetalization); slicePoint ++) {
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uint32_t slicePointOffset = FIELDS_IN_POINT * slicePoint;
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vec4 point(
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slice[slicePointOffset + 0],
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slice[slicePointOffset + 1],
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slice[slicePointOffset + 2],
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1
|
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);
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point = point*transform ;
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uint64_t currentPointOffset = day * (2+sliceDetalization) * FIELDS_IN_POINT + slicePointOffset;
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vertices[currentPointOffset + 0] = point.x + daysPosition.x;
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vertices[currentPointOffset + 1] = point.y + daysPosition.y;
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vertices[currentPointOffset + 2] = point.z + daysPosition.z;
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memcpy(
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vertices + currentPointOffset + 3,
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slice + slicePointOffset + 3,
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3
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);
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}
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}
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}
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// Sample layout of 2 slices with 3 points.
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// |x |y |z |r |g |b | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
|
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// | point | point | point | point | point | point |
|
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// | slice | slice |
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//
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void CoilSegment::calculate() {
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double *slice = calculateSlice();
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constructSegment(slice);
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exportSegmentToCsv();
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|
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}
|
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|
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double *CoilSegment::getVertices() {
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return vertices;
|
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}
|
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|
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uint16_t CoilSegment::getVerticesLength() {
|
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return verticesLength;
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}
|
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|
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void CoilSegment::printSlice(double *slice) {
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for (uint32_t i = 0; i < sliceDetalization+2; i ++) {
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uint32_t offset = FIELDS_IN_POINT * i;
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cout << "Point ("
|
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<< slice[offset + 0] << ", "
|
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<< slice[offset + 1] << ", "
|
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<< slice[offset + 2] << ", "
|
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<< ") rgb("
|
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<< slice[offset + 3] << ", "
|
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<< slice[offset + 4] << ", "
|
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<< slice[offset + 5] << ")"
|
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<< endl;
|
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}
|
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}
|
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|
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void CoilSegment::exportSliceToCSV(double *slice) {
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cout << "x,y,z" << endl;
|
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|
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for (uint32_t i = 0; i < sliceDetalization+2; i ++) {
|
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uint32_t offset = FIELDS_IN_POINT * i;
|
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cout
|
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<< slice[offset + 0] << ","
|
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<< slice[offset + 1] << ",0" << endl;
|
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}
|
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}
|
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|
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void CoilSegment::exportSegmentToCsv() {
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cout << "x,y,z" << endl;
|
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|
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for (uint16_t day = 0; day < DAYS_IN_YEAR; day ++) {
|
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uint64_t dayOffset = day * (2+sliceDetalization) * FIELDS_IN_POINT;
|
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|
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for (uint32_t point_in_slice = 0; point_in_slice < (2+sliceDetalization); point_in_slice ++) {
|
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uint32_t sliceOffset = point_in_slice * FIELDS_IN_POINT;
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cout << vertices[dayOffset + sliceOffset + 0] << ","
|
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<< vertices[dayOffset + sliceOffset + 1] << ","
|
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<< vertices[dayOffset + sliceOffset + 2] << endl;
|
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}
|
||||
}
|
||||
}
|
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34
src/coil/segment.hpp
Normal file
34
src/coil/segment.hpp
Normal file
@@ -0,0 +1,34 @@
|
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#ifndef COIL_SEGMENT_HPP
|
||||
#define COIL_SEGMENT_HPP
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
class Coil;
|
||||
|
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class CoilSegment {
|
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Coil *coil;
|
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uint16_t year;
|
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uint16_t height;
|
||||
// Number of a segments, counting from the central (which is 0)
|
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int shift;
|
||||
uint32_t sliceDetalization;
|
||||
bool isLeap;
|
||||
double *vertices;
|
||||
uint32_t verticesLength;
|
||||
|
||||
void init();
|
||||
double* calculateSlice();
|
||||
void constructSegment(double *slice);
|
||||
|
||||
public:
|
||||
CoilSegment(Coil* coil, uint16_t year, uint16_t height, int shift, uint32_t sliceDetalization, bool isLeap);
|
||||
void calculate();
|
||||
void printVertices();
|
||||
double *getVertices();
|
||||
uint16_t getVerticesLength();
|
||||
void printSlice(double *slice);
|
||||
void exportSliceToCSV(double *slice);
|
||||
void exportSegmentToCsv();
|
||||
};
|
||||
|
||||
#endif // COIL_SEGMENT_HPP
|
||||
150
src/main.cpp
150
src/main.cpp
@@ -6,7 +6,10 @@
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
|
||||
#define RAND_0_1 ((float)rand()) / RAND_MAX
|
||||
#include "coil/coil.hpp"
|
||||
#include "coil/segment.hpp"
|
||||
|
||||
#define RAND_0_1 ((double)rand()) / RAND_MAX
|
||||
|
||||
void framebufferSizeCallback(GLFWwindow *window, int width, int height) {
|
||||
glViewport(10, 10, width-10, height-10);
|
||||
@@ -44,9 +47,9 @@ std::string readFile(std::string path) {
|
||||
return content;
|
||||
}
|
||||
|
||||
void updateVertices(float (&vertices)[24]) {
|
||||
void updateVertices(double (&vertices)[24]) {
|
||||
// if (RAND_0_1 < 0.99f) return;
|
||||
float a[] = {
|
||||
double a[] = {
|
||||
-1.0f, 1.0f, 0.0f, RAND_0_1, RAND_0_1, RAND_0_1, // upper left
|
||||
-1.0f, -1.0f, 0.0f, RAND_0_1, RAND_0_1, RAND_0_1, // bottom left
|
||||
1.0f, 1.0f, 0.0f, RAND_0_1, RAND_0_1, RAND_0_1, // upper right
|
||||
@@ -107,89 +110,102 @@ unsigned int prepareShaders() {
|
||||
}
|
||||
|
||||
int main () {
|
||||
srand(time(0));
|
||||
glfwInit();
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
#ifdef __APPLE__
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
#endif
|
||||
Coil c = Coil(2025, 1);
|
||||
|
||||
GLFWwindow *window = glfwCreateWindow(800, 600, "TimeCoil", NULL, NULL);
|
||||
if (window == NULL) {
|
||||
std::cerr << "Failed to create GLFW window." << std::endl;
|
||||
gracefulExit(-1);
|
||||
// CoilSegment cs = CoilSegment(10, 0, false);
|
||||
for (auto segment : c.getSegments()) {
|
||||
// segment.printVertices();
|
||||
}
|
||||
// cs.printVertices();
|
||||
return 0;
|
||||
// srand(time(0));
|
||||
// glfwInit();
|
||||
// glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
// glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
// #ifdef __APPLE__
|
||||
// glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
// #endif
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSetFramebufferSizeCallback(window, framebufferSizeCallback);
|
||||
// GLFWwindow *window = glfwCreateWindow(800, 600, "TimeCoil", NULL, NULL);
|
||||
// if (window == NULL) {
|
||||
// std::cerr << "Failed to create GLFW window." << std::endl;
|
||||
// gracefulExit(-1);
|
||||
// }
|
||||
|
||||
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
|
||||
std::cerr << "Failed to initialize GLAD." << std::endl;
|
||||
return -1;
|
||||
}
|
||||
// glfwMakeContextCurrent(window);
|
||||
// glfwSetFramebufferSizeCallback(window, framebufferSizeCallback);
|
||||
|
||||
unsigned int shaderProgram = prepareShaders();
|
||||
// if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
|
||||
// std::cerr << "Failed to initialize GLAD." << std::endl;
|
||||
// return -1;
|
||||
// }
|
||||
|
||||
float vertices[] = {
|
||||
-1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, // upper left
|
||||
-1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, // bottom left
|
||||
1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, // upper right
|
||||
1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f // bottom right
|
||||
};
|
||||
unsigned int indices[] = {
|
||||
1, 2, 3,
|
||||
1, 2, 0
|
||||
};
|
||||
unsigned int VBO, VAO, EBO;
|
||||
glGenVertexArrays(1, &VAO);
|
||||
glGenBuffers(1, &VBO);
|
||||
glGenBuffers(1, &EBO);
|
||||
// unsigned int shaderProgram = prepareShaders();
|
||||
|
||||
glBindVertexArray(VAO);
|
||||
// double *vertices = cs.getVertices();
|
||||
// unsigned int amountOfVerticies = cs.getVerticesLength();
|
||||
// std::cout << amountOfVerticies << std::endl;
|
||||
// // double vertices[] = {
|
||||
// // -1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, // upper left
|
||||
// // -0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, // bottom left
|
||||
// // 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, // upper right
|
||||
// // 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f // bottom right
|
||||
// // };
|
||||
// // unsigned int indices[] = {
|
||||
// // 1, 2, 3,
|
||||
// // 1, 2, 0
|
||||
// // };
|
||||
// unsigned int VBO, VAO, EBO;
|
||||
// glGenVertexArrays(1, &VAO);
|
||||
// glGenBuffers(1, &VBO);
|
||||
// // glGenBuffers(1, &EBO);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
|
||||
// glBindVertexArray(VAO);
|
||||
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
|
||||
// glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||
// // glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
|
||||
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)0);
|
||||
glEnableVertexAttribArray(0);
|
||||
// glBufferData(GL_ARRAY_BUFFER, amountOfVerticies, vertices, GL_STATIC_DRAW);
|
||||
// // glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
|
||||
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*) (3 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
// glVertexAttribPointer(0, 3, GL_DOUBLE, GL_FALSE, 6 * sizeof(double), (void*)0);
|
||||
// glEnableVertexAttribArray(0);
|
||||
|
||||
glBindVertexArray(0);
|
||||
// glVertexAttribPointer(1, 3, GL_DOUBLE, GL_FALSE, 6 * sizeof(double), (void*) (3 * sizeof(double)));
|
||||
// glEnableVertexAttribArray(1);
|
||||
|
||||
// glBindVertexArray(0);
|
||||
|
||||
while(!glfwWindowShouldClose(window)) {
|
||||
processInput(window);
|
||||
// while(!glfwWindowShouldClose(window)) {
|
||||
// processInput(window);
|
||||
|
||||
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
// glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
|
||||
// glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glUseProgram(shaderProgram);
|
||||
// glUseProgram(shaderProgram);
|
||||
|
||||
// float time = glfwGetTime();
|
||||
// float greenValue = sin(time);
|
||||
// // double time = glfwGetTime();
|
||||
// // double greenValue = sin(time);
|
||||
|
||||
|
||||
// int vertexColorLocation = glGetUniformLocation(shaderProgram, "MyColor");
|
||||
// glUniform4f(vertexColorLocation, 0, greenValue, 0, 1);
|
||||
glBindVertexArray(VAO);
|
||||
// // int vertexColorLocation = glGetUniformLocation(shaderProgram, "MyColor");
|
||||
// // glUniform4f(vertexColorLocation, 0, greenValue, 0, 1);
|
||||
// glBindVertexArray(VAO);
|
||||
|
||||
updateVertices(vertices);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_DYNAMIC_DRAW);
|
||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
||||
// // updateVertices(vertices);
|
||||
// glBufferData(GL_ARRAY_BUFFER, amountOfVerticies, vertices, GL_DYNAMIC_DRAW);
|
||||
// // glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
||||
// glDrawArrays(GL_LINE_STRIP_ADJACENCY, -30, amountOfVerticies);
|
||||
|
||||
|
||||
glBindVertexArray(0);
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
// glBindVertexArray(0);
|
||||
// glfwSwapBuffers(window);
|
||||
// glfwPollEvents();
|
||||
// }
|
||||
|
||||
glDeleteVertexArrays(1, &VAO);
|
||||
glDeleteBuffers(1, &VBO);
|
||||
glDeleteProgram(shaderProgram);
|
||||
gracefulExit(0);
|
||||
// glDeleteVertexArrays(1, &VAO);
|
||||
// glDeleteBuffers(1, &VBO);
|
||||
// glDeleteProgram(shaderProgram);
|
||||
// gracefulExit(0);
|
||||
}
|
||||
|
||||
13
test.cpp
Normal file
13
test.cpp
Normal file
@@ -0,0 +1,13 @@
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
int main () {
|
||||
uint32_t size = -1;
|
||||
char *arr = (char*) malloc(size);
|
||||
for (uint64_t i = 0; i < (uint64_t)-1; i ++) {
|
||||
arr[i] = '\0';
|
||||
if (i % 10000000 != 0) continue;
|
||||
printf("%lli\n", i);
|
||||
}
|
||||
}
|
||||
40
tools/build_3d.py
Executable file
40
tools/build_3d.py
Executable file
@@ -0,0 +1,40 @@
|
||||
|
||||
|
||||
#!/usr/bin/env python0;
|
||||
|
||||
import plotly.graph_objects as go
|
||||
import pandas as pd
|
||||
import numpy as np
|
||||
import sys
|
||||
|
||||
if len(sys.argv) != 2:
|
||||
print(f"Usage: ./{sys.argv[0]} <filename>")
|
||||
sys.exit(1)
|
||||
|
||||
df = pd.read_csv(sys.argv[1])
|
||||
|
||||
fig = go.Figure(data=[go.Scatter3d(x=df['x'], y=df['y'], z=df['z'], mode='markers')])
|
||||
|
||||
fig.update_layout(
|
||||
scene = dict(
|
||||
xaxis_title='X',
|
||||
yaxis_title='Y',
|
||||
zaxis_title='Z',
|
||||
xaxis=dict(nticks=10, range=[-220, 220]),
|
||||
yaxis=dict(nticks=10, range=[-220, 220]),
|
||||
zaxis=dict(nticks=10, range=[-220, 220])
|
||||
),
|
||||
)
|
||||
|
||||
fig.update_layout(
|
||||
scene = dict(
|
||||
camera = dict(
|
||||
eye=dict(x=1.5, y=1.5, z=1.5)
|
||||
)
|
||||
),
|
||||
)
|
||||
|
||||
fig.data[0].y, fig.data[0].z = fig.data[0].z, fig.data[0].y
|
||||
|
||||
|
||||
fig.show()
|
||||
Reference in New Issue
Block a user