Godsim/materials/plain_tile.tres

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://xxyp1mwtshbe"]
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[ext_resource type="Texture2D" uid="uid://b57ce76321dr3" path="res://models/textures/tile-plain.png" id="1_nijc4"]
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[resource]
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resource_name = "Material"
cull_mode = 2
albedo_texture = ExtResource("1_nijc4")
metallic_specular = 0.05
roughness = 0.39
texture_filter = 1
proximity_fade_distance = 17.0