full remade of tile structure

This commit is contained in:
leca 2024-06-03 22:25:56 +03:00
parent f35508958f
commit 952d1c0fdf
37 changed files with 417 additions and 80 deletions

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[sub_resource type="ArrayMesh" id="ArrayMesh_8ky3l"]
resource_name = "tile-empty_Cube"
_surfaces = [{
"aabb": AABB(-1, -1, -1, 2.00001, 11, 2),
"attribute_data": PackedByteArray(12, 200, 63, 251, 63, 251, 139, 209, 37, 107, 63, 251, 12, 200, 221, 21, 139, 209, 88, 158, 37, 107, 221, 21, 191, 4, 63, 251, 63, 251, 63, 251, 217, 148, 63, 251, 191, 4, 221, 21, 139, 209, 12, 200, 217, 148, 221, 21, 88, 158, 63, 251, 139, 209, 139, 209, 166, 97, 63, 251, 88, 158, 221, 21, 63, 251, 88, 158, 166, 97, 221, 21, 115, 46, 63, 251, 139, 209, 63, 251, 242, 55, 63, 251, 115, 46, 221, 21, 63, 251, 12, 200, 242, 55, 221, 21, 12, 200, 245, 227, 37, 107, 245, 227, 115, 46, 245, 227, 242, 55, 245, 227, 191, 4, 245, 227, 217, 148, 245, 227, 88, 158, 245, 227, 166, 97, 245, 227, 12, 200, 40, 152, 37, 107, 40, 152, 191, 4, 40, 152, 217, 148, 40, 152, 88, 158, 40, 152, 166, 97, 40, 152, 115, 46, 40, 152, 242, 55, 40, 152, 101, 230, 101, 230, 248, 219, 248, 219, 210, 240, 210, 240, 210, 240, 248, 219, 248, 219, 210, 240),
"format": 34896613399,
"index_count": 114,
"index_data": PackedByteArray(28, 0, 18, 0, 6, 0, 28, 0, 26, 0, 18, 0, 27, 0, 14, 0, 20, 0, 27, 0, 31, 0, 14, 0, 16, 0, 10, 0, 4, 0, 16, 0, 22, 0, 10, 0, 25, 0, 8, 0, 2, 0, 25, 0, 29, 0, 8, 0, 30, 0, 0, 0, 12, 0, 30, 0, 24, 0, 0, 0, 36, 0, 24, 0, 30, 0, 36, 0, 32, 0, 24, 0, 33, 0, 29, 0, 25, 0, 33, 0, 35, 0, 29, 0, 39, 0, 31, 0, 27, 0, 39, 0, 37, 0, 31, 0, 34, 0, 26, 0, 28, 0, 34, 0, 38, 0, 26, 0, 9, 0, 38, 0, 34, 0, 9, 0, 21, 0, 38, 0, 23, 0, 37, 0, 39, 0, 23, 0, 17, 0, 37, 0, 5, 0, 35, 0, 33, 0, 5, 0, 11, 0, 35, 0, 15, 0, 32, 0, 36, 0, 15, 0, 3, 0, 32, 0, 1, 0, 42, 0, 43, 0, 1, 0, 7, 0, 42, 0, 7, 0, 44, 0, 42, 0, 7, 0, 19, 0, 44, 0, 19, 0, 41, 0, 44, 0, 19, 0, 13, 0, 41, 0, 40, 0, 41, 0, 43, 0, 41, 0, 1, 0, 43, 0, 41, 0, 13, 0, 1, 0, 44, 0, 40, 0, 42, 0, 41, 0, 40, 0, 44, 0, 42, 0, 40, 0, 43, 0),
"lods": [0.000534981, PackedByteArray(34, 0, 18, 0, 6, 0, 34, 0, 38, 0, 18, 0, 9, 0, 38, 0, 34, 0, 9, 0, 21, 0, 38, 0, 39, 0, 14, 0, 20, 0, 39, 0, 37, 0, 14, 0, 23, 0, 37, 0, 39, 0, 23, 0, 17, 0, 37, 0, 16, 0, 10, 0, 4, 0, 16, 0, 22, 0, 10, 0, 33, 0, 8, 0, 2, 0, 33, 0, 35, 0, 8, 0, 5, 0, 35, 0, 33, 0, 5, 0, 11, 0, 35, 0, 36, 0, 0, 0, 12, 0, 36, 0, 32, 0, 0, 0, 15, 0, 32, 0, 36, 0, 15, 0, 3, 0, 32, 0, 7, 0, 19, 0, 1, 0, 19, 0, 13, 0, 1, 0)],
"name": "Material",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 45,
"vertex_data": PackedByteArray(254, 255, 254, 255, 0, 0, 255, 255, 254, 255, 254, 255, 0, 0, 255, 191, 254, 255, 254, 255, 0, 0, 255, 255, 254, 255, 0, 0, 0, 0, 255, 255, 254, 255, 0, 0, 0, 0, 255, 255, 254, 255, 0, 0, 0, 0, 255, 255, 254, 255, 254, 255, 255, 255, 255, 255, 254, 255, 254, 255, 255, 255, 255, 191, 254, 255, 254, 255, 255, 255, 255, 255, 254, 255, 0, 0, 255, 255, 255, 255, 254, 255, 0, 0, 255, 255, 255, 255, 254, 255, 0, 0, 255, 255, 255, 255, 0, 0, 254, 255, 0, 0, 255, 255, 0, 0, 254, 255, 0, 0, 255, 191, 0, 0, 254, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 254, 255, 255, 255, 255, 255, 0, 0, 254, 255, 255, 255, 255, 191, 0, 0, 254, 255, 255, 255, 255, 255, 0, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 255, 255, 255, 255, 254, 255, 0, 230, 0, 0, 255, 255, 254, 255, 0, 230, 0, 0, 255, 255, 0, 0, 0, 230, 255, 255, 255, 255, 0, 0, 0, 230, 255, 255, 255, 255, 254, 255, 0, 230, 255, 255, 255, 255, 254, 255, 0, 230, 255, 255, 255, 255, 0, 0, 0, 230, 0, 0, 255, 255, 0, 0, 0, 230, 0, 0, 255, 255, 254, 255, 104, 145, 0, 0, 255, 255, 254, 255, 104, 145, 0, 0, 255, 255, 254, 255, 104, 145, 255, 255, 255, 255, 254, 255, 104, 145, 255, 255, 255, 255, 0, 0, 104, 145, 0, 0, 255, 255, 0, 0, 104, 145, 0, 0, 255, 255, 0, 0, 104, 145, 255, 255, 255, 255, 0, 0, 104, 145, 255, 255, 255, 255, 255, 127, 254, 255, 255, 127, 255, 191, 255, 63, 254, 255, 255, 63, 255, 191, 255, 191, 254, 255, 255, 191, 255, 191, 255, 191, 254, 255, 255, 63, 255, 191, 255, 63, 254, 255, 255, 191, 255, 191, 254, 255, 255, 127, 254, 255, 255, 127, 255, 191, 255, 127, 255, 255, 255, 127, 255, 127, 255, 63, 255, 191, 255, 127, 255, 127, 255, 127, 254, 255, 255, 127, 255, 191, 255, 127, 255, 127, 255, 127, 255, 127, 255, 63, 255, 191, 255, 127, 254, 255, 255, 127, 254, 255, 255, 127, 255, 63, 255, 127, 255, 255, 255, 127, 255, 127, 255, 63, 255, 63, 255, 127, 255, 127, 255, 127, 254, 255, 255, 127, 255, 63, 255, 127, 255, 127, 255, 127, 255, 127, 255, 63, 255, 63, 255, 127, 255, 255, 255, 127, 255, 191, 255, 127, 255, 127, 255, 127, 255, 63, 255, 127, 255, 127, 255, 127, 255, 191, 255, 127, 254, 255, 255, 127, 255, 63, 255, 127, 255, 255, 255, 127, 255, 191, 255, 127, 255, 127, 255, 127, 255, 191, 255, 127, 255, 255, 255, 127, 255, 63, 255, 127, 255, 127, 255, 127, 255, 63, 255, 127, 255, 255, 255, 127, 254, 255, 255, 127, 254, 255, 255, 127, 254, 255, 255, 127, 254, 255, 255, 127)
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_waern")
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_p1luu"]
points = PackedVector3Array(4.9999, -0.0589142, -5, 4.9999, -0.0589142, -5, 4.9999, -0.0589142, -5, 4.9999, -55.0581, -5, 4.9999, -55.0581, -5, 4.9999, -55.0581, -5, 4.9999, -0.0589142, 5, 4.9999, -0.0589142, 5, 4.9999, -0.0589142, 5, 4.9999, -55.0581, 5, 4.9999, -55.0581, 5, 4.9999, -55.0581, 5, -5, -0.0589142, -5, -5, -0.0589142, -5, -5, -0.0589142, -5, -5, -55.0581, -5, -5, -55.0581, -5, -5, -55.0581, -5, -5, -0.0589142, 5, -5, -0.0589142, 5, -5, -0.0589142, 5, -5, -55.0581, 5, -5, -55.0581, 5, -5, -55.0581, 5, 4.9999, -5.64326, -5, 4.9999, -5.64326, -5, -5, -5.64326, 5, -5, -5.64326, 5, 4.9999, -5.64326, 5, 4.9999, -5.64326, 5, -5, -5.64326, -5, -5, -5.64326, -5, 4.9999, -23.818, -5, 4.9999, -23.818, -5, 4.9999, -23.818, 5, 4.9999, -23.818, 5, -5, -23.818, -5, -5, -23.818, -5, -5, -23.818, 5, -5, -23.818, 5, -5.126e-05, -0.0589142, -7.62939e-05, -2.5001, -0.0589142, -2.50011, 2.5, -0.0589142, 2.49996, 2.5, -0.0589142, -2.50011, -2.5001, -0.0589142, 2.49996)
[node name="Tile" type="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0)
collision_layer = 3
script = ExtResource("1_s01tx")
[node name="VisibleMesh" type="MeshInstance3D" parent="."]
transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 5, 0, -50, 0)
mesh = SubResource("ArrayMesh_8ky3l")
skeleton = NodePath("")
[node name="CollisionMesh" type="CollisionShape3D" parent="."]
shape = SubResource("ConcavePolygonShape3D_scykg")
[node name="VisibleMesh" type="MeshInstance3D" parent="CollisionMesh"]
mesh = SubResource("BoxMesh_kix7d")
skeleton = NodePath("../..")
[node name="plus_sprite" type="Sprite3D" parent="CollisionMesh"]
transform = Transform3D(2, 0, 0, 0, -8.74228e-08, -2, 0, 2, -8.74228e-08, 0, 2.501, 0)
texture = ExtResource("2_cddgt")
shape = SubResource("ConvexPolygonShape3D_p1luu")

View File

@ -1,9 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://diinihb536yya"]
[ext_resource type="PackedScene" uid="uid://bmtdabffpea0c" path="res://models/tree1.glb" id="1_q4afb"]
[node name="Tree1" type="Node3D"]
[node name="tree1" parent="." instance=ExtResource("1_q4afb")]
[editable path="tree1"]

View File

@ -1,7 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://ddnlfxwoeywq0"]
[gd_scene load_steps=6 format=3 uid="uid://dh52xle0rfx5r"]
[ext_resource type="Script" path="res://scripts/Earth.gd" id="1_u71pd"]
[ext_resource type="PackedScene" uid="uid://b6er1dx11vq1a" path="res://scenes/models/god.tscn" id="2_frpdt"]
[ext_resource type="PackedScene" uid="uid://b6er1dx11vq1a" path="res://scenes/models/god.tscn" id="2_pwuqf"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_01wm3"]
@ -13,13 +13,12 @@ background_mode = 2
sky = SubResource("Sky_oeb53")
[node name="World" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.20056, -2.31495, -0.853709)
[node name="Earth" type="Node3D" parent="."]
script = ExtResource("1_u71pd")
[node name="God" parent="." instance=ExtResource("2_frpdt")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -2.77222, 0.906321, 0)
[node name="God" parent="." instance=ExtResource("2_pwuqf")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -7.55882, 2.65688, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_4hkk2")

View File

@ -1,7 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://dh52xle0rfx5r"]
[gd_scene load_steps=6 format=3 uid="uid://ddnlfxwoeywq0"]
[ext_resource type="Script" path="res://scripts/Earth.gd" id="1_u71pd"]
[ext_resource type="PackedScene" uid="uid://b6er1dx11vq1a" path="res://scenes/models/god.tscn" id="2_pwuqf"]
[ext_resource type="PackedScene" uid="uid://b6er1dx11vq1a" path="res://scenes/models/god.tscn" id="2_frpdt"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_01wm3"]
@ -17,8 +17,8 @@ sky = SubResource("Sky_oeb53")
[node name="Earth" type="Node3D" parent="."]
script = ExtResource("1_u71pd")
[node name="God" parent="." instance=ExtResource("2_pwuqf")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -7.55882, 2.65688, 0)
[node name="God" parent="." instance=ExtResource("2_frpdt")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -2.77222, 0.906321, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_4hkk2")

View File

@ -11,6 +11,7 @@ var tile_exemplar = preload("res://scenes/models/tile.tscn");
func _ready():
var start_tile = tile_exemplar.instantiate()
start_tile.add_to_group("Persistent")
start_tile.tile_type = 1
add_child(start_tile);
pass

View File

@ -7,17 +7,16 @@ enum TileType {
}
var tile_materials = [ # must be in the same order as an enum above!
preload("res://materials/empty_tile.tres"),
preload("res://materials/plain_tile.tres")
preload("res://materials/empty_tile.tres"), # Empty
preload("res://materials/plain_tile.tres"), # Plain
preload("res://materials/plain_tile.tres") # Forest
]
@export var tile_type: TileType = TileType.Empty
@onready var visible_mesh = $"CollisionMesh/VisibleMesh"
@onready var plus_sprite = $"CollisionMesh/plus_sprite"
@onready var visible_mesh = $VisibleMesh
func update_tile():
visible_mesh.material_override = tile_materials[tile_type]
plus_sprite.visible = tile_type == TileType.Empty
visible_mesh.set_surface_override_material(0, tile_materials[tile_type])
func _ready():
update_tile()
@ -27,10 +26,10 @@ func get_empty_dirs_around():
var space_state = get_world_3d().direct_space_state
var query_north = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, 2.5, 0), self.position + Vector3(10, 2.5, 0))
var query_south = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, 2.5, 0), self.position + Vector3(-12, 2.5, 0))
var query_west = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, 2.5, 0), self.position + Vector3(0, 2.5, -10))
var query_east = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, 2.5, 0), self.position + Vector3(0, 2.5, 10))
var query_north = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, -2.5, 0), self.position + Vector3(10, -2.5, 0))
var query_south = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, -2.5, 0), self.position + Vector3(-12, -2.5, 0))
var query_west = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, -2.5, 0), self.position + Vector3(0, -2.5, -10))
var query_east = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, -2.5, 0), self.position + Vector3(0, -2.5, 10))
var result_north = space_state.intersect_ray(query_north)
var result_south = space_state.intersect_ray(query_south)

View File

@ -6,10 +6,6 @@ var world_info = {
"name": "world"
}
func _ready():
#new_world()
pass
func new_world():
world_info.seed = round(Time.get_unix_time_from_system())
print("World seed is " + str(world_info.seed))
@ -27,24 +23,19 @@ func save_world():
var save_nodes = get_tree().get_nodes_in_group("Persistent")
for node in save_nodes:
# Check the node is an instanced scene so it can be instanced again during load.
if node.scene_file_path.is_empty():
print("persistent node '%s' is not an instanced scene, skipped" % node.name)
continue
# Check the node has a save function.
if !node.has_method("save"):
print("persistent node '%s' is missing a save() function, skipped" % node.name)
continue
# Call the node's save function.
var node_data = node.call("save")
#print(node_data)
if (node_data == {}): continue
# JSON provides a static method to serialized JSON string.
var json_string = JSON.stringify(node_data)
# Store the save dictionary as a new line in the save file.
save_game.store_line(json_string)
func load_world(save_name):

2
todo
View File

@ -1,5 +1,3 @@
Увеличить модель тайла по Y, нарисовать разные уровни: камень, грязь без травы и т.д.
Переместить иконку плюсика пустого тайла прям в материал
Создать следующие типы тайлов:
* Лес
* Озеро