changed controls to custom
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fd290229ec
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@ -18,6 +18,7 @@
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}
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}
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</script>
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</script>
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<script src="view/graphics.js" type="module"></script>
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<script src="view/graphics.js" type="module"></script>
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<script src="view/controls.js" type="module"></script>
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</body>
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</body>
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</html>
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</html>
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@ -0,0 +1,47 @@
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import { Euler, MathUtils, Quaternion, Vector3 } from "three";
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import { getDistance, setDistance, getCameraPosition, setCameraPostion, rotateCamera, getCanvasSize, getCameraRotation, getCameraQuaternion } from "./graphics.js";
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let r = 5
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let isMousePressed = false
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let angle = 0;
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const updateCameraPosition = (horizontal, vertical) => {
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let ratio = 2 * Math.PI * r / getCanvasSize().width;
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let distance = getDistance();
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let alpha = (360 * (horizontal * ratio / (2 * Math.PI * distance))) ;
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let betta = MathUtils.degToRad(angle);
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let x = Math.cos(betta) * distance;
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let z = Math.sin(betta) * distance;
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setCameraPostion(x, undefined, z);
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angle += alpha;
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}
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addEventListener('mousedown', (event) => {
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if (event.button == 0) {
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isMousePressed = true;
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}
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});
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addEventListener('mouseup', (event) => {
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if (event.button == 0) {
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isMousePressed = false;
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}
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});
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addEventListener('mousemove', (event) => {
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if (isMousePressed) {
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let horizontal = event.movementX;
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let vertical = event.movementY;
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updateCameraPosition(horizontal, vertical);
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}
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});
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addEventListener('wheel', (event) => {
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let d = getDistance();
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console.log(d + d / (event.deltaY/60))
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setDistance(d + d / (event.deltaY/60));
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updateCameraPosition(0, 0);
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})
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@ -1,10 +1,10 @@
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import * as THREE from 'three';
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { SpiralSegment } from './spiral.js';
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import { SpiralSegment } from './spiral.js';
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const spiralHeight = 2;
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const spiralHeight = 2;
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let spiralMaterial = new THREE.MeshPhongMaterial({color: 0xffffff});
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let spiralMaterial = new THREE.MeshPhongMaterial({color: 0xffffff});
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let distance = 5;
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const scene = new THREE.Scene();
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const scene = new THREE.Scene();
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@ -13,10 +13,7 @@ const renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
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document.body.appendChild( renderer.domElement );
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document.body.appendChild( renderer.domElement );
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const camera = new THREE.PerspectiveCamera(75, canvas.clientWidth / canvas.clientHeight, 0.1, 1000);
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const camera = new THREE.PerspectiveCamera(75, canvas.clientWidth / canvas.clientHeight, 0.1, 1000);
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camera.position.z = 5;
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camera.position.z = distance;
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.update();
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// setting light
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// setting light
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const pointLight = new THREE.PointLight( 0xffffff, 1);
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const pointLight = new THREE.PointLight( 0xffffff, 1);
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@ -36,6 +33,53 @@ for (let i = 0; i < 40; i ++) {
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scene.add(segments[i]);
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scene.add(segments[i]);
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}
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}
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export const rotateCamera = (x, y) => {
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camera.rotateX(THREE.MathUtils.degToRad(x))
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camera.rotateY(THREE.MathUtils.degToRad(y))
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console.log(`Rotating camera by (${x};${y})`)
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}
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export const getCameraRotation = () => {
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return camera.rotation
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}
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export const getCameraQuaternion = () => {
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return camera.quaternion
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}
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export const getCameraPosition = () => {
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return camera.position
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}
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export const setCameraPostion = (x, y ,z) => {
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if (x != undefined) camera.position.x = x;
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if (y != undefined) camera.position.y = y;
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if (z != undefined) camera.position.z = z;
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console.log(`Setting camera position to (${x};${y};${z})`)
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}
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export const getCanvasSize = () => {
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return {width: canvas.width, height: canvas.height}
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}
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export const getDistance = () => {
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return distance
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}
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export const setDistance = (d) => {
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distance = d;
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}
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// console.log((THREE.MathUtils.radToDeg(camera.rotation._y)));
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// camera.rotateY(THREE.MathUtils.degToRad(90));
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// console.log((THREE.MathUtils.radToDeg(camera.rotation._y)));
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// camera.rotateY(THREE.MathUtils.degToRad(90));
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// console.log((THREE.MathUtils.radToDeg(camera.rotation._y)));
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// camera.rotateY(THREE.MathUtils.degToRad(90));
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// console.log((THREE.MathUtils.radToDeg(camera.rotation._y)));
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// camera.rotateY(THREE.MathUtils.degToRad(90));
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// console.log((THREE.MathUtils.radToDeg(camera.rotation._y)));
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//main loop
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//main loop
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function animate() {
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function animate() {
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if (resizeRendererToDisplaySize(renderer)) {
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if (resizeRendererToDisplaySize(renderer)) {
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@ -44,12 +88,11 @@ function animate() {
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camera.updateProjectionMatrix();
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camera.updateProjectionMatrix();
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}
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}
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controls.update();
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camera.lookAt(0, 0, 0);
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renderer.render(scene, camera);
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renderer.render(scene, camera);
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requestAnimationFrame(animate);
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requestAnimationFrame(animate);
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}
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}
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function resizeRendererToDisplaySize(renderer) {
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function resizeRendererToDisplaySize(renderer) {
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