separated sprial logic

This commit is contained in:
leca 2023-11-30 19:31:13 +03:00
parent 326b3be6d4
commit 9728c7eb35
2 changed files with 36 additions and 28 deletions

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@ -1,35 +1,10 @@
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { SpiralSegment } from './spiral.js';
const spiralHeight = 2;
let spiralMaterial = new THREE.MeshPhongMaterial({color: 0xffffff});
// calculating segment geometry
let pointsOfCurve = [];
const number = 100;
for (let i = 0; i <= number; i ++) {
let p = i / number;
let x = Math.cos(p * 2 * Math.PI);
let y = p * spiralHeight;
let z = Math.sin(p * 2 * Math.PI);
pointsOfCurve.push(new THREE.Vector3(x, y, z));
}
let curve = new THREE.CatmullRomCurve3(pointsOfCurve);
let curveGeometry = new THREE.TubeGeometry(curve, 400, 0.1, 400, false);
class SpiralSegment {
constructor(number) {
this.number = number;
let color = (Math.floor(Math.random() * 16777215)).toString(16);
console.log(color +`Y: ${number * spiralHeight}`);
this.segment = new THREE.Mesh(curveGeometry, new THREE.MeshPhongMaterial({color: `#${color}`}));
this.segment.position.y += number * spiralHeight;
scene.add(this.segment);
}
}
const scene = new THREE.Scene();
@ -54,8 +29,11 @@ scene.add(ambientLight);
let segments = []
for (let i = -10; i < 10; i ++) {
segments.push(new SpiralSegment(i));
for (let i = 0; i < 40; i ++) {
let color = `#${(Math.floor(Math.random() * 16777215)).toString(16)}`;
let material = new THREE.MeshPhongMaterial({color: color});
segments.push(new SpiralSegment(i - 20, spiralHeight, material).getSegment());
scene.add(segments[i]);
}
//main loop

30
view/spiral.js Normal file
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@ -0,0 +1,30 @@
import * as THREE from 'three';
export const calculateGeometry = (spiralHeight) => {
let pointsOfCurve = [];
const number = 100;
for (let i = 0; i <= number; i ++) {
let p = i / number;
let x = Math.cos(p * 2 * Math.PI);
let y = p * spiralHeight;
let z = Math.sin(p * 2 * Math.PI);
pointsOfCurve.push(new THREE.Vector3(x, y, z));
}
let curve = new THREE.CatmullRomCurve3(pointsOfCurve);
return new THREE.TubeGeometry(curve, 400, 0.1, 400, false);
}
export class SpiralSegment {
constructor(number, height, material) {
this.number = number;
this.segment = new THREE.Mesh(calculateGeometry(height), material);
this.segment.position.y += number * height;
}
getSegment() {
return this.segment;
}
}