spiral_calendar/view/graphics.js

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JavaScript
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2023-11-30 16:19:45 +03:00
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
const spiralHeight = 2;
let spiralMaterial = new THREE.MeshPhongMaterial({color: 0xffffff});
// calculating segment geometry
let pointsOfCurve = [];
const number = 100;
for (let i = 0; i <= number; i ++) {
let p = i / number;
let x = Math.cos(p * 2 * Math.PI);
let y = p * spiralHeight;
let z = Math.sin(p * 2 * Math.PI);
pointsOfCurve.push(new THREE.Vector3(x, y, z));
}
let curve = new THREE.CatmullRomCurve3(pointsOfCurve);
let curveGeometry = new THREE.TubeGeometry(curve, 400, 0.1, 400, false);
class SpiralSegment {
constructor(number) {
this.number = number;
let color = (Math.floor(Math.random() * 16777215)).toString(16);
console.log(color +`Y: ${number * spiralHeight}`);
this.segment = new THREE.Mesh(curveGeometry, new THREE.MeshPhongMaterial({color: `#${color}`}));
this.segment.position.y += number * spiralHeight;
scene.add(this.segment);
}
}
const scene = new THREE.Scene();
var canvas = document.querySelector('#canvas');
const renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
document.body.appendChild( renderer.domElement );
const camera = new THREE.PerspectiveCamera(75, canvas.clientWidth / canvas.clientHeight, 0.1, 1000);
camera.position.z = 5;
const controls = new OrbitControls( camera, renderer.domElement );
controls.update();
// setting light
const pointLight = new THREE.PointLight( 0xffffff, 1);
pointLight.position.set( 0, 0, 1 );
const ambientLight = new THREE.AmbientLight(0xffffff, 10);
scene.add(pointLight);
scene.add(ambientLight);
let segments = []
for (let i = -10; i < 10; i ++) {
segments.push(new SpiralSegment(i));
}
//main loop
function animate() {
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
controls.update();
renderer.render(scene, camera);
requestAnimationFrame(animate);
}
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) renderer.setSize(width, height, false);
return needResize;
}
animate();