pixelbattle/html/logic.js

267 lines
8.9 KiB
JavaScript

const socket = new WebSocket("ws://localhost:7865");
var canvas = document.getElementById("board");
var colorInput = document.getElementById("color");
var canvasHidden = document.getElementById("hidden");
var ctx = canvas.getContext("2d");
var ctx2 = canvasHidden.getContext("2d");
var currentColor = "#000000"
canvas.width = 1920;
canvas.height = 1080;
canvasHidden.width = 1920;
canvasHidden.height = 1080;
var imgData = ctx2.createImageData(canvasHidden.width, canvasHidden.height)
function drawPixel(x, y, color) {
let pixelNumber;
if (y > 0)
pixelNumber = (y) * canvas.width + x
if (y == 0)
pixelNumber = x
if (color == undefined) rgbColor = hexToRgb(currentColor);
for (let l = 0; l < 4; l ++)
for (let l = 0; l < 5; l ++){
imgData.data[pixelNumber + 0] = color == undefined? rgbColor.r : color.r;
imgData.data[pixelNumber + 1] = color == undefined? rgbColor.g : color.g;
imgData.data[pixelNumber + 2] = color == undefined? rgbColor.b : color.b;
imgData.data[pixelNumber + 3] = 255;
}
redraw();
}
function redraw() {
ctx.save();
ctx.setTransform(1,0,0,1,0,0);
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.restore();
ctx2.putImageData(imgData, 0, 0);
ctx.drawImage(canvasHidden, 0, 0)
ctx.imageSmoothingEnabled = false
}
socket.addEventListener("open", (event) => {
socket.send("{\"code\":0}");
});
socket.addEventListener("message", (event) => {
// console.log("Message from server ", JSON.stringify(event.data.toString()));
event.data.text().then(function(packet){
packet = JSON.parse(packet)
let code = packet.code
let content = packet.content
switch (code){
case 0:
//Ineffective way to do that, fix that later ;)
let converted = Uint8ClampedArray.from(content)
for (let i = 0; i < converted.length; i ++)
imgData.data[i] = converted[i]
redraw();
break;
case 1:
contentJson = JSON.parse(content);
let color = {
r: contentJson.r,
g: contentJson.g,
b: contentJson.b
}
drawPixel(contentJson.x * 4, contentJson.y * 4, color)
redraw();
break;
}
});
});
// All the code that is making zooms and moving around cavnas is made with big help of http://phrogz.net/tmp/canvas_zoom_to_cursor.html. Thanks alot!
window.onload = function() {
var ctx = canvas.getContext("2d");
trackTransforms(ctx);
var lastX=canvas.width/2, lastY=canvas.height/2;
var dragStart,dragged;
canvas.addEventListener('mousedown',function(evt){
if (evt.button == 1 || 1 == evt.button&2){
document.body.style.mozUserSelect = document.body.style.webkitUserSelect = document.body.style.userSelect = 'none';
lastX = evt.offsetX || (evt.pageX - canvas.offsetLeft);
lastY = evt.offsetY || (evt.pageY - canvas.offsetTop);
dragStart = ctx.transformedPoint(lastX,lastY);
dragged = false;
}
},false);
canvas.addEventListener('mousemove',function(evt){
lastX = evt.offsetX || (evt.pageX - canvas.offsetLeft);
lastY = evt.offsetY || (evt.pageY - canvas.offsetTop);
dragged = true;
if (dragStart){
var pt = ctx.transformedPoint(lastX,lastY);
ctx.translate(pt.x-dragStart.x,pt.y-dragStart.y);
redraw();
}
},false);
canvas.addEventListener('mouseup',function(evt){
if (evt.button == 1 || 1 == evt.button&2){
dragStart = null;
if (dragged) {
let point = ctx.transformedPoint(
evt.clientX - canvas.offsetLeft,
evt.clientY - canvas.offsetTop
);
} else {
let point = {
x: Math.floor(ctx.transformedPoint(lastX,lastY).x) * 4,
y: Math.floor(ctx.transformedPoint(lastX,lastY).y) * 4,
};
x = point.x; y = point.y;
let pixelNumber;
if (y > 0)
pixelNumber = (y) * canvas.width + x
if (y == 0)
pixelNumber = x
let color = {
r: imgData.data[pixelNumber + 0],
g: imgData.data[pixelNumber + 1],
b: imgData.data[pixelNumber + 2]
};
changeColor(rgbToHex(color.r, color.g, color.b));
}
} else if (evt.button == 0) {
let point = {
x: Math.floor(ctx.transformedPoint(lastX,lastY).x) * 4,
y: Math.floor(ctx.transformedPoint(lastX,lastY).y) * 4,
};
let rgbColor = hexToRgb(currentColor);
let pixel = JSON.stringify({
"x": `${point.x/4}`,
"y": `${point.y/4}`,
"r": `${rgbColor.r}`,
"g": `${rgbColor.g}`,
"b": `${rgbColor.b}`
});
let packet = {
"code": 1,
"content": pixel
}
socket.send(JSON.stringify(packet));
// console.log(`{\"code\":1, \"content\":${pixel}}`)
drawPixel(point.x, point.y, undefined);
}
},false);
var scaleFactor = 1.1;
var zoom = function(clicks){
var pt = ctx.transformedPoint(lastX,lastY);
ctx.translate(pt.x,pt.y);
var factor = Math.pow(scaleFactor,clicks);
ctx.scale(factor,factor);
ctx.translate(-pt.x,-pt.y);
redraw();
}
var handleScroll = function(evt){
var delta = evt.wheelDelta ? evt.wheelDelta/40 : evt.detail ? -evt.detail : 0;
if (delta) zoom(delta);
return evt.preventDefault() && false;
};
canvas.addEventListener('DOMMouseScroll',handleScroll,false);
canvas.addEventListener('mousewheel',handleScroll,false);
};
function evaulatePixelNumber(x, y) {
let pixelNumber;
if (y > 0)
pixelNumber = (y) * canvas.width + x
if (y == 0)
pixelNumber = x
return pixelNumber
}
function changeColor(color) {
if (color == undefined) currentColor = colorInput.value;
else {
currentColor = color
colorInput.value = color
}
}
//Code from https://stackoverflow.com/questions/5623838/rgb-to-hex-and-hex-to-rgb#5624139
function hexToRgb(hex) {
// Expand shorthand form (e.g. "03F") to full form (e.g. "0033FF")
var shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i;
hex = hex.replace(shorthandRegex, function(m, r, g, b) {
return r + r + g + g + b + b;
});
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result ? {
r: parseInt(result[1], 16),
g: parseInt(result[2], 16),
b: parseInt(result[3], 16)
} : null;
}
const rgbToHex = (r, g, b) => '#' + [r, g, b].map(x => {
const hex = x.toString(16)
return hex.length === 1 ? '0' + hex : hex
}).join('')
function trackTransforms(ctx){
var svg = document.createElementNS("http://www.w3.org/2000/svg",'svg');
var xform = svg.createSVGMatrix();
ctx.getTransform = function(){ return xform; };
var savedTransforms = [];
var save = ctx.save;
ctx.save = function(){
savedTransforms.push(xform.translate(0,0));
return save.call(ctx);
};
var restore = ctx.restore;
ctx.restore = function(){
xform = savedTransforms.pop();
return restore.call(ctx);
};
var scale = ctx.scale;
ctx.scale = function(sx,sy){
xform = xform.scaleNonUniform(sx,sy);
return scale.call(ctx,sx,sy);
};
var rotate = ctx.rotate;
ctx.rotate = function(radians){
xform = xform.rotate(radians*180/Math.PI);
return rotate.call(ctx,radians);
};
var translate = ctx.translate;
ctx.translate = function(dx,dy){
xform = xform.translate(dx,dy);
return translate.call(ctx,dx,dy);
};
var transform = ctx.transform;
ctx.transform = function(a,b,c,d,e,f){
var m2 = svg.createSVGMatrix();
m2.a=a; m2.b=b; m2.c=c; m2.d=d; m2.e=e; m2.f=f;
xform = xform.multiply(m2);
return transform.call(ctx,a,b,c,d,e,f);
};
var setTransform = ctx.setTransform;
ctx.setTransform = function(a,b,c,d,e,f){
xform.a = a;
xform.b = b;
xform.c = c;
xform.d = d;
xform.e = e;
xform.f = f;
return setTransform.call(ctx,a,b,c,d,e,f);
};
var pt = svg.createSVGPoint();
ctx.transformedPoint = function(x,y){
pt.x=x; pt.y=y;
return pt.matrixTransform(xform.inverse());
}
}