implemented basic client-server communication

This commit is contained in:
2023-07-31 19:18:21 +03:00
parent 5fc231d445
commit eb425f4400
737 changed files with 96109 additions and 36 deletions

View File

@@ -14,6 +14,7 @@
<canvas hidden id="hidden" width="1920" height="1080" style="border:1px solid #000000;" display="block">
</canvas>
<script>
const socket = new WebSocket("ws://localhost:7865");
var canvas = document.getElementById("board");
var colorInput = document.getElementById("color");
var canvasHidden = document.getElementById("hidden");
@@ -25,13 +26,38 @@
canvasHidden.width = 1920;
canvasHidden.height = 1080;
var imgData = ctx2.createImageData(canvasHidden.width, canvasHidden.height)
imgData.data.fill(255);
// imgData.data.fill(255);
// All the code that is making zooms and moving around cavnas is made with big help of http://phrogz.net/tmp/canvas_zoom_to_cursor.html. Thanks alot!
window.onload = function() {
var ctx = canvas.getContext("2d");
trackTransforms(ctx);
function redraw(x ,y) {
function drawPixel(x, y, color) {
let pixelNumber;
if (y > 0)
pixelNumber = (y) * canvas.width + x
if (y == 0)
pixelNumber = x
if (color == undefined) {
let rgbColor = hexToRgb(currentColor);
for (let l = 0; l < 4; l ++)
for (let l = 0; l < 5; l ++){
imgData.data[pixelNumber + 0] = rgbColor.r;
imgData.data[pixelNumber + 1] = rgbColor.g;
imgData.data[pixelNumber + 2] = rgbColor.b;
imgData.data[pixelNumber + 3] = 255;
}
redraw();
} else {
for (let l = 0; l < 4; l ++)
for (let l = 0; l < 5; l ++){
imgData.data[pixelNumber + 0] = color.r;
imgData.data[pixelNumber + 1] = color.g;
imgData.data[pixelNumber + 2] = color.b;
imgData.data[pixelNumber + 3] = 255;
}
}
}
function redraw() {
ctx.save();
ctx.setTransform(1,0,0,1,0,0);
ctx.clearRect(0,0,canvas.width,canvas.height);
@@ -42,23 +68,46 @@
ctx.imageSmoothingEnabled = false
}
function drawPixel(x, y) {
let pixelNumber;
if (y > 0)
pixelNumber = (y) * canvas.width + x
if (y == 0)
pixelNumber = x
let rgbColor = hexToRgb(currentColor);
for (let l = 0; l < 5; l ++){
imgData.data[pixelNumber + 0] = rgbColor.r;
imgData.data[pixelNumber + 1] = rgbColor.g;
imgData.data[pixelNumber + 2] = rgbColor.b;
imgData.data[pixelNumber + 3] = 255;
}
socket.addEventListener("open", (event) => {
socket.send("{\"code\":0}");
});
redraw();
}
socket.addEventListener("message", (event) => {
// console.log("Message from server ", JSON.stringify(event.data.toString()));
event.data.text().then(function(packet){
packet = JSON.parse(packet)
let code = packet.code
let content = packet.content
switch (code){
case 0:
//Ineffective way to do that, fix that later ;)
let converted = Uint8ClampedArray.from(content)
for (let i = 0; i < imgData.data.length; i ++)
imgData.data[i] = converted[i]
redraw();
break;
case 1:
contentJson = JSON.parse(content);
let color = {
r: contentJson.r,
g: contentJson.g,
b: contentJson.b
}
drawPixel(contentJson.x * 4, contentJson.y * 4, color)
redraw();
break;
}
});
});
// All the code that is making zooms and moving around cavnas is made with big help of http://phrogz.net/tmp/canvas_zoom_to_cursor.html. Thanks alot!
window.onload = function() {
var ctx = canvas.getContext("2d");
trackTransforms(ctx);
redraw();
@@ -110,17 +159,29 @@
b: imgData.data[pixelNumber + 2]
};
console.log(`${rgbToHex(color.r, color.g, color.b)}`)
changeColor(rgbToHex(
color.r, color.g, color.b
));
changeColor(rgbToHex(color.r, color.g, color.b));
}
} else if (evt.button == 0) {
for (let l = 0; l < 4; l ++)
drawPixel(
Math.floor(ctx.transformedPoint(lastX,lastY).x) * 4,
Math.floor(ctx.transformedPoint(lastX,lastY).y) * 4
);
let point = {
x: Math.floor(ctx.transformedPoint(lastX,lastY).x) * 4,
y: Math.floor(ctx.transformedPoint(lastX,lastY).y) * 4,
};
let rgbColor = hexToRgb(currentColor);
let pixel = JSON.stringify({
"x": `${point.x/4}`,
"y": `${point.y/4}`,
"r": `${rgbColor.r}`,
"g": `${rgbColor.g}`,
"b": `${rgbColor.b}`
});
let packet = {
"code": 1,
"content": pixel
}
socket.send(JSON.stringify(packet));
// console.log(`{\"code\":1, \"content\":${pixel}}`)
drawPixel(point.x, point.y, undefined);
}
},false);
@@ -143,9 +204,13 @@
canvas.addEventListener('mousewheel',handleScroll,false);
};
function changeColor() {
function evaulatePixelNumber(x, y) {
let pixelNumber;
if (y > 0)
pixelNumber = (y) * canvas.width + x
if (y == 0)
pixelNumber = x
return pixelNumber
}
function changeColor(color) {
if (color == undefined) currentColor = colorInput.value;