removed js from html file
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										270
									
								
								html/index.html
									
									
									
									
									
								
							
							
						
						
									
										270
									
								
								html/index.html
									
									
									
									
									
								
							@@ -13,274 +13,6 @@
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        </canvas>
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        <canvas hidden id="hidden" width="1920" height="1080" style="border:1px solid #000000;" display="block">
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        </canvas>
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        <script>
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        const socket = new WebSocket("ws://localhost:7865");
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        var canvas = document.getElementById("board");
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        var colorInput = document.getElementById("color");
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        var canvasHidden = document.getElementById("hidden");
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        var ctx = canvas.getContext("2d");
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        var ctx2 = canvasHidden.getContext("2d");
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        var currentColor = "#000000"
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        canvas.width = 1920;
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        canvas.height = 1080;
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        canvasHidden.width = 1920;
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        canvasHidden.height = 1080;
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        var imgData = ctx2.createImageData(canvasHidden.width, canvasHidden.height)
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        function drawPixel(x, y, color) {
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                let pixelNumber;
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                if (y > 0)
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                    pixelNumber = (y) * canvas.width + x
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                if (y == 0)
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                    pixelNumber = x 
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                if (color == undefined) rgbColor = hexToRgb(currentColor);
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                for (let l = 0; l < 4; l ++)
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                    for (let l = 0; l < 5; l ++){
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                        imgData.data[pixelNumber + 0] = color == undefined? rgbColor.r : color.r;
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                        imgData.data[pixelNumber + 1] = color == undefined? rgbColor.g : color.g;
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                        imgData.data[pixelNumber + 2] = color == undefined? rgbColor.b : color.b;
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                        imgData.data[pixelNumber + 3] = 255;
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                    }
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                redraw();
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            }
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        function redraw() {
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                ctx.save();
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                ctx.setTransform(1,0,0,1,0,0);
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                ctx.clearRect(0,0,canvas.width,canvas.height);
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                ctx.restore();
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                ctx2.putImageData(imgData, 0, 0);
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                ctx.drawImage(canvasHidden, 0, 0)
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                ctx.imageSmoothingEnabled = false
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            }
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        socket.addEventListener("open", (event) => {
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            socket.send("{\"code\":0}");
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        });
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        socket.addEventListener("message", (event) => {
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            // console.log("Message from server ", JSON.stringify(event.data.toString()));
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            event.data.text().then(function(packet){
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                packet = JSON.parse(packet)
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                let code = packet.code
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                let content = packet.content
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                switch (code){
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                    case 0:
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                        //Ineffective way to do that, fix that later ;)
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                        let converted = Uint8ClampedArray.from(content)
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                        for (let i = 0; i < converted.length; i ++)
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                            imgData.data[i] = converted[i]
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                        redraw();
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                    break;
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                    case 1:
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                        contentJson = JSON.parse(content);
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                        let color = {
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                            r: contentJson.r,
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                            g: contentJson.g,
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                            b: contentJson.b
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                        }
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                        drawPixel(contentJson.x * 4, contentJson.y * 4, color)
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                        redraw();
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                    break;
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                }
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            });
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        });
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        // All the code that is making zooms and moving around cavnas is made with big help of http://phrogz.net/tmp/canvas_zoom_to_cursor.html. Thanks alot!
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        window.onload = function() {
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            var ctx = canvas.getContext("2d");
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            trackTransforms(ctx);
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            var lastX=canvas.width/2, lastY=canvas.height/2;
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            var dragStart,dragged;
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            canvas.addEventListener('mousedown',function(evt){
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                if (evt.button == 1 || 1 == evt.button&2){
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                    document.body.style.mozUserSelect = document.body.style.webkitUserSelect = document.body.style.userSelect = 'none';
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                    lastX = evt.offsetX || (evt.pageX - canvas.offsetLeft);
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                    lastY = evt.offsetY || (evt.pageY - canvas.offsetTop);
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                    dragStart = ctx.transformedPoint(lastX,lastY);
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                    dragged = false;
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                }
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            },false);
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            canvas.addEventListener('mousemove',function(evt){
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                lastX = evt.offsetX || (evt.pageX - canvas.offsetLeft);
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                lastY = evt.offsetY || (evt.pageY - canvas.offsetTop);
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                dragged = true;
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                if (dragStart){
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                    var pt = ctx.transformedPoint(lastX,lastY);
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                    ctx.translate(pt.x-dragStart.x,pt.y-dragStart.y);
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                    redraw();
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                }
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            },false);
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            canvas.addEventListener('mouseup',function(evt){
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                if (evt.button == 1 || 1 == evt.button&2){
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                    dragStart = null;
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                    if (dragged) {
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                        let point = ctx.transformedPoint(
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                            evt.clientX - canvas.offsetLeft,
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                            evt.clientY - canvas.offsetTop
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                        );
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                    } else {
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                        let point = {
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                            x: Math.floor(ctx.transformedPoint(lastX,lastY).x) * 4,
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                            y: Math.floor(ctx.transformedPoint(lastX,lastY).y) * 4,
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                        };
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                        x = point.x; y = point.y;
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                        let pixelNumber;
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                        if (y > 0)
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                            pixelNumber = (y) * canvas.width + x
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                        if (y == 0)
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                            pixelNumber = x
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                        let color = {
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                            r: imgData.data[pixelNumber + 0],
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                            g: imgData.data[pixelNumber + 1],
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                            b: imgData.data[pixelNumber + 2]
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                        };
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                        changeColor(rgbToHex(color.r, color.g, color.b));
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                    }
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                } else if (evt.button == 0) {
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                    let point = {
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                            x: Math.floor(ctx.transformedPoint(lastX,lastY).x) * 4,
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                            y: Math.floor(ctx.transformedPoint(lastX,lastY).y) * 4,
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                        };
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                        let rgbColor = hexToRgb(currentColor);
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                        let pixel = JSON.stringify({
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                            "x": `${point.x/4}`,
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                            "y": `${point.y/4}`,
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                            "r": `${rgbColor.r}`,
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                            "g": `${rgbColor.g}`,
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                            "b": `${rgbColor.b}`
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                        });
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                        let packet = {
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                            "code": 1,
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                            "content": pixel
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                        }
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                        socket.send(JSON.stringify(packet));
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                        // console.log(`{\"code\":1, \"content\":${pixel}}`)
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                        drawPixel(point.x, point.y, undefined);
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                }
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            },false);
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            var scaleFactor = 1.1;
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            var zoom = function(clicks){
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                var pt = ctx.transformedPoint(lastX,lastY);
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                ctx.translate(pt.x,pt.y);
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                var factor = Math.pow(scaleFactor,clicks);
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                ctx.scale(factor,factor);
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                ctx.translate(-pt.x,-pt.y);
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                redraw();
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            }
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            var handleScroll = function(evt){
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                var delta = evt.wheelDelta ? evt.wheelDelta/40 : evt.detail ? -evt.detail : 0;
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                if (delta) zoom(delta);
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                return evt.preventDefault() && false;
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            };
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            canvas.addEventListener('DOMMouseScroll',handleScroll,false);
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            canvas.addEventListener('mousewheel',handleScroll,false);
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        };
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        function evaulatePixelNumber(x, y) {   
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            let pixelNumber;
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            if (y > 0)
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                pixelNumber = (y) * canvas.width + x
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            if (y == 0)
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                pixelNumber = x
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            return pixelNumber
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        }
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        function changeColor(color) {
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            if (color == undefined) currentColor = colorInput.value;
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            else {
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                currentColor = color
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                colorInput.value = color
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            }
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        }
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        //Code from https://stackoverflow.com/questions/5623838/rgb-to-hex-and-hex-to-rgb#5624139
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        function hexToRgb(hex) {
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            // Expand shorthand form (e.g. "03F") to full form (e.g. "0033FF")
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            var shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i;
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            hex = hex.replace(shorthandRegex, function(m, r, g, b) {
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                return r + r + g + g + b + b;
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            });
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            var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
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            return result ? {
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                r: parseInt(result[1], 16),
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                g: parseInt(result[2], 16),
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                b: parseInt(result[3], 16)
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            } : null;
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        }
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        const rgbToHex = (r, g, b) => '#' + [r, g, b].map(x => {
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            const hex = x.toString(16)
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            return hex.length === 1 ? '0' + hex : hex
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        }).join('')
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        function trackTransforms(ctx){
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            var svg = document.createElementNS("http://www.w3.org/2000/svg",'svg');
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            var xform = svg.createSVGMatrix();
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            ctx.getTransform = function(){ return xform; };
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            var savedTransforms = [];
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            var save = ctx.save;
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            ctx.save = function(){
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                savedTransforms.push(xform.translate(0,0));
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                return save.call(ctx);
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            };
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            var restore = ctx.restore;
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            ctx.restore = function(){
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                xform = savedTransforms.pop();
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                return restore.call(ctx);
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            };
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            var scale = ctx.scale;
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            ctx.scale = function(sx,sy){
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                xform = xform.scaleNonUniform(sx,sy);
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                return scale.call(ctx,sx,sy);
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            };
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            var rotate = ctx.rotate;
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            ctx.rotate = function(radians){
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                xform = xform.rotate(radians*180/Math.PI);
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                return rotate.call(ctx,radians);
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            };
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            var translate = ctx.translate;
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            ctx.translate = function(dx,dy){
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                xform = xform.translate(dx,dy);
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                return translate.call(ctx,dx,dy);
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            };
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            var transform = ctx.transform;
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            ctx.transform = function(a,b,c,d,e,f){
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                var m2 = svg.createSVGMatrix();
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                m2.a=a; m2.b=b; m2.c=c; m2.d=d; m2.e=e; m2.f=f;
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                xform = xform.multiply(m2);
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                return transform.call(ctx,a,b,c,d,e,f);
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            };
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            var setTransform = ctx.setTransform;
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            ctx.setTransform = function(a,b,c,d,e,f){
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                xform.a = a;
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                xform.b = b;
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                xform.c = c;
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                xform.d = d;
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                xform.e = e;
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                xform.f = f;
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                return setTransform.call(ctx,a,b,c,d,e,f);
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            };
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            var pt  = svg.createSVGPoint();
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            ctx.transformedPoint = function(x,y){
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                pt.x=x; pt.y=y;
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                return pt.matrixTransform(xform.inverse());
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            }
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	}
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    </script>
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        <script type="text/javascript" src="./logic.js"></script>
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    </body>
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</html>
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