diff --git a/html/index.html b/html/index.html index be6a376..75df17b 100644 --- a/html/index.html +++ b/html/index.html @@ -4,7 +4,7 @@ Pixel Battle - +

@@ -26,7 +26,6 @@ canvasHidden.width = 1920; canvasHidden.height = 1080; var imgData = ctx2.createImageData(canvasHidden.width, canvasHidden.height) - // imgData.data.fill(255); function drawPixel(x, y, color) { let pixelNumber; @@ -34,27 +33,16 @@ pixelNumber = (y) * canvas.width + x if (y == 0) pixelNumber = x - if (color == undefined) { - let rgbColor = hexToRgb(currentColor); - for (let l = 0; l < 4; l ++) - for (let l = 0; l < 5; l ++){ - imgData.data[pixelNumber + 0] = rgbColor.r; - imgData.data[pixelNumber + 1] = rgbColor.g; - imgData.data[pixelNumber + 2] = rgbColor.b; - imgData.data[pixelNumber + 3] = 255; - } + if (color == undefined) rgbColor = hexToRgb(currentColor); + for (let l = 0; l < 4; l ++) + for (let l = 0; l < 5; l ++){ + imgData.data[pixelNumber + 0] = color == undefined? rgbColor.r : color.r; + imgData.data[pixelNumber + 1] = color == undefined? rgbColor.g : color.g; + imgData.data[pixelNumber + 2] = color == undefined? rgbColor.b : color.b; + imgData.data[pixelNumber + 3] = 255; + } - redraw(); - } else { - for (let l = 0; l < 4; l ++) - for (let l = 0; l < 5; l ++){ - imgData.data[pixelNumber + 0] = color.r; - imgData.data[pixelNumber + 1] = color.g; - imgData.data[pixelNumber + 2] = color.b; - imgData.data[pixelNumber + 3] = 255; - } - - } + redraw(); } function redraw() { @@ -82,8 +70,10 @@ case 0: //Ineffective way to do that, fix that later ;) let converted = Uint8ClampedArray.from(content) - for (let i = 0; i < imgData.data.length; i ++) + + for (let i = 0; i < converted.length; i ++) imgData.data[i] = converted[i] + console.log(imgData.data) redraw(); break; case 1: @@ -105,11 +95,6 @@ window.onload = function() { var ctx = canvas.getContext("2d"); trackTransforms(ctx); - - - - - redraw(); var lastX=canvas.width/2, lastY=canvas.height/2; var dragStart,dragged; diff --git a/index.js b/index.js index 0362800..d49274e 100644 --- a/index.js +++ b/index.js @@ -6,7 +6,7 @@ const httpPort = config.httpPort const appPort = config.appPort var board = new Array(config.boardHeight * config.boardWidth * 4); -board.fill(127); +board.fill(255); const server = new WebSocket.Server({ port: appPort @@ -28,18 +28,18 @@ server.on('connection', function(client) { // When you receive a message, send that message to every socket. client.on('message', function(msg) { - let packet; + let packet, content, code; try { packet = JSON.parse(msg.toString()); content = packet.content code = packet.code } catch (e) {console.log(e)} + console.log(packet) let response = {}; switch(code) { case 0: response.code = 0; response.content = board; - console.log(Buffer.from(JSON.stringify(response))) client.send(Buffer.from(JSON.stringify(response))); break; case 1: @@ -47,14 +47,14 @@ server.on('connection', function(client) { response.content = content; console.log(`response content ${response.content}`) contentJson = JSON.parse(content); - let pixelNumber = evaulatePixelNumber(contentJson.x, contentJson.y) + let pixelNumber = evaulatePixelNumber(contentJson.x * 4, contentJson.y * 4); if (contentJson.x < 0 || contentJson.y < 0) { break; } - board[pixelNumber + 0] = contentJson.r - board[pixelNumber + 1] = contentJson.g - board[pixelNumber + 2] = contentJson.b - board[pixelNumber + 3] = 255 + board[pixelNumber + 0] = contentJson.r; + board[pixelNumber + 1] = contentJson.g; + board[pixelNumber + 2] = contentJson.b; + board[pixelNumber + 3] = 255; clients.forEach(c => c.send(Buffer.from(JSON.stringify(response)))); break; default: