Dockerfile, docker-compose.yml and downloading of game in install.sh
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SERVER_GAME="minetest"
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SERVER_MODS="i3;animalia"
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API_URL="https://content.minetest.net/api"
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data
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conf
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29
Dockerfile
29
Dockerfile
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FROM debian:12
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ARG gameid
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RUN echo "Building image with gameid: $gameid"
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#Update
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RUN apt update -y && apt upgrade -y
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@ -19,29 +23,10 @@ USER root
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WORKDIR /home/minetest/minetest-source/build
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RUN make install
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#Install game & mods
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#Planned to do script for game & mod installation
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# USER minetest
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# RUN mkdir /home/minetest/.minetest
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# WORKDIR /home/minetest/.minetest
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# RUN wget https://content.minetest.net/packages/Minetest/minetest_game/releases/27207/download/
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# RUN mv index.html minetest_game.zip
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# # RUN unzip minetest_game.zip
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# # RUN rm minetest_game.zip
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# USER root
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# RUN mkdir -p /usr/local/share/minetest/games
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# RUN mv /home/minetest/.minetest/minetest_game.zip /usr/local/share/minetest/games
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# WORKDIR /usr/local/share/minetest/games
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# RUN unzip minetest_game.zip
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# RUN rm minetest_game.zip
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RUN mkdir -p /usr/local/share/minetest/games
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USER minetest
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EXPOSE 30000/udp
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ENTRYPOINT ["/usr/local/bin/minetestserver", "--gameid", "minetest"]
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# USER root
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# ENTRYPOINT ["/bin/bash"]
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RUN echo "#!/bin/bash\n/usr/local/bin/minetestserver --gameid $gameid" > ./entrypoint.sh
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RUN chmod +x entrypoint.sh
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ENTRYPOINT ["./entrypoint.sh"]
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services:
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minetest_server:
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build: .
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environment:
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- SERVER_GAME
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build:
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context: .
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args:
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gameid: ${SERVER_GAME}
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restart: always
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network_mode: host
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volumes:
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- ./data:/use/local/share/minetest
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- ./data/games:/usr/local/share/minetest/games
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ports:
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- "30000:30000/udp"
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- "127.0.0.1:30000:30000/tcp"
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63
install.sh
63
install.sh
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#!/usr/bin/env bash
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echo 1
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source ./server.env
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# 1 = json of the game
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download_and_install_game() {
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download_url=$(echo "${1}" | jq ".url" | tr -d '"')
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cd games
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wget -O game.zip "${download_url}"
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unzip game.zip
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}
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mkdir -p data/games
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cd data
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#Checking for input
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if [[ $SERVER_MODS == "" || $SERVER_GAME == "" ]]; then
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echo "Please, fill server.env file before launching this script!"
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exit -1
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fi
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#Parsing mode names
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oIFS="$IFS"
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IFS=";"
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SERVER_MODS=($SERVER_MODS)
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IFS="$oIFS"
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#Downloading game
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results=$(curl --silent -X GET "$API_URL/packages/?type=game&q=$SERVER_GAME")
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oIFS="$IFS"
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IFS=$'\n'
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authors=($(echo $results | jq '.[].author'))
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IFS="$oIFS"
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result_amount="${#authors[@]}"
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for i in $(seq 0 $((${result_amount}-1))); do
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author=$(echo $results | jq ".[${i}].author" | tr -d '"')
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name=$(echo $results | jq ".[${i}].name" | tr -d '"')
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desc=$(echo $results | jq ".[${i}].short_description" | tr -d '"')
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echo "{${i}} [${author}] (${name}): ${desc}"
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done
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chosen=""
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while [ true ]
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do
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read answer
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chosen=$(echo $results | jq ".[${answer}]")
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if [[ $chosen = null ]]; then
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echo "Incorrect answer. Try again"
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else
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break
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fi
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done
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chosen_author=$(echo $chosen | jq ".author" | tr -d '"')
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chosen_packet_name=$(echo $chosen | jq ".name" | tr -d '"')
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request_url="${API_URL}/packages/${chosen_author}/${chosen_packet_name}"
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chosen=$(curl --silent -X GET $API_URL/packages/${chosen_author}/${chosen_packet_name}/)
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download_and_install_game "${chosen}"
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@ -1,2 +0,0 @@
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SERVER_GAME=""
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SERVER_MODS=""
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