mod db; mod game; mod ui; mod widgets; use crate::ui::menu::MenuScene; use gtk::glib::closure_local; use gtk::prelude::*; use gtk::{gio, glib, Application, Button}; use ui::cards::edit::MemoryCardsEditScene; use ui::cards::game::MemoryCardsGameScene; use ui::cards::new::MemoryCardsNewScene; use ui::cards::setup::MemoryCardsSetupScene; use ui::guessing::game::GuessingScene; use ui::guessing::setup::GuessingSetupScene; enum AppWindow { MenuScene = 1, GuessingSetupScene = 2, GuessingScene = 3, MemoryCardsSetupScene = 4, MemoryCardsEditScene = 5, MemoryCardsGameScene = 6, // MemoryCardsNewScene = 7, } const APP_ID: &str = "org.foxarmy.learn-hieroglyph"; fn main() -> glib::ExitCode { gio::resources_register_include!("compiled.gresource").expect("Cannot include gresources"); db::init(); let app: Application = Application::builder().application_id(APP_ID).build(); app.connect_activate(build_ui); app.run() } fn hide_all_windows(app: &Application) { for window in app.windows() { window.set_visible(false); } } fn switch_to(app: &Application, win: AppWindow) { hide_all_windows(app); app.window_by_id(win as u32).unwrap().set_visible(true); } fn build_ui(app: &Application) { let menu: MenuScene = MenuScene::new(app); // 1 let guessing_setup: GuessingSetupScene = GuessingSetupScene::new(app); // 2 let guessing_scene: GuessingScene = GuessingScene::new(app); // 3 let memory_cards_setup: MemoryCardsSetupScene = MemoryCardsSetupScene::new(app); // 4 let memory_cards_edit: MemoryCardsEditScene = MemoryCardsEditScene::new(app); // 5 let memory_cards_game: MemoryCardsGameScene = MemoryCardsGameScene::new(app); // 6 let _memory_cards_new: MemoryCardsNewScene = MemoryCardsNewScene::new(app); //7 menu.get_guessing_button().connect_closure( "clicked", false, closure_local!( @strong app => move |_b: &Button| { switch_to(&app, AppWindow::GuessingSetupScene); } ), ); menu.get_memory_cards_button().connect_closure( "clicked", false, closure_local!( @strong app => move |_b: &Button| { switch_to(&app, AppWindow::MemoryCardsSetupScene); } ), ); guessing_setup.get_start_button().connect_closure( "clicked", false, closure_local!( @strong app, @strong guessing_scene => move |_b: &Button| { switch_to(&app, AppWindow::GuessingScene); guessing_scene.read_settings(); guessing_scene.init(); } ), ); guessing_setup.get_back_button().connect_closure( "clicked", false, closure_local!( @strong app => move |_b: &Button| { switch_to(&app, AppWindow::MenuScene); } ), ); memory_cards_setup.get_edit_button().connect_closure( "clicked", false, closure_local!( @strong app => move |_b: &Button| { switch_to(&app, AppWindow::MemoryCardsEditScene); } ), ); memory_cards_setup.get_back_button().connect_closure( "clicked", false, closure_local!( @strong app => move |_b: &Button| { switch_to(&app, AppWindow::MenuScene); } ), ); memory_cards_setup.get_start_button().connect_closure( "clicked", false, closure_local!( @strong app, @strong memory_cards_game => move |_b: &Button| { switch_to(&app, AppWindow::MemoryCardsGameScene); memory_cards_game.update_card_list(); } ), ); memory_cards_edit.get_back_button().connect_closure( "clicked", false, closure_local!( @strong app => move |_b: &Button| { switch_to(&app, AppWindow::MemoryCardsSetupScene); } ), ); memory_cards_game.get_back_button().connect_closure( "clicked", false, closure_local!( @strong app => move |_b: &Button| { switch_to(&app, AppWindow::MemoryCardsSetupScene); } ), ); guessing_scene.get_back_button().connect_closure( "clicked", false, closure_local!( @strong app => move |_b: &Button| { switch_to(&app, AppWindow::GuessingSetupScene); } ), ); // memory_cards_edit.get_add_button().connect_closure( // "clicked", // false, // closure_local!( // @strong app => move |_b: &Button| { // switch_to(&app, AppWindow::MemoryCardsNewScene); // hide_all_windows(&app); // app.window_by_id(7).unwrap().set_visible(true); // to memory card new scene // } // ), // ); menu.present(); }