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b012641dc9
TimeCoil
/
shaders
/
shader.frag
6 lines
100 B
GLSL
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#version 330 core
out
vec4
FragColor
;
void
main
(
)
{
FragColor
=
vec4
(
1.0
f
,
0.5
f
,
0.2
f
,
1.0
f
)
;
}
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