TimeCoil/shaders/shader.vert

10 lines
197 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 col;
out vec3 frag_col;
void main()
{
frag_col = col;
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
}