build basic coil segment with some problems ;)

This commit is contained in:
2025-03-02 21:57:05 +03:00
parent e7bfc4af89
commit dd3ee57fcb
18 changed files with 316 additions and 86 deletions

View File

@@ -1,10 +1,15 @@
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 col;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec3 frag_col;
void main()
{
frag_col = col;
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
gl_Position = projection * view * model * vec4(aPos, 1.0);
}