Godsim/scenes/models/tile.tscn

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[gd_scene load_steps=6 format=3 uid="uid://dj0odn77jplje"]
[ext_resource type="Script" path="res://scripts/Tile.gd" id="1_s01tx"]
[ext_resource type="Material" uid="uid://bltqm36w3bbsq" path="res://materials/empty_tile.tres" id="2_4pyp8"]
[ext_resource type="Texture2D" uid="uid://d1k366i5jjtrk" path="res://textures/plus.svg" id="2_cddgt"]
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_scykg"]
data = PackedVector3Array(-5, 2.5, 5, 5, 2.5, 5, -5, -2.5, 5, 5, 2.5, 5, 5, -2.5, 5, -5, -2.5, 5, 5, 2.5, -5, -5, 2.5, -5, 5, -2.5, -5, -5, 2.5, -5, -5, -2.5, -5, 5, -2.5, -5, 5, 2.5, 5, 5, 2.5, -5, 5, -2.5, 5, 5, 2.5, -5, 5, -2.5, -5, 5, -2.5, 5, -5, 2.5, -5, -5, 2.5, 5, -5, -2.5, -5, -5, 2.5, 5, -5, -2.5, 5, -5, -2.5, -5, 5, 2.5, 5, -5, 2.5, 5, 5, 2.5, -5, -5, 2.5, 5, -5, 2.5, -5, 5, 2.5, -5, -5, -2.5, 5, 5, -2.5, 5, -5, -2.5, -5, 5, -2.5, 5, 5, -2.5, -5, -5, -2.5, -5)
[sub_resource type="BoxMesh" id="BoxMesh_kix7d"]
material = ExtResource("2_4pyp8")
size = Vector3(10, 5, 10)
[node name="Tile" type="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0)
collision_layer = 3
script = ExtResource("1_s01tx")
[node name="CollisionMesh" type="CollisionShape3D" parent="."]
shape = SubResource("ConcavePolygonShape3D_scykg")
[node name="VisibleMesh" type="MeshInstance3D" parent="CollisionMesh"]
mesh = SubResource("BoxMesh_kix7d")
skeleton = NodePath("../..")
[node name="plus_sprite" type="Sprite3D" parent="CollisionMesh"]
transform = Transform3D(2, 0, 0, 0, -8.74228e-08, -2, 0, 2, -8.74228e-08, 0, 2.501, 0)
texture = ExtResource("2_cddgt")