43 lines
1.1 KiB
GDScript
43 lines
1.1 KiB
GDScript
extends Button
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@onready var button = $"."
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@onready var main_menu = $".."
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var world_scene = preload("res://scenes/world.tscn")
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func _ready():
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print("ready")
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enable()
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func test():
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print("test")
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func enable():
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$".".pressed.connect(self._button_pressed)
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func disable():
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$".".pressed.disconnect()
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func _button_pressed():
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if ("quit" in name):
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get_tree().quit()
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elif ("new_world" in name):
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get_tree().change_scene_to_packed(world_scene)
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World.new_world()
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elif ("load_world" in name):
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#assert(get_tree().change_scene_to_packed(world_scene) == OK)
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#get_tree().change_scene_to_packed(world_scene)
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var world_scene_instance = world_scene.instantiate();
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world_scene_instance.name = "world"
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var a = $"/root/Main menu"
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print(str(a))
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get_tree().root.add_child(world_scene_instance)
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get_tree().root.remove_child(a)
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World.load_world("world")
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elif ("save_world" in name):
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World.save_world()
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elif ("save_exit" in name):
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World.save_world()
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get_tree().change_scene_to_file("res://scenes/UI/main_menu.tscn")
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elif ("exit_nosave" in name):
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get_tree().change_scene_to_file("res://scenes/UI/main_menu.tscn")
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