Godsim/scripts/menu_button.gd

43 lines
1.1 KiB
GDScript

extends Button
@onready var button = $"."
@onready var main_menu = $".."
var world_scene = preload("res://scenes/world.tscn")
func _ready():
print("ready")
enable()
func test():
print("test")
func enable():
$".".pressed.connect(self._button_pressed)
func disable():
$".".pressed.disconnect()
func _button_pressed():
if ("quit" in name):
get_tree().quit()
elif ("new_world" in name):
get_tree().change_scene_to_packed(world_scene)
World.new_world()
elif ("load_world" in name):
#assert(get_tree().change_scene_to_packed(world_scene) == OK)
#get_tree().change_scene_to_packed(world_scene)
var world_scene_instance = world_scene.instantiate();
world_scene_instance.name = "world"
var a = $"/root/Main menu"
print(str(a))
get_tree().root.add_child(world_scene_instance)
get_tree().root.remove_child(a)
World.load_world("world")
elif ("save_world" in name):
World.save_world()
elif ("save_exit" in name):
World.save_world()
get_tree().change_scene_to_file("res://scenes/UI/main_menu.tscn")
elif ("exit_nosave" in name):
get_tree().change_scene_to_file("res://scenes/UI/main_menu.tscn")