Godsim/materials/lake_tile.tres

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bcegn4an08sfl"]
[ext_resource type="Texture2D" uid="uid://c7ylg8unih6f1" path="res://models/textures/tile-lake.png" id="1_exj7t"]
[resource]
resource_name = "Material"
cull_mode = 2
albedo_texture = ExtResource("1_exj7t")
texture_filter = 1