[gd_scene load_steps=11 format=3 uid="uid://dj0odn77jplje"] [ext_resource type="Script" path="res://scripts/Tile.gd" id="1_s01tx"] [ext_resource type="Texture2D" uid="uid://d1k366i5jjtrk" path="res://textures/plus.svg" id="2_cddgt"] [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_qnc60"] data = PackedVector3Array(-5, 2.5, 5, 5, 2.5, 5, -5, -2.5, 5, 5, 2.5, 5, 5, -2.5, 5, -5, -2.5, 5, 5, 2.5, -5, -5, 2.5, -5, 5, -2.5, -5, -5, 2.5, -5, -5, -2.5, -5, 5, -2.5, -5, 5, 2.5, 5, 5, 2.5, -5, 5, -2.5, 5, 5, 2.5, -5, 5, -2.5, -5, 5, -2.5, 5, -5, 2.5, -5, -5, 2.5, 5, -5, -2.5, -5, -5, 2.5, 5, -5, -2.5, 5, -5, -2.5, -5, 5, 2.5, 5, -5, 2.5, 5, 5, 2.5, -5, -5, 2.5, 5, -5, 2.5, -5, 5, 2.5, -5, -5, -2.5, 5, 5, -2.5, 5, -5, -2.5, -5, 5, -2.5, 5, 5, -2.5, -5, -5, -2.5, -5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f1ys8"] transparency = 1 albedo_color = Color(1, 1, 1, 0) [sub_resource type="BoxMesh" id="BoxMesh_3vjuu"] material = SubResource("StandardMaterial3D_f1ys8") size = Vector3(10, 5, 10) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_scykg"] data = PackedVector3Array(-5, 2.5, 5, 5, 2.5, 5, -5, -2.5, 5, 5, 2.5, 5, 5, -2.5, 5, -5, -2.5, 5, 5, 2.5, -5, -5, 2.5, -5, 5, -2.5, -5, -5, 2.5, -5, -5, -2.5, -5, 5, -2.5, -5, 5, 2.5, 5, 5, 2.5, -5, 5, -2.5, 5, 5, 2.5, -5, 5, -2.5, -5, 5, -2.5, 5, -5, 2.5, -5, -5, 2.5, 5, -5, -2.5, -5, -5, 2.5, 5, -5, -2.5, 5, -5, -2.5, -5, 5, 2.5, 5, -5, 2.5, 5, 5, 2.5, -5, -5, 2.5, 5, -5, 2.5, -5, 5, 2.5, -5, -5, -2.5, 5, 5, -2.5, 5, -5, -2.5, -5, 5, -2.5, 5, 5, -2.5, -5, -5, -2.5, -5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0knec"] albedo_color = Color(0.203922, 0.458824, 0.113725, 1) [sub_resource type="BoxMesh" id="BoxMesh_doul4"] material = SubResource("StandardMaterial3D_0knec") size = Vector3(10, 5, 10) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1j1g6"] albedo_color = Color(0.722463, 0, 0.290934, 1) [sub_resource type="BoxMesh" id="BoxMesh_341o5"] material = SubResource("StandardMaterial3D_1j1g6") size = Vector3(10, 5, 10) [node name="Tile" type="StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0) collision_layer = 2 script = ExtResource("1_s01tx") [node name="Empty_tile" type="CollisionShape3D" parent="."] shape = SubResource("ConcavePolygonShape3D_qnc60") [node name="VisibleMesh" type="MeshInstance3D" parent="Empty_tile"] mesh = SubResource("BoxMesh_3vjuu") skeleton = NodePath("../..") [node name="plus_sprite" type="Sprite3D" parent="Empty_tile"] transform = Transform3D(2, 0, 0, 0, -8.74228e-08, -2, 0, 2, -8.74228e-08, 0, 2.501, 0) texture = ExtResource("2_cddgt") [node name="Plain_tile" type="CollisionShape3D" parent="."] visible = false shape = SubResource("ConcavePolygonShape3D_scykg") [node name="VisibleMesh" type="MeshInstance3D" parent="Plain_tile"] mesh = SubResource("BoxMesh_doul4") skeleton = NodePath("../..") [node name="Forest_tile" type="CollisionShape3D" parent="."] visible = false shape = SubResource("ConcavePolygonShape3D_scykg") [node name="VisibleMesh" type="MeshInstance3D" parent="Forest_tile"] mesh = SubResource("BoxMesh_341o5") skeleton = NodePath("../..") [node name="ray_north" type="RayCast3D" parent="."] target_position = Vector3(10, 0, 0) collision_mask = 3 [node name="ray_south" type="RayCast3D" parent="."] target_position = Vector3(-10, 0, 0) collision_mask = 3 [node name="ray_west" type="RayCast3D" parent="."] target_position = Vector3(0, 0, -10) collision_mask = 3 [node name="ray_east" type="RayCast3D" parent="."] target_position = Vector3(0, 0, 10) collision_mask = 3 collide_with_areas = true