extends Button @onready var button = $"." @onready var main_menu = $".." var world_scene = preload("res://scenes/world.tscn") func _ready(): print("ready") enable() func enable(): $".".pressed.connect(self._button_pressed) func disable(): $".".pressed.disconnect() func _button_pressed(): if ("save_world" in name): World.save_world() elif ("save_exit" in name): World.save_world() get_tree().change_scene_to_file("res://scenes/UI/main_menu.tscn") elif ("exit_nosave" in name): get_tree().change_scene_to_file("res://scenes/UI/main_menu.tscn")