extends Node3D const SENSETIVITY = 0.009; var walk = 0.25 @onready var head = $"." @onready var camera = $"./Camera" @onready var ui = $"./UI" @onready var velocity_label: Label = ui.find_child("velocity_label") @onready var tile_type_label: Label = ui.find_child("tile_type_label") @onready var eye_raycast: RayCast3D = $"./Camera/eye" @onready var earth = $"../Earth" enum TileType { Empty, Plain, Forest } var creating_tile_type = TileType.Plain func _ready(): camera.make_current() Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) func _unhandled_input(event): if Input.is_action_pressed("MWU"): walk += walk / 5. if Input.is_action_pressed("MWD"): walk -= walk / 5. walk = clamp(snapped(walk, 0.0005), 0.01, 15) if event is InputEventMouseMotion: head.rotate_y(-event.relative.x * SENSETIVITY) camera.rotate_x(-event.relative.y * SENSETIVITY) camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-90), deg_to_rad(90)) func _physics_process(delta): velocity_label.text = "Velocity: " + str(walk) var input_dir = Input.get_vector("left", "right", "forward", "backward") var direction = (head.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() var velocity = Vector3.ZERO var speed if Input.is_action_just_pressed("tile type loop"): creating_tile_type = wrap(creating_tile_type + 1, 0, 3) tile_type_label.text = "Tile type: " + str(TileType.keys()[creating_tile_type]) if Input.is_action_just_pressed("LMC") and eye_raycast.is_colliding() and !get_node("UI/ingame_menu").visible: var target = eye_raycast.get_collider() if "TileType" in target: #earth.mark_free_tiles() target.tile_type = creating_tile_type target.update_tile() earth.mark_free_tiles() if Input.is_action_pressed("run"): speed = walk * 2 else: speed = walk velocity.y = Input.get_vector("down", "up", "left", "right").x * speed if direction: velocity.x = direction.x * speed velocity.z = direction.z * speed else: velocity.x = lerp(velocity.x, direction.x * speed, delta * 4) velocity.z = lerp(velocity.z, direction.z * speed, delta * 4) head.position += velocity