[gd_scene load_steps=6 format=3 uid="uid://dj0odn77jplje"] [ext_resource type="Script" path="res://scripts/Tile.gd" id="1_s01tx"] [ext_resource type="Material" uid="uid://bltqm36w3bbsq" path="res://materials/empty_tile.tres" id="2_4pyp8"] [ext_resource type="Texture2D" uid="uid://d1k366i5jjtrk" path="res://textures/plus.svg" id="2_cddgt"] [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_scykg"] data = PackedVector3Array(-5, 2.5, 5, 5, 2.5, 5, -5, -2.5, 5, 5, 2.5, 5, 5, -2.5, 5, -5, -2.5, 5, 5, 2.5, -5, -5, 2.5, -5, 5, -2.5, -5, -5, 2.5, -5, -5, -2.5, -5, 5, -2.5, -5, 5, 2.5, 5, 5, 2.5, -5, 5, -2.5, 5, 5, 2.5, -5, 5, -2.5, -5, 5, -2.5, 5, -5, 2.5, -5, -5, 2.5, 5, -5, -2.5, -5, -5, 2.5, 5, -5, -2.5, 5, -5, -2.5, -5, 5, 2.5, 5, -5, 2.5, 5, 5, 2.5, -5, -5, 2.5, 5, -5, 2.5, -5, 5, 2.5, -5, -5, -2.5, 5, 5, -2.5, 5, -5, -2.5, -5, 5, -2.5, 5, 5, -2.5, -5, -5, -2.5, -5) [sub_resource type="BoxMesh" id="BoxMesh_kix7d"] material = ExtResource("2_4pyp8") size = Vector3(10, 5, 10) [node name="Tile" type="StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0) collision_layer = 3 script = ExtResource("1_s01tx") [node name="CollisionMesh" type="CollisionShape3D" parent="."] shape = SubResource("ConcavePolygonShape3D_scykg") [node name="VisibleMesh" type="MeshInstance3D" parent="CollisionMesh"] mesh = SubResource("BoxMesh_kix7d") skeleton = NodePath("../..") [node name="plus_sprite" type="Sprite3D" parent="CollisionMesh"] transform = Transform3D(2, 0, 0, 0, -8.74228e-08, -2, 0, 2, -8.74228e-08, 0, 2.501, 0) texture = ExtResource("2_cddgt")