extends Node3D const SENSETIVITY = 0.009; var walk = 0.25 @onready var head = $"." @onready var camera = $"./Camera" @onready var ui = $"./UI" @onready var velocity_label: Label = ui.find_child("velocity_label") func _ready(): camera.make_current() Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) func _unhandled_input(event): if Input.is_action_pressed("MWU"): walk += walk / 5. if Input.is_action_pressed("MWD"): walk -= walk / 5. walk = clamp(snapped(walk, 0.0005), 0.01, 15) if event is InputEventMouseMotion: head.rotate_y(-event.relative.x * SENSETIVITY) camera.rotate_x(-event.relative.y * SENSETIVITY) camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-90), deg_to_rad(90)) func _physics_process(delta): velocity_label.text = "Velocity: " + str(walk) var input_dir = Input.get_vector("left", "right", "forward", "backward") #var direction = head.transform.rotation var direction = (head.transform.basis * Vector3(input_dir.x, input_dir.x, input_dir.y)).normalized() #var direction = (head.transform.basis * Vector2(input_dir.x, input_dir.y)).normalized() var velocity = Vector3.ZERO var speed if Input.is_action_pressed("run"): speed = walk * 2 else: speed = walk velocity.y = Input.get_vector("down", "up", "left", "right").x * speed if direction: velocity.x = direction.x * speed velocity.z = direction.z * speed else: velocity.x = lerp(velocity.x, direction.x * speed, delta * 4) velocity.z = lerp(velocity.z, direction.z * speed, delta * 4) head.position += velocity