[gd_scene load_steps=4 format=3 uid="uid://dj0odn77jplje"] [ext_resource type="Script" path="res://scripts/Tile.gd" id="1_s01tx"] [sub_resource type="BoxMesh" id="BoxMesh_3vjuu"] size = Vector3(10, 5, 10) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_scykg"] data = PackedVector3Array(-5, 2.5, 5, 5, 2.5, 5, -5, -2.5, 5, 5, 2.5, 5, 5, -2.5, 5, -5, -2.5, 5, 5, 2.5, -5, -5, 2.5, -5, 5, -2.5, -5, -5, 2.5, -5, -5, -2.5, -5, 5, -2.5, -5, 5, 2.5, 5, 5, 2.5, -5, 5, -2.5, 5, 5, 2.5, -5, 5, -2.5, -5, 5, -2.5, 5, -5, 2.5, -5, -5, 2.5, 5, -5, -2.5, -5, -5, 2.5, 5, -5, -2.5, 5, -5, -2.5, -5, 5, 2.5, 5, -5, 2.5, 5, 5, 2.5, -5, -5, 2.5, 5, -5, 2.5, -5, 5, 2.5, -5, -5, -2.5, 5, 5, -2.5, 5, -5, -2.5, -5, 5, -2.5, 5, 5, -2.5, -5, -5, -2.5, -5) [node name="Tile" type="StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0) script = ExtResource("1_s01tx") [node name="VisibleMesh" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_3vjuu") [node name="CollisionMesh" type="CollisionShape3D" parent="."] shape = SubResource("ConcavePolygonShape3D_scykg")