save format changes
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0626bf59ed
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f35508958f
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@ -20,7 +20,9 @@ func save_world():
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var save_game = FileAccess.open("user://%s.save" % world_info.name, FileAccess.WRITE)
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var save_game = FileAccess.open("user://%s.save" % world_info.name, FileAccess.WRITE)
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# Saving world info
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# Saving world info
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save_game.store_line(JSON.stringify(world_info))
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var world_save = world_info.duplicate()
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world_save["node"] = "worldinfo"
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save_game.store_line(JSON.stringify(world_save))
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var save_nodes = get_tree().get_nodes_in_group("Persistent")
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var save_nodes = get_tree().get_nodes_in_group("Persistent")
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@ -55,16 +57,6 @@ func load_world(save_name):
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var save_game = FileAccess.open("user://%s.save" % save_name, FileAccess.READ)
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var save_game = FileAccess.open("user://%s.save" % save_name, FileAccess.READ)
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var json_string_world = save_game.get_line()
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var json_world = JSON.new()
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var parse_result_world = json_world.parse(json_string_world)
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if not parse_result_world == OK:
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print("JSON Parse Error: ", json_world.get_error_message(), " in ", json_string_world, " at line ", json_world.get_error_line())
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return
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world_info = json_world.get_data()
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var earth = get_tree().root.get_node("world/Earth")
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var earth = get_tree().root.get_node("world/Earth")
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while save_game.get_position() < save_game.get_length():
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while save_game.get_position() < save_game.get_length():
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@ -85,11 +77,14 @@ func load_world(save_name):
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earth.add_child(new_object)
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earth.add_child(new_object)
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new_object.position = Vector3(node_data["pos_x"], node_data["pos_y"], node_data["pos_z"])
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new_object.position = Vector3(node_data["pos_x"], node_data["pos_y"], node_data["pos_z"])
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new_object.add_to_group("Persistent")
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new_object.add_to_group("Persistent")
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new_object.update_tile()
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"worldinfo":
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world_info = node_data
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world_info["node"] = null
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continue
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for i in node_data.keys():
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for i in node_data.keys():
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if i == "node" or "pos" in i:
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if i == "node" or "pos" in i:
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continue
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continue
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new_object.set(i, node_data[i])
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new_object.set(i, node_data[i])
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new_object.update_tile()
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await get_tree().physics_frame
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await get_tree().physics_frame
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earth.mark_empty_tiles()
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earth.mark_empty_tiles()
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