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|
[remap]
|
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|
|
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|
importer="scene"
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|
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type="PackedScene"
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0)
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script = ExtResource("1_07rtm")
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texture = ExtResource("3_2726l")
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|
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|
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|
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|
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|
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[node name="Tile" type="StaticBody3D"]
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|
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collision_layer = 3
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script = ExtResource("1_s01tx")
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script = ExtResource("1_s01tx")
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||||||
|
mesh = SubResource("ArrayMesh_8ky3l")
|
||||||
|
skeleton = NodePath("")
|
||||||
|
|
||||||
[node name="CollisionMesh" type="CollisionShape3D" parent="."]
|
[node name="CollisionMesh" type="CollisionShape3D" parent="."]
|
||||||
shape = SubResource("ConcavePolygonShape3D_scykg")
|
shape = SubResource("ConvexPolygonShape3D_p1luu")
|
||||||
|
|
||||||
[node name="VisibleMesh" type="MeshInstance3D" parent="CollisionMesh"]
|
|
||||||
mesh = SubResource("BoxMesh_kix7d")
|
|
||||||
skeleton = NodePath("../..")
|
|
||||||
|
|
||||||
[node name="plus_sprite" type="Sprite3D" parent="CollisionMesh"]
|
|
||||||
transform = Transform3D(2, 0, 0, 0, -8.74228e-08, -2, 0, 2, -8.74228e-08, 0, 2.501, 0)
|
|
||||||
texture = ExtResource("2_cddgt")
|
|
||||||
|
|
|
@ -1,9 +0,0 @@
|
||||||
[gd_scene load_steps=2 format=3 uid="uid://diinihb536yya"]
|
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://bmtdabffpea0c" path="res://models/tree1.glb" id="1_q4afb"]
|
|
||||||
|
|
||||||
[node name="Tree1" type="Node3D"]
|
|
||||||
|
|
||||||
[node name="tree1" parent="." instance=ExtResource("1_q4afb")]
|
|
||||||
|
|
||||||
[editable path="tree1"]
|
|
|
@ -1,7 +1,7 @@
|
||||||
[gd_scene load_steps=6 format=3 uid="uid://ddnlfxwoeywq0"]
|
[gd_scene load_steps=6 format=3 uid="uid://dh52xle0rfx5r"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/Earth.gd" id="1_u71pd"]
|
[ext_resource type="Script" path="res://scripts/Earth.gd" id="1_u71pd"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b6er1dx11vq1a" path="res://scenes/models/god.tscn" id="2_frpdt"]
|
[ext_resource type="PackedScene" uid="uid://b6er1dx11vq1a" path="res://scenes/models/god.tscn" id="2_pwuqf"]
|
||||||
|
|
||||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_01wm3"]
|
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_01wm3"]
|
||||||
|
|
||||||
|
@ -13,13 +13,12 @@ background_mode = 2
|
||||||
sky = SubResource("Sky_oeb53")
|
sky = SubResource("Sky_oeb53")
|
||||||
|
|
||||||
[node name="World" type="Node3D"]
|
[node name="World" type="Node3D"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.20056, -2.31495, -0.853709)
|
|
||||||
|
|
||||||
[node name="Earth" type="Node3D" parent="."]
|
[node name="Earth" type="Node3D" parent="."]
|
||||||
script = ExtResource("1_u71pd")
|
script = ExtResource("1_u71pd")
|
||||||
|
|
||||||
[node name="God" parent="." instance=ExtResource("2_frpdt")]
|
[node name="God" parent="." instance=ExtResource("2_pwuqf")]
|
||||||
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -2.77222, 0.906321, 0)
|
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -7.55882, 2.65688, 0)
|
||||||
|
|
||||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||||
environment = SubResource("Environment_4hkk2")
|
environment = SubResource("Environment_4hkk2")
|
|
@ -1,7 +1,7 @@
|
||||||
[gd_scene load_steps=6 format=3 uid="uid://dh52xle0rfx5r"]
|
[gd_scene load_steps=6 format=3 uid="uid://ddnlfxwoeywq0"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/Earth.gd" id="1_u71pd"]
|
[ext_resource type="Script" path="res://scripts/Earth.gd" id="1_u71pd"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b6er1dx11vq1a" path="res://scenes/models/god.tscn" id="2_pwuqf"]
|
[ext_resource type="PackedScene" uid="uid://b6er1dx11vq1a" path="res://scenes/models/god.tscn" id="2_frpdt"]
|
||||||
|
|
||||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_01wm3"]
|
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_01wm3"]
|
||||||
|
|
||||||
|
@ -17,8 +17,8 @@ sky = SubResource("Sky_oeb53")
|
||||||
[node name="Earth" type="Node3D" parent="."]
|
[node name="Earth" type="Node3D" parent="."]
|
||||||
script = ExtResource("1_u71pd")
|
script = ExtResource("1_u71pd")
|
||||||
|
|
||||||
[node name="God" parent="." instance=ExtResource("2_pwuqf")]
|
[node name="God" parent="." instance=ExtResource("2_frpdt")]
|
||||||
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -7.55882, 2.65688, 0)
|
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -2.77222, 0.906321, 0)
|
||||||
|
|
||||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||||
environment = SubResource("Environment_4hkk2")
|
environment = SubResource("Environment_4hkk2")
|
||||||
|
|
|
@ -11,6 +11,7 @@ var tile_exemplar = preload("res://scenes/models/tile.tscn");
|
||||||
func _ready():
|
func _ready():
|
||||||
var start_tile = tile_exemplar.instantiate()
|
var start_tile = tile_exemplar.instantiate()
|
||||||
start_tile.add_to_group("Persistent")
|
start_tile.add_to_group("Persistent")
|
||||||
|
start_tile.tile_type = 1
|
||||||
|
|
||||||
add_child(start_tile);
|
add_child(start_tile);
|
||||||
pass
|
pass
|
||||||
|
|
|
@ -7,17 +7,16 @@ enum TileType {
|
||||||
}
|
}
|
||||||
|
|
||||||
var tile_materials = [ # must be in the same order as an enum above!
|
var tile_materials = [ # must be in the same order as an enum above!
|
||||||
preload("res://materials/empty_tile.tres"),
|
preload("res://materials/empty_tile.tres"), # Empty
|
||||||
preload("res://materials/plain_tile.tres")
|
preload("res://materials/plain_tile.tres"), # Plain
|
||||||
|
preload("res://materials/plain_tile.tres") # Forest
|
||||||
]
|
]
|
||||||
|
|
||||||
@export var tile_type: TileType = TileType.Empty
|
@export var tile_type: TileType = TileType.Empty
|
||||||
@onready var visible_mesh = $"CollisionMesh/VisibleMesh"
|
@onready var visible_mesh = $VisibleMesh
|
||||||
@onready var plus_sprite = $"CollisionMesh/plus_sprite"
|
|
||||||
|
|
||||||
func update_tile():
|
func update_tile():
|
||||||
visible_mesh.material_override = tile_materials[tile_type]
|
visible_mesh.set_surface_override_material(0, tile_materials[tile_type])
|
||||||
plus_sprite.visible = tile_type == TileType.Empty
|
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
update_tile()
|
update_tile()
|
||||||
|
@ -27,10 +26,10 @@ func get_empty_dirs_around():
|
||||||
|
|
||||||
var space_state = get_world_3d().direct_space_state
|
var space_state = get_world_3d().direct_space_state
|
||||||
|
|
||||||
var query_north = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, 2.5, 0), self.position + Vector3(10, 2.5, 0))
|
var query_north = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, -2.5, 0), self.position + Vector3(10, -2.5, 0))
|
||||||
var query_south = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, 2.5, 0), self.position + Vector3(-12, 2.5, 0))
|
var query_south = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, -2.5, 0), self.position + Vector3(-12, -2.5, 0))
|
||||||
var query_west = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, 2.5, 0), self.position + Vector3(0, 2.5, -10))
|
var query_west = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, -2.5, 0), self.position + Vector3(0, -2.5, -10))
|
||||||
var query_east = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, 2.5, 0), self.position + Vector3(0, 2.5, 10))
|
var query_east = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, -2.5, 0), self.position + Vector3(0, -2.5, 10))
|
||||||
|
|
||||||
var result_north = space_state.intersect_ray(query_north)
|
var result_north = space_state.intersect_ray(query_north)
|
||||||
var result_south = space_state.intersect_ray(query_south)
|
var result_south = space_state.intersect_ray(query_south)
|
||||||
|
|
|
@ -6,10 +6,6 @@ var world_info = {
|
||||||
"name": "world"
|
"name": "world"
|
||||||
}
|
}
|
||||||
|
|
||||||
func _ready():
|
|
||||||
#new_world()
|
|
||||||
pass
|
|
||||||
|
|
||||||
func new_world():
|
func new_world():
|
||||||
world_info.seed = round(Time.get_unix_time_from_system())
|
world_info.seed = round(Time.get_unix_time_from_system())
|
||||||
print("World seed is " + str(world_info.seed))
|
print("World seed is " + str(world_info.seed))
|
||||||
|
@ -27,24 +23,19 @@ func save_world():
|
||||||
var save_nodes = get_tree().get_nodes_in_group("Persistent")
|
var save_nodes = get_tree().get_nodes_in_group("Persistent")
|
||||||
|
|
||||||
for node in save_nodes:
|
for node in save_nodes:
|
||||||
# Check the node is an instanced scene so it can be instanced again during load.
|
|
||||||
if node.scene_file_path.is_empty():
|
if node.scene_file_path.is_empty():
|
||||||
print("persistent node '%s' is not an instanced scene, skipped" % node.name)
|
print("persistent node '%s' is not an instanced scene, skipped" % node.name)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
# Check the node has a save function.
|
|
||||||
if !node.has_method("save"):
|
if !node.has_method("save"):
|
||||||
print("persistent node '%s' is missing a save() function, skipped" % node.name)
|
print("persistent node '%s' is missing a save() function, skipped" % node.name)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
# Call the node's save function.
|
|
||||||
var node_data = node.call("save")
|
var node_data = node.call("save")
|
||||||
#print(node_data)
|
|
||||||
if (node_data == {}): continue
|
if (node_data == {}): continue
|
||||||
# JSON provides a static method to serialized JSON string.
|
|
||||||
var json_string = JSON.stringify(node_data)
|
var json_string = JSON.stringify(node_data)
|
||||||
|
|
||||||
# Store the save dictionary as a new line in the save file.
|
|
||||||
save_game.store_line(json_string)
|
save_game.store_line(json_string)
|
||||||
|
|
||||||
func load_world(save_name):
|
func load_world(save_name):
|
||||||
|
|