update ui
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parent
ed13619504
commit
6f82c0d97c
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@ -71,3 +71,8 @@ LMC={
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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"tile type loop"={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"key_label":0,"unicode":116,"echo":false,"script":null)
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]
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}
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@ -11,6 +11,6 @@ script = ExtResource("1_hfa56")
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[node name="eye" type="RayCast3D" parent="Camera"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
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target_position = Vector3(50, 0, 0)
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target_position = Vector3(100, 0, 0)
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[node name="UI" parent="." instance=ExtResource("2_06brk")]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://dj0odn77jplje"]
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[gd_scene load_steps=11 format=3 uid="uid://dj0odn77jplje"]
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[ext_resource type="Script" path="res://scripts/Tile.gd" id="1_s01tx"]
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[ext_resource type="Texture2D" uid="uid://d1k366i5jjtrk" path="res://textures/plus.svg" id="2_cddgt"]
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@ -24,6 +24,13 @@ albedo_color = Color(0.203922, 0.458824, 0.113725, 1)
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material = SubResource("StandardMaterial3D_0knec")
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size = Vector3(10, 5, 10)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1j1g6"]
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albedo_color = Color(0.722463, 0, 0.290934, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_341o5"]
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material = SubResource("StandardMaterial3D_1j1g6")
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size = Vector3(10, 5, 10)
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[node name="Tile" type="StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0)
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script = ExtResource("1_s01tx")
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@ -52,7 +59,7 @@ visible = false
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shape = SubResource("ConcavePolygonShape3D_scykg")
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[node name="VisibleMesh" type="MeshInstance3D" parent="Forest_tile"]
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mesh = SubResource("BoxMesh_doul4")
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mesh = SubResource("BoxMesh_341o5")
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skeleton = NodePath("../..")
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[node name="ray_north" type="RayCast3D" parent="."]
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@ -33,3 +33,9 @@ offset_bottom = 4.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 1
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[node name="tile_type_label" type="Label" parent="."]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 23.0
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text = "Tile type: Plain"
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@ -4,11 +4,22 @@ const SENSETIVITY = 0.009;
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var walk = 0.25
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@onready var head = $"."
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@onready var camera = $"./Camera"
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@onready var ui = $"./UI"
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@onready var velocity_label: Label = ui.find_child("velocity_label")
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@onready var tile_type_label: Label = ui.find_child("tile_type_label")
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@onready var eye_raycast: RayCast3D = $"./Camera/eye"
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@onready var earth = $"../Earth"
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enum TileType {
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Empty,
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Plain,
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Forest
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}
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var creating_tile_type = TileType.Plain
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func _ready():
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camera.make_current()
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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@ -30,16 +41,18 @@ func _physics_process(delta):
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velocity_label.text = "Velocity: " + str(walk)
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var input_dir = Input.get_vector("left", "right", "forward", "backward")
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#var direction = head.transform.rotation
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var direction = (head.transform.basis * Vector3(input_dir.x, input_dir.x, input_dir.y)).normalized()
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#var direction = (head.transform.basis * Vector2(input_dir.x, input_dir.y)).normalized()
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var velocity = Vector3.ZERO
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var speed
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if Input.is_action_just_pressed("tile type loop"):
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creating_tile_type = wrap(creating_tile_type + 1, 0, 3)
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tile_type_label.text = "Tile type: " + str(TileType.keys()[creating_tile_type])
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if Input.is_action_just_pressed("LMC") and eye_raycast.is_colliding():
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var target = eye_raycast.get_collider()
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if "TileType" in target and target.tile_type == 0:
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target.tile_type = 2
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if "TileType" in target:
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target.tile_type = creating_tile_type
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target.update_tile()
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earth.mark_free_tiles()
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