update ui

This commit is contained in:
leca 2024-05-30 07:22:27 +03:00
parent ed13619504
commit 6f82c0d97c
5 changed files with 38 additions and 7 deletions

View File

@ -71,3 +71,8 @@ LMC={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
"tile type loop"={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"key_label":0,"unicode":116,"echo":false,"script":null)
]
}

View File

@ -11,6 +11,6 @@ script = ExtResource("1_hfa56")
[node name="eye" type="RayCast3D" parent="Camera"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
target_position = Vector3(50, 0, 0)
target_position = Vector3(100, 0, 0)
[node name="UI" parent="." instance=ExtResource("2_06brk")]

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://dj0odn77jplje"]
[gd_scene load_steps=11 format=3 uid="uid://dj0odn77jplje"]
[ext_resource type="Script" path="res://scripts/Tile.gd" id="1_s01tx"]
[ext_resource type="Texture2D" uid="uid://d1k366i5jjtrk" path="res://textures/plus.svg" id="2_cddgt"]
@ -24,6 +24,13 @@ albedo_color = Color(0.203922, 0.458824, 0.113725, 1)
material = SubResource("StandardMaterial3D_0knec")
size = Vector3(10, 5, 10)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1j1g6"]
albedo_color = Color(0.722463, 0, 0.290934, 1)
[sub_resource type="BoxMesh" id="BoxMesh_341o5"]
material = SubResource("StandardMaterial3D_1j1g6")
size = Vector3(10, 5, 10)
[node name="Tile" type="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0)
script = ExtResource("1_s01tx")
@ -52,7 +59,7 @@ visible = false
shape = SubResource("ConcavePolygonShape3D_scykg")
[node name="VisibleMesh" type="MeshInstance3D" parent="Forest_tile"]
mesh = SubResource("BoxMesh_doul4")
mesh = SubResource("BoxMesh_341o5")
skeleton = NodePath("../..")
[node name="ray_north" type="RayCast3D" parent="."]

View File

@ -33,3 +33,9 @@ offset_bottom = 4.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
[node name="tile_type_label" type="Label" parent="."]
layout_mode = 0
offset_right = 40.0
offset_bottom = 23.0
text = "Tile type: Plain"

View File

@ -4,11 +4,22 @@ const SENSETIVITY = 0.009;
var walk = 0.25
@onready var head = $"."
@onready var camera = $"./Camera"
@onready var ui = $"./UI"
@onready var velocity_label: Label = ui.find_child("velocity_label")
@onready var tile_type_label: Label = ui.find_child("tile_type_label")
@onready var eye_raycast: RayCast3D = $"./Camera/eye"
@onready var earth = $"../Earth"
enum TileType {
Empty,
Plain,
Forest
}
var creating_tile_type = TileType.Plain
func _ready():
camera.make_current()
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
@ -30,16 +41,18 @@ func _physics_process(delta):
velocity_label.text = "Velocity: " + str(walk)
var input_dir = Input.get_vector("left", "right", "forward", "backward")
#var direction = head.transform.rotation
var direction = (head.transform.basis * Vector3(input_dir.x, input_dir.x, input_dir.y)).normalized()
#var direction = (head.transform.basis * Vector2(input_dir.x, input_dir.y)).normalized()
var velocity = Vector3.ZERO
var speed
if Input.is_action_just_pressed("tile type loop"):
creating_tile_type = wrap(creating_tile_type + 1, 0, 3)
tile_type_label.text = "Tile type: " + str(TileType.keys()[creating_tile_type])
if Input.is_action_just_pressed("LMC") and eye_raycast.is_colliding():
var target = eye_raycast.get_collider()
if "TileType" in target and target.tile_type == 0:
target.tile_type = 2
if "TileType" in target:
target.tile_type = creating_tile_type
target.update_tile()
earth.mark_free_tiles()