New project
This commit is contained in:
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121618c788
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z" fill="#478cbf"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 949 B |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cv80337cw6xlf"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Godsim"
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run/main_scene="res://scenes/world.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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[input]
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MWU={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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MWD={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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forward={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
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]
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}
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backward={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
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]
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}
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left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
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]
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}
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up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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run={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[gd_scene load_steps=3 format=3 uid="uid://b6er1dx11vq1a"]
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[ext_resource type="Script" path="res://scripts/God.gd" id="1_hfa56"]
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[ext_resource type="PackedScene" uid="uid://bs7ctvbx7xov5" path="res://scenes/ui.tscn" id="2_06brk"]
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[node name="God" type="Node3D"]
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script = ExtResource("1_hfa56")
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[node name="Camera" type="Camera3D" parent="."]
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[node name="UI" parent="." instance=ExtResource("2_06brk")]
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[gd_scene load_steps=4 format=3 uid="uid://dj0odn77jplje"]
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[ext_resource type="Script" path="res://scripts/Tile.gd" id="1_s01tx"]
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[sub_resource type="BoxMesh" id="BoxMesh_3vjuu"]
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size = Vector3(10, 5, 10)
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_scykg"]
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data = PackedVector3Array(-5, 2.5, 5, 5, 2.5, 5, -5, -2.5, 5, 5, 2.5, 5, 5, -2.5, 5, -5, -2.5, 5, 5, 2.5, -5, -5, 2.5, -5, 5, -2.5, -5, -5, 2.5, -5, -5, -2.5, -5, 5, -2.5, -5, 5, 2.5, 5, 5, 2.5, -5, 5, -2.5, 5, 5, 2.5, -5, 5, -2.5, -5, 5, -2.5, 5, -5, 2.5, -5, -5, 2.5, 5, -5, -2.5, -5, -5, 2.5, 5, -5, -2.5, 5, -5, -2.5, -5, 5, 2.5, 5, -5, 2.5, 5, 5, 2.5, -5, -5, 2.5, 5, -5, 2.5, -5, 5, 2.5, -5, -5, -2.5, 5, 5, -2.5, 5, -5, -2.5, -5, 5, -2.5, 5, 5, -2.5, -5, -5, -2.5, -5)
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[node name="Tile" type="StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0)
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script = ExtResource("1_s01tx")
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[node name="VisibleMesh" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_3vjuu")
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[node name="CollisionMesh" type="CollisionShape3D" parent="."]
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shape = SubResource("ConcavePolygonShape3D_scykg")
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[gd_scene format=3 uid="uid://bs7ctvbx7xov5"]
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[node name="UI" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 1
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[node name="velocity_label" type="Label" parent="."]
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layout_mode = 1
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -40.0
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offset_bottom = 23.0
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grow_horizontal = 0
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text = "Speed:"
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[gd_scene load_steps=6 format=3 uid="uid://dh52xle0rfx5r"]
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[ext_resource type="PackedScene" uid="uid://b6er1dx11vq1a" path="res://scenes/models/god.tscn" id="1_vj3b2"]
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[ext_resource type="PackedScene" uid="uid://dj0odn77jplje" path="res://scenes/models/tile.tscn" id="2_1y5so"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_xk8d1"]
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[sub_resource type="Sky" id="Sky_wd7fg"]
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sky_material = SubResource("ProceduralSkyMaterial_xk8d1")
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[sub_resource type="Environment" id="Environment_4ke8e"]
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background_mode = 2
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sky = SubResource("Sky_wd7fg")
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ambient_light_source = 3
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[node name="World" type="Node3D"]
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[node name="God" parent="." instance=ExtResource("1_vj3b2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 1)
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[node name="Sky" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_4ke8e")
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[node name="Sun" type="DirectionalLight3D" parent="Sky"]
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transform = Transform3D(-0.0647024, -0.76, 0.646694, -0.0118927, 0.648593, 0.761042, -0.997834, 0.0415503, -0.051004, 0, 0, 0)
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shadow_enabled = true
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[node name="Earth" type="Node3D" parent="."]
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[node name="Tile" parent="Earth" instance=ExtResource("2_1y5so")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 11.3537, -2.5, 0)
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constant_linear_velocity = Vector3(10, 0, 0)
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extends Node3D
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const SENSETIVITY = 0.009;
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var walk = 0.25
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@onready var head = $"."
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@onready var camera = $"./Camera"
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@onready var ui = $"./UI"
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@onready var velocity_label: Label = ui.find_child("velocity_label")
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func _ready():
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camera.make_current()
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _unhandled_input(event):
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if Input.is_action_pressed("MWU"):
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walk += walk / 5.
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if Input.is_action_pressed("MWD"):
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walk -= walk / 5.
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walk = clamp(snapped(walk, 0.0005), 0.01, 15)
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if event is InputEventMouseMotion:
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head.rotate_y(-event.relative.x * SENSETIVITY)
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camera.rotate_x(-event.relative.y * SENSETIVITY)
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camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-90), deg_to_rad(90))
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func _physics_process(delta):
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velocity_label.text = "Velocity: " + str(walk)
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var input_dir = Input.get_vector("left", "right", "forward", "backward")
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#var direction = head.transform.rotation
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var direction = (head.transform.basis * Vector3(input_dir.x, input_dir.x, input_dir.y)).normalized()
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#var direction = (head.transform.basis * Vector2(input_dir.x, input_dir.y)).normalized()
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var velocity = Vector3.ZERO
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var speed
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if Input.is_action_pressed("run"):
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speed = walk * 2
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else:
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speed = walk
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velocity.y = Input.get_vector("down", "up", "left", "right").x * speed
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if direction:
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velocity.x = direction.x * speed
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velocity.z = direction.z * speed
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else:
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velocity.x = lerp(velocity.x, direction.x * speed, delta * 4)
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velocity.z = lerp(velocity.z, direction.z * speed, delta * 4)
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head.position += velocity
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extends StaticBody3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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