diff --git a/project.godot b/project.godot index 7d32826..538c3f9 100644 --- a/project.godot +++ b/project.godot @@ -74,7 +74,6 @@ run={ LMC={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null) ] } "tile type loop"={ diff --git a/scenes/UI/ingame_menu.tscn b/scenes/UI/ingame_menu.tscn index 799dc01..828f3b9 100644 --- a/scenes/UI/ingame_menu.tscn +++ b/scenes/UI/ingame_menu.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=3 format=3 uid="uid://csfa8wr1fbfb2"] [ext_resource type="Script" path="res://scripts/ingame_menu.gd" id="1_swq50"] -[ext_resource type="Script" path="res://scripts/menu_button.gd" id="2_ey872"] +[ext_resource type="Script" path="res://scripts/m_button.gd" id="2_cehp5"] [node name="ingame_menu" type="Control"] layout_mode = 3 @@ -48,7 +48,7 @@ offset_bottom = -14.0 size_flags_horizontal = 4 size_flags_vertical = 4 text = "Save world" -script = ExtResource("2_ey872") +script = ExtResource("2_cehp5") [node name="save_exit_button" type="Button" parent="Buttons"] layout_mode = 2 @@ -59,7 +59,7 @@ offset_bottom = 53.0 size_flags_horizontal = 4 size_flags_vertical = 4 text = "Save and exit game" -script = ExtResource("2_ey872") +script = ExtResource("2_cehp5") [node name="exit_nosave_button" type="Button" parent="Buttons"] layout_mode = 2 @@ -70,4 +70,4 @@ offset_bottom = 243.0 size_flags_horizontal = 4 size_flags_vertical = 4 text = "exit without saving" -script = ExtResource("2_ey872") +script = ExtResource("2_cehp5") diff --git a/scenes/UI/main_menu.tscn b/scenes/UI/main_menu.tscn index 400b6be..dfeac02 100644 --- a/scenes/UI/main_menu.tscn +++ b/scenes/UI/main_menu.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=2 format=3 uid="uid://byrk15nhm7h45"] -[ext_resource type="Script" path="res://scripts/menu_button.gd" id="1_48nxl"] +[ext_resource type="Script" path="res://scripts/m_button.gd" id="1_f5n0m"] [node name="Main menu" type="Control"] layout_mode = 3 @@ -24,7 +24,7 @@ offset_bottom = -42.0 grow_horizontal = 2 grow_vertical = 2 text = "New world" -script = ExtResource("1_48nxl") +script = ExtResource("1_f5n0m") [node name="load_world_button" type="Button" parent="."] layout_mode = 1 @@ -40,7 +40,7 @@ offset_bottom = 15.5 grow_horizontal = 2 grow_vertical = 2 text = "Load world" -script = ExtResource("1_48nxl") +script = ExtResource("1_f5n0m") [node name="quit_button" type="Button" parent="."] layout_mode = 1 @@ -56,4 +56,4 @@ offset_bottom = 86.0 grow_horizontal = 2 grow_vertical = 2 text = "Quit" -script = ExtResource("1_48nxl") +script = ExtResource("1_f5n0m") diff --git a/scenes/UI/ui.tscn b/scenes/UI/ui.tscn index 5f38d0f..9d81cfb 100644 --- a/scenes/UI/ui.tscn +++ b/scenes/UI/ui.tscn @@ -1,4 +1,7 @@ -[gd_scene format=3 uid="uid://bs7ctvbx7xov5"] +[gd_scene load_steps=3 format=3 uid="uid://bs7ctvbx7xov5"] + +[ext_resource type="Script" path="res://scripts/ingame_menu.gd" id="1_6fvrf"] +[ext_resource type="Script" path="res://scripts/menu_button.gd" id="2_n0jsa"] [node name="UI" type="Control"] layout_mode = 3 @@ -9,6 +12,76 @@ grow_horizontal = 2 grow_vertical = 2 mouse_filter = 1 +[node name="ingame_menu" type="Control" parent="."] +visible = false +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +script = ExtResource("1_6fvrf") + +[node name="PanelContainer" type="PanelContainer" parent="ingame_menu"] +modulate = Color(1, 1, 1, 0.501961) +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = 89.0 +offset_top = 93.0 +offset_right = -89.0 +offset_bottom = -93.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="Buttons" type="Control" parent="ingame_menu"] +layout_mode = 1 +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -20.0 +offset_top = -20.0 +offset_right = 20.0 +offset_bottom = 20.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="save_world_button" type="Button" parent="ingame_menu/Buttons"] +layout_mode = 2 +offset_left = -45.0 +offset_top = -45.0 +offset_right = 46.0 +offset_bottom = -14.0 +size_flags_horizontal = 4 +size_flags_vertical = 4 +text = "Save world" +script = ExtResource("2_n0jsa") + +[node name="save_exit_button" type="Button" parent="ingame_menu/Buttons"] +layout_mode = 2 +offset_left = -71.0 +offset_top = 22.0 +offset_right = 87.0 +offset_bottom = 53.0 +size_flags_horizontal = 4 +size_flags_vertical = 4 +text = "Save and exit game" +script = ExtResource("2_n0jsa") + +[node name="exit_nosave_button" type="Button" parent="ingame_menu/Buttons"] +layout_mode = 2 +offset_left = 334.0 +offset_top = 212.0 +offset_right = 492.0 +offset_bottom = 243.0 +size_flags_horizontal = 4 +size_flags_vertical = 4 +text = "exit without saving" +script = ExtResource("2_n0jsa") + [node name="velocity_label" type="Label" parent="."] layout_mode = 1 anchors_preset = 1 diff --git a/scenes/models/god.tscn b/scenes/models/god.tscn index b95afc0..9797a3c 100644 --- a/scenes/models/god.tscn +++ b/scenes/models/god.tscn @@ -1,9 +1,7 @@ -[gd_scene load_steps=5 format=3 uid="uid://b6er1dx11vq1a"] +[gd_scene load_steps=3 format=3 uid="uid://b6er1dx11vq1a"] [ext_resource type="Script" path="res://scripts/God.gd" id="1_hfa56"] [ext_resource type="PackedScene" uid="uid://bs7ctvbx7xov5" path="res://scenes/UI/ui.tscn" id="2_tlgt4"] -[ext_resource type="Script" path="res://scripts/ingame_menu.gd" id="3_26rdb"] -[ext_resource type="Script" path="res://scripts/ingame_menu_button.gd" id="4_ggyng"] [node name="God" type="Node3D"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0) @@ -17,72 +15,3 @@ target_position = Vector3(100, 0, 0) collision_mask = 3 [node name="UI" parent="." instance=ExtResource("2_tlgt4")] - -[node name="ingame_menu" type="Control" parent="."] -layout_mode = 3 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -script = ExtResource("3_26rdb") - -[node name="PanelContainer" type="PanelContainer" parent="ingame_menu"] -modulate = Color(1, 1, 1, 0.501961) -layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -offset_left = 89.0 -offset_top = 93.0 -offset_right = -89.0 -offset_bottom = -93.0 -grow_horizontal = 2 -grow_vertical = 2 - -[node name="Buttons" type="Control" parent="ingame_menu"] -layout_mode = 1 -anchors_preset = 8 -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -offset_left = -20.0 -offset_top = -20.0 -offset_right = 20.0 -offset_bottom = 20.0 -grow_horizontal = 2 -grow_vertical = 2 - -[node name="save_world_button" type="Button" parent="ingame_menu/Buttons"] -layout_mode = 2 -offset_left = -45.0 -offset_top = -45.0 -offset_right = 46.0 -offset_bottom = -14.0 -size_flags_horizontal = 4 -size_flags_vertical = 4 -text = "Save world" -script = ExtResource("4_ggyng") - -[node name="save_exit_button" type="Button" parent="ingame_menu/Buttons"] -layout_mode = 2 -offset_left = -71.0 -offset_top = 22.0 -offset_right = 87.0 -offset_bottom = 53.0 -size_flags_horizontal = 4 -size_flags_vertical = 4 -text = "Save and exit game" -script = ExtResource("4_ggyng") - -[node name="exit_nosave_button" type="Button" parent="ingame_menu/Buttons"] -layout_mode = 2 -offset_left = 334.0 -offset_top = 212.0 -offset_right = 492.0 -offset_bottom = 243.0 -size_flags_horizontal = 4 -size_flags_vertical = 4 -text = "exit without saving" -script = ExtResource("4_ggyng") diff --git a/scenes/models/tile.tscn b/scenes/models/tile.tscn index d8b6c50..9f9f920 100644 --- a/scenes/models/tile.tscn +++ b/scenes/models/tile.tscn @@ -1,22 +1,19 @@ -[gd_scene load_steps=11 format=3 uid="uid://dj0odn77jplje"] +[gd_scene load_steps=10 format=3 uid="uid://dj0odn77jplje"] [ext_resource type="Script" path="res://scripts/Tile.gd" id="1_s01tx"] [ext_resource type="Texture2D" uid="uid://d1k366i5jjtrk" path="res://textures/plus.svg" id="2_cddgt"] -[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_qnc60"] -data = PackedVector3Array(-5, 2.5, 5, 5, 2.5, 5, -5, -2.5, 5, 5, 2.5, 5, 5, -2.5, 5, -5, -2.5, 5, 5, 2.5, -5, -5, 2.5, -5, 5, -2.5, -5, -5, 2.5, -5, -5, -2.5, -5, 5, -2.5, -5, 5, 2.5, 5, 5, 2.5, -5, 5, -2.5, 5, 5, 2.5, -5, 5, -2.5, -5, 5, -2.5, 5, -5, 2.5, -5, -5, 2.5, 5, -5, -2.5, -5, -5, 2.5, 5, -5, -2.5, 5, -5, -2.5, -5, 5, 2.5, 5, -5, 2.5, 5, 5, 2.5, -5, -5, 2.5, 5, -5, 2.5, -5, 5, 2.5, -5, -5, -2.5, 5, 5, -2.5, 5, -5, -2.5, -5, 5, -2.5, 5, 5, -2.5, -5, -5, -2.5, -5) - -[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f1ys8"] -transparency = 1 -albedo_color = Color(1, 1, 1, 0) - -[sub_resource type="BoxMesh" id="BoxMesh_3vjuu"] -material = SubResource("StandardMaterial3D_f1ys8") -size = Vector3(10, 5, 10) - [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_scykg"] data = PackedVector3Array(-5, 2.5, 5, 5, 2.5, 5, -5, -2.5, 5, 5, 2.5, 5, 5, -2.5, 5, -5, -2.5, 5, 5, 2.5, -5, -5, 2.5, -5, 5, -2.5, -5, -5, 2.5, -5, -5, -2.5, -5, 5, -2.5, -5, 5, 2.5, 5, 5, 2.5, -5, 5, -2.5, 5, 5, 2.5, -5, 5, -2.5, -5, 5, -2.5, 5, -5, 2.5, -5, -5, 2.5, 5, -5, -2.5, -5, -5, 2.5, 5, -5, -2.5, 5, -5, -2.5, -5, 5, 2.5, 5, -5, 2.5, 5, 5, 2.5, -5, -5, 2.5, 5, -5, 2.5, -5, 5, 2.5, -5, -5, -2.5, 5, 5, -2.5, 5, -5, -2.5, -5, 5, -2.5, 5, 5, -2.5, -5, -5, -2.5, -5) +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gkcjk"] +transparency = 1 +albedo_color = Color(0.203922, 0.458824, 0.113725, 0.337255) + +[sub_resource type="BoxMesh" id="BoxMesh_kix7d"] +material = SubResource("StandardMaterial3D_gkcjk") +size = Vector3(10, 5, 10) + [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0knec"] albedo_color = Color(0.203922, 0.458824, 0.113725, 1) @@ -33,14 +30,14 @@ size = Vector3(10, 5, 10) [node name="Tile" type="StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0) -collision_layer = 2 +collision_layer = 3 script = ExtResource("1_s01tx") [node name="Empty_tile" type="CollisionShape3D" parent="."] -shape = SubResource("ConcavePolygonShape3D_qnc60") +shape = SubResource("ConcavePolygonShape3D_scykg") [node name="VisibleMesh" type="MeshInstance3D" parent="Empty_tile"] -mesh = SubResource("BoxMesh_3vjuu") +mesh = SubResource("BoxMesh_kix7d") skeleton = NodePath("../..") [node name="plus_sprite" type="Sprite3D" parent="Empty_tile"] @@ -62,20 +59,3 @@ shape = SubResource("ConcavePolygonShape3D_scykg") [node name="VisibleMesh" type="MeshInstance3D" parent="Forest_tile"] mesh = SubResource("BoxMesh_341o5") skeleton = NodePath("../..") - -[node name="ray_north" type="RayCast3D" parent="."] -target_position = Vector3(10, 0, 0) -collision_mask = 3 - -[node name="ray_south" type="RayCast3D" parent="."] -target_position = Vector3(-10, 0, 0) -collision_mask = 3 - -[node name="ray_west" type="RayCast3D" parent="."] -target_position = Vector3(0, 0, -10) -collision_mask = 3 - -[node name="ray_east" type="RayCast3D" parent="."] -target_position = Vector3(0, 0, 10) -collision_mask = 3 -collide_with_areas = true diff --git a/scenes/world-back.tscn b/scenes/world-back.tscn new file mode 100644 index 0000000..0af1e30 --- /dev/null +++ b/scenes/world-back.tscn @@ -0,0 +1,28 @@ +[gd_scene load_steps=6 format=3 uid="uid://ddnlfxwoeywq0"] + +[ext_resource type="Script" path="res://scripts/Earth.gd" id="1_u71pd"] +[ext_resource type="PackedScene" uid="uid://b6er1dx11vq1a" path="res://scenes/models/god.tscn" id="2_frpdt"] + +[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_01wm3"] + +[sub_resource type="Sky" id="Sky_oeb53"] +sky_material = SubResource("ProceduralSkyMaterial_01wm3") + +[sub_resource type="Environment" id="Environment_4hkk2"] +background_mode = 2 +sky = SubResource("Sky_oeb53") + +[node name="World" type="Node3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.20056, -2.31495, -0.853709) + +[node name="Earth" type="Node3D" parent="."] +script = ExtResource("1_u71pd") + +[node name="God" parent="." instance=ExtResource("2_frpdt")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -2.77222, 0.906321, 0) + +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource("Environment_4hkk2") + +[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment"] +transform = Transform3D(-3.53179e-08, 0.58921, -0.80798, 2.57552e-08, 0.80798, 0.58921, 1, 0, -4.37114e-08, -14.3426, 13.3054, 0) diff --git a/scenes/world.tscn b/scenes/world.tscn index 8444e04..253e95b 100644 --- a/scenes/world.tscn +++ b/scenes/world.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=6 format=3 uid="uid://dh52xle0rfx5r"] [ext_resource type="Script" path="res://scripts/Earth.gd" id="1_u71pd"] -[ext_resource type="PackedScene" uid="uid://b6er1dx11vq1a" path="res://scenes/models/god.tscn" id="2_frpdt"] +[ext_resource type="PackedScene" uid="uid://b6er1dx11vq1a" path="res://scenes/models/god.tscn" id="2_pwuqf"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_01wm3"] @@ -13,13 +13,12 @@ background_mode = 2 sky = SubResource("Sky_oeb53") [node name="World" type="Node3D"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.20056, -2.31495, -0.853709) [node name="Earth" type="Node3D" parent="."] script = ExtResource("1_u71pd") -[node name="God" parent="." instance=ExtResource("2_frpdt")] -transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -2.77222, 0.906321, 0) +[node name="God" parent="." instance=ExtResource("2_pwuqf")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -7.55882, 2.65688, 0) [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_4hkk2") diff --git a/scripts/Earth.gd b/scripts/Earth.gd index 47b1604..a918a80 100644 --- a/scripts/Earth.gd +++ b/scripts/Earth.gd @@ -13,15 +13,17 @@ func _ready(): start_tile.add_to_group("Persistent") add_child(start_tile); - -func _physics_process(delta): pass + +#func _process(delta): + #mark_free_tiles() func mark_free_tiles(): var tiles = get_children() for tile in tiles: + tile.update_tile() if tile.tile_type == TileType.Empty: continue - var free_dirs = tile.get_free_dirs_around(); + var free_dirs = tile.get_free_dirs_around() for dir in free_dirs: var free_tile = tile_exemplar.instantiate() free_tile.tile_type = TileType.Empty @@ -39,3 +41,5 @@ func mark_free_tiles(): pos.z += 10 free_tile.position = pos; free_tile.update_tile() + #print("Created on " + str(pos) + " by " + str(tile.position)) + #tiles = get_children() diff --git a/scripts/God.gd b/scripts/God.gd index 90ca50a..21ea59b 100644 --- a/scripts/God.gd +++ b/scripts/God.gd @@ -49,13 +49,15 @@ func _physics_process(delta): creating_tile_type = wrap(creating_tile_type + 1, 0, 3) tile_type_label.text = "Tile type: " + str(TileType.keys()[creating_tile_type]) - if Input.is_action_just_pressed("LMC") and eye_raycast.is_colliding(): + if Input.is_action_just_pressed("LMC") and eye_raycast.is_colliding() and !get_node("UI/ingame_menu").visible: var target = eye_raycast.get_collider() if "TileType" in target: + earth.mark_free_tiles() target.tile_type = creating_tile_type target.update_tile() earth.mark_free_tiles() + if Input.is_action_pressed("run"): speed = walk * 2 else: diff --git a/scripts/Tile.gd b/scripts/Tile.gd index 4ad7c8b..d94b11e 100644 --- a/scripts/Tile.gd +++ b/scripts/Tile.gd @@ -7,31 +7,50 @@ enum TileType { } @export var tile_type: TileType = TileType.Empty; +var free_sides = { + "north": false, + "south": false, + "west": false, + "east": false, +} func update_tile(): var children = find_children("*tile"); for child in children: if TileType.keys()[tile_type] == child.name.split("_")[0]: - child.visible = true; + child.visible = true else: - child.visible = false; + child.visible = false func _ready(): update_tile() +func _physics_process(delta): + var space_state = get_world_3d().direct_space_state + + var query_north = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, 2.5, 0), self.position + Vector3(10, 2.5, 0)) + var query_south = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, 2.5, 0), self.position + Vector3(-12, 2.5, 0)) + var query_west = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, 2.5, 0), self.position + Vector3(0, 2.5, -10)) + var query_east = PhysicsRayQueryParameters3D.create(self.position + Vector3(0, 2.5, 0), self.position + Vector3(0, 2.5, 10)) + + var result_north = space_state.intersect_ray(query_north) + var result_south = space_state.intersect_ray(query_south) + var result_west = space_state.intersect_ray(query_west) + var result_east = space_state.intersect_ray(query_east) + free_sides = { + "north": result_north == {}, + "south": result_south == {}, + "west": result_west == {}, + "east": result_east == {} + } + func get_free_dirs_around(): var free_tiles_around = [] - if tile_type == TileType.Empty: return free_tiles_around - var raycasts = find_children("ray*"); - - for raycast: RayCast3D in raycasts: - raycast.force_raycast_update() - if !raycast.is_colliding(): - free_tiles_around.append(raycast.name.split("_")[1]) + for side in free_sides.keys(): + if free_sides[side]: + free_tiles_around.push_back(side) return free_tiles_around -func _process(delta): - pass func save(): if tile_type == TileType.Empty: return {} diff --git a/scripts/ingame_menu.gd b/scripts/ingame_menu.gd index c5e224f..f546d55 100644 --- a/scripts/ingame_menu.gd +++ b/scripts/ingame_menu.gd @@ -1,5 +1,9 @@ extends Control +func _ready(): + #visible = false + pass + func _physics_process(delta): if Input.is_action_just_pressed("ingame_menu"): self.visible = !self.visible diff --git a/scripts/m_button.gd b/scripts/m_button.gd new file mode 100644 index 0000000..a5de8bd --- /dev/null +++ b/scripts/m_button.gd @@ -0,0 +1,46 @@ +extends Button + +@onready var button = $"." +@onready var main_menu = $".." +var world_scene = preload("res://scenes/world.tscn") + +func _ready(): + enable() + +func enable(): + $".".pressed.connect(self._button_pressed) + +func disable(): + $".".pressed.disconnect() + +func _button_pressed(): + if ("quit" in name): + get_tree().quit() + elif ("new_world" in name): + #get_tree().change_scene_to_packed(world_scene) + var world_scene_instance = world_scene.instantiate(); + world_scene_instance.name = "world" + var to_remove = $"/root/Main menu" + get_tree().root.add_child(world_scene_instance) + get_tree().root.remove_child(to_remove) + World.new_world() + elif ("load_world" in name): + var world_scene_instance = world_scene.instantiate(); + world_scene_instance.name = "world" + var to_remove = $"/root/Main menu" + get_tree().root.add_child(world_scene_instance) + get_tree().root.remove_child(to_remove) + World.load_world("world") + elif ("save_world" in name): + World.save_world() + elif ("save_exit" in name): + World.save_world() + #get_tree().change_scene_to_file("res://scenes/UI/main_menu.tscn") + var to_remove = $"/root/world" + get_tree().root.add_child(load("res://scenes/UI/main_menu.tscn").instantiate()) + get_tree().root.remove_child(to_remove) + elif ("exit_nosave" in name): + #get_tree().change_scene_to_file("res://scenes/UI/main_menu.tscn") + var to_remove = $"/root/world" + get_tree().root.add_child(load("res://scenes/UI/main_menu.tscn").instantiate()) + get_tree().root.remove_child(to_remove) diff --git a/scripts/menu_button.gd b/scripts/menu_button.gd index de26274..93d4a39 100644 --- a/scripts/menu_button.gd +++ b/scripts/menu_button.gd @@ -5,11 +5,7 @@ extends Button var world_scene = preload("res://scenes/world.tscn") func _ready(): - print("ready") - enable() - -func test(): - print("test") + enable() func enable(): $".".pressed.connect(self._button_pressed) @@ -24,19 +20,22 @@ func _button_pressed(): get_tree().change_scene_to_packed(world_scene) World.new_world() elif ("load_world" in name): - #assert(get_tree().change_scene_to_packed(world_scene) == OK) - #get_tree().change_scene_to_packed(world_scene) var world_scene_instance = world_scene.instantiate(); world_scene_instance.name = "world" - var a = $"/root/Main menu" - print(str(a)) - get_tree().root.add_child(world_scene_instance) - get_tree().root.remove_child(a) + var to_remove = $"/root/Main menu" + get_tree().root.add_child(world_scene_instance) + get_tree().root.remove_child(to_remove) World.load_world("world") elif ("save_world" in name): World.save_world() elif ("save_exit" in name): World.save_world() - get_tree().change_scene_to_file("res://scenes/UI/main_menu.tscn") + #get_tree().change_scene_to_file("res://scenes/UI/main_menu.tscn") + var to_remove = $"/root/world" + get_tree().root.add_child(load("res://scenes/UI/main_menu.tscn").instantiate()) + get_tree().root.remove_child(to_remove) elif ("exit_nosave" in name): - get_tree().change_scene_to_file("res://scenes/UI/main_menu.tscn") + #get_tree().change_scene_to_file("res://scenes/UI/main_menu.tscn") + var to_remove = $"/root/world" + get_tree().root.add_child(load("res://scenes/UI/main_menu.tscn").instantiate()) + get_tree().root.remove_child(to_remove) diff --git a/scripts/world.gd b/scripts/world.gd index 434e864..994e857 100644 --- a/scripts/world.gd +++ b/scripts/world.gd @@ -86,23 +86,26 @@ func load_world(save_name): # Get the data from the JSON object var node_data = json.get_data() - # Firstly, we need to create the object and add it to the tree and set its position. #var new_object = load(node_data["filename"]).instantiate() var new_object match node_data["node"]: "tile": - new_object = load("res://scenes/models/tile.tscn").instantiate() - #print(str(get_tree().root.get_node("world/Earth"))) + new_object = preload("res://scenes/models/tile.tscn").instantiate() get_tree().root.get_node("world/Earth").add_child(new_object) - new_object.position = Vector3(node_data["pos_x"], node_data["pos_y"], node_data["pos_z"]) - + new_object.add_to_group("Persistent") # Now we set the remaining variables. for i in node_data.keys(): if i == "node" or "pos" in i: continue new_object.set(i, node_data[i]) - new_object.call("update_tile") - get_tree().root.get_node("world/Earth").call("mark_free_tiles") + new_object.update_tile() + #get_tree().root.get_node("world/Earth").mark_free_tiles() + + #await get_tree().create_timer(1).timeout + + #get_tree().root.get_node("world/Earth").call("mark_free_tiles") + + # s diff --git a/todo b/todo new file mode 100644 index 0000000..e85e7c1 --- /dev/null +++ b/todo @@ -0,0 +1,2 @@ +Починить кривую загрузку мира, в результате которой плюсики по всему миру +Упростить устройство тайла, сделать единственную модель со сменяемым через скрипт материалом