45 lines
1.4 KiB
GDScript
45 lines
1.4 KiB
GDScript
extends Node3D
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const SENSETIVITY = 0.009;
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var walk = 2
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@onready var head = $"."
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@onready var camera = $"./Camera"
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func _ready():
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camera.make_current()
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _unhandled_input(event):
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if Input.is_action_pressed("MWU"):
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walk += walk / 5.
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print("UP " + str(walk))
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if Input.is_action_pressed("MWD"):
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walk -= walk / 5.
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print("DOWN " + str(walk))
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walk = clamp(walk, 0.01, 15)
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if event is InputEventMouseMotion:
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head.rotate_y(-event.relative.x * SENSETIVITY)
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camera.rotate_x(-event.relative.y * SENSETIVITY)
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camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-90), deg_to_rad(90))
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func _physics_process(delta):
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var input_dir = Input.get_vector("left", "right", "forward", "backward")
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#var direction = head.transform.rotation
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var direction = (head.transform.basis * Vector3(input_dir.x, input_dir.x, input_dir.y)).normalized()
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#var direction = (head.transform.basis * Vector2(input_dir.x, input_dir.y)).normalized()
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var velocity = Vector3.ZERO
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var speed
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if Input.is_action_pressed("run"):
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speed = walk * 2
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else:
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speed = walk
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velocity.y = Input.get_vector("crawl", "jump", "left", "right").x * speed
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if direction:
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velocity.x = direction.x * speed
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velocity.z = direction.z * speed
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else:
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velocity.x = lerp(velocity.x, direction.x * speed, delta * 4)
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velocity.z = lerp(velocity.z, direction.z * speed, delta * 4)
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head.position += velocity
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