219 lines
8.7 KiB
Plaintext
219 lines
8.7 KiB
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<author>Anonymous</author>
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<authoring_tool>Collada Exporter for Blender 2.6+, by Juan Linietsky (juan@codenix.com)</authoring_tool>
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</contributor>
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<created>2024-02-17T21:50:36Z</created>
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<modified>2024-02-17T21:50:36Z</modified>
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<unit meter="1.0" name="meter"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_effects>
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<effect id="id-fx-2" name="Material.002-fx">
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<profile_COMMON>
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<technique sid="common">
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<blinn>
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<emission>
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<color> 0.800000011920929 0.800000011920929 0.800000011920929 1.0 </color>
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</emission>
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<ambient>
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<color> 0.0 0.0 0.0 1.0 </color>
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</ambient>
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<diffuse>
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<color> 0.6400000095367432 0.6400000095367432 0.6400000095367432 0.8 </color>
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</diffuse>
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<specular>
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<color> 0.5 0.5 0.5 1.0 </color>
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</specular>
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<shininess>
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<float>50</float>
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</shininess>
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<reflective>
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<color> 0.5 0.5 0.5 1.0 </color>
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</reflective>
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<index_of_refraction>
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<float>1.2</float>
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</index_of_refraction>
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</blinn>
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<extra>
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<technique profile="FCOLLADA">
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</technique>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</technique>
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</profile_COMMON>
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</effect>
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<effect id="id-fx-6" name="Material.001-fx">
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<profile_COMMON>
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<technique sid="common">
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<blinn>
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<emission>
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<color> 0.800000011920929 0.800000011920929 0.800000011920929 1.0 </color>
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</emission>
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<ambient>
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<color> 0.0 0.0 0.0 1.0 </color>
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</ambient>
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<diffuse>
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<color> 0.6400000095367432 0.6400000095367432 0.6400000095367432 0.8 </color>
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</diffuse>
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<specular>
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<color> 0.5 0.5 0.5 1.0 </color>
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</specular>
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<shininess>
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<float>50</float>
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</shininess>
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<reflective>
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<color> 0.5 0.5 0.5 1.0 </color>
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</reflective>
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<index_of_refraction>
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<float>1.2</float>
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</index_of_refraction>
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</blinn>
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<extra>
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<technique profile="FCOLLADA">
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</technique>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_materials>
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<material id="id-material-3" name="Material.002">
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<instance_effect url="#id-fx-2"/>
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</material>
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<material id="id-material-7" name="Material.001">
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<instance_effect url="#id-fx-6"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="id-mesh-4" name="Cube">
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<mesh>
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<source id="id-mesh-4-positions">
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<float_array id="id-mesh-4-positions-array" count="72"> 1.0 1.0 1.0 -1.0 1.0 1.0 -1.0 -1.0 1.0 1.0 -1.0 1.0 1.0 -1.0 -1.0 1.0 -1.0 1.0 -1.0 -1.0 1.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0 -1.0 1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0 -1.0 1.0 -1.0 -1.0 -1.0 -1.0 -1.0 1.0 1.0 -1.0 1.0 1.0 1.0 1.0 -1.0 1.0 1.0 -1.0 -1.0 -1.0 1.0 -1.0 -1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 -1.0</float_array>
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<technique_common>
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<accessor source="#id-mesh-4-positions-array" count="24" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="id-mesh-4-normals">
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<float_array id="id-mesh-4-normals-array" count="72"> 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 -1.0 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 0.0 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 -1.0 1.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0</float_array>
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<technique_common>
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<accessor source="#id-mesh-4-normals-array" count="24" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="id-mesh-4-texcoord-0">
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<float_array id="id-mesh-4-texcoord-0-array" count="48"> 0.625 0.5 0.875 0.5 0.875 0.75 0.625 0.75 0.375 0.75 0.625 0.75 0.625 1.0 0.375 1.0 0.375 0.0 0.625 0.0 0.625 0.25 0.375 0.25 0.125 0.5 0.375 0.5 0.375 0.75 0.125 0.75 0.375 0.5 0.625 0.5 0.625 0.75 0.375 0.75 0.375 0.25 0.625 0.25 0.625 0.5 0.375 0.5</float_array>
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<technique_common>
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<accessor source="#id-mesh-4-texcoord-0-array" count="24" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="id-mesh-4-vertices">
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<input semantic="POSITION" source="#id-mesh-4-positions"/>
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</vertices>
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<polygons count="6" material="id-trimat-5">
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<input semantic="VERTEX" source="#id-mesh-4-vertices" offset="0"/>
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<input semantic="NORMAL" source="#id-mesh-4-normals" offset="0"/>
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<input semantic="TEXCOORD" source="#id-mesh-4-texcoord-0" offset="0" set="0"/>
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<p> 0 1 2 3 </p>
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<p> 4 5 6 7 </p>
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<p> 8 9 10 11 </p>
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<p> 12 13 14 15 </p>
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<p> 16 17 18 19 </p>
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<p> 20 21 22 23 </p>
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</polygons>
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</mesh>
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</geometry>
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<geometry id="id-mesh-8" name="Cube.001">
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<mesh>
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<source id="id-mesh-8-positions">
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<float_array id="id-mesh-8-positions-array" count="72"> 1.0 1.0 1.0 -1.0 1.0 1.0 -1.0 -1.0 1.0 1.0 -1.0 1.0 1.0 -1.0 -1.0 1.0 -1.0 1.0 -1.0 -1.0 1.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0 -1.0 1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0 -1.0 1.0 -1.0 -1.0 -1.0 -1.0 -1.0 1.0 1.0 -1.0 1.0 1.0 1.0 1.0 -1.0 1.0 1.0 -1.0 -1.0 -1.0 1.0 -1.0 -1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 -1.0</float_array>
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<technique_common>
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<accessor source="#id-mesh-8-positions-array" count="24" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="id-mesh-8-normals">
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<float_array id="id-mesh-8-normals-array" count="72"> 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 -1.0 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 0.0 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 -1.0 1.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0</float_array>
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<technique_common>
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<accessor source="#id-mesh-8-normals-array" count="24" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="id-mesh-8-texcoord-0">
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<float_array id="id-mesh-8-texcoord-0-array" count="48"> 0.625 0.5 0.875 0.5 0.875 0.75 0.625 0.75 0.375 0.75 0.625 0.75 0.625 1.0 0.375 1.0 0.375 0.0 0.625 0.0 0.625 0.25 0.375 0.25 0.125 0.5 0.375 0.5 0.375 0.75 0.125 0.75 0.375 0.5 0.625 0.5 0.625 0.75 0.375 0.75 0.375 0.25 0.625 0.25 0.625 0.5 0.375 0.5</float_array>
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<technique_common>
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<accessor source="#id-mesh-8-texcoord-0-array" count="24" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="id-mesh-8-vertices">
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<input semantic="POSITION" source="#id-mesh-8-positions"/>
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</vertices>
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<polygons count="6" material="id-trimat-9">
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<input semantic="VERTEX" source="#id-mesh-8-vertices" offset="0"/>
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<input semantic="NORMAL" source="#id-mesh-8-normals" offset="0"/>
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<input semantic="TEXCOORD" source="#id-mesh-8-texcoord-0" offset="0" set="0"/>
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<p> 0 1 2 3 </p>
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<p> 4 5 6 7 </p>
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<p> 8 9 10 11 </p>
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<p> 12 13 14 15 </p>
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<p> 16 17 18 19 </p>
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<p> 20 21 22 23 </p>
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</polygons>
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</mesh>
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</geometry>
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</library_geometries>
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<library_visual_scenes>
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<visual_scene id="id-scene-1" name="scene">
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<node id="Cube" name="Cube" type="NODE">
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<matrix sid="transform"> 0.28390204906463623 0.0 0.30559131503105164 -0.016092630103230476 0.0 0.11151131987571716 0.0 0.0 -0.7800144553184509 0.0 0.1112261414527893 -0.06142665445804596 0.0 0.0 0.0 1.0 </matrix>
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<instance_geometry url="#id-mesh-4">
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<bind_material>
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<technique_common>
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<instance_material symbol="id-trimat-5" target="#id-material-3"/>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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<node id="Cube.001" name="Cube.001" type="NODE">
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<matrix sid="transform"> 1.2125928401947021 0.0 0.0 -1.1341843605041504 0.0 0.12897871434688568 0.0 0.0 0.0 0.0 0.33654701709747314 0.5419423580169678 0.0 0.0 0.0 1.0 </matrix>
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<instance_geometry url="#id-mesh-8">
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<bind_material>
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<technique_common>
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<instance_material symbol="id-trimat-9" target="#id-material-7"/>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#id-scene-1" />
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</scene>
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</COLLADA>
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