cs-os/scripts/target.gd

11 lines
259 B
GDScript

extends StaticBody3D
var point = load("res://scenes/models/point.tscn")
@rpc("reliable", "authority")
func shot(pos):
print("Shot to " + str(pos))
var new_point:StaticBody3D = point.instantiate()
add_child(new_point)
new_point.position = to_local(pos)