16 lines
419 B
GDScript
16 lines
419 B
GDScript
extends Button
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@onready var button = $"."
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@onready var nick_input: TextEdit = $"../Nickname"
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func _ready():
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nick_input.text = GameData.client_settings["nickname"]
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button.text = "Set"
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button.pressed.connect(self._button_pressed)
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func _button_pressed():
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var nickname = nick_input.text
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print("Setting nickname to " + str(nickname))
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GameData.client_settings["nickname"] = nickname
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GameData.save_client_settings()
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