cs-os/scripts/Nickname.gd

16 lines
419 B
GDScript

extends Button
@onready var button = $"."
@onready var nick_input: TextEdit = $"../Nickname"
func _ready():
nick_input.text = GameData.client_settings["nickname"]
button.text = "Set"
button.pressed.connect(self._button_pressed)
func _button_pressed():
var nickname = nick_input.text
print("Setting nickname to " + str(nickname))
GameData.client_settings["nickname"] = nickname
GameData.save_client_settings()