Code cleanup
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074ea8b463
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@ -1,14 +1,8 @@
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# менюшка с хп
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# убавление хп от выстрела
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# телепортация от сервера
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# смерть посредством телепортации на спавн
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extends Node
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var player_script := preload("res://scripts/Player.gd")
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var server_map
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var player_model = preload("res://models/player.tscn")
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var peer = ENetMultiplayerPeer.new()
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var settings
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@ -107,7 +101,6 @@ func get_character_properties(client_id):
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@rpc("any_peer", "call_remote", "unreliable")
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func sync_client(client_id, position, rotation):
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#if(settings["enableAntiCheat"]): if(position > 10): return # нормально допилить надо
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var client = clients[client_id]
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var internal_id = str(client["internal_id"])
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var client_cb3d = find_cb3d_by_internal_id(internal_id)
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@ -137,9 +130,6 @@ func set_nickname(client_id, nickname):
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print("Got nickname from client: " + str(nickname))
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clients[client_id]["nickname"] = nickname
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#func _physics_process(delta):
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@rpc("any_peer", "call_remote", "reliable")
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func shot(client_id):
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var client = clients[client_id]
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@ -153,13 +143,14 @@ func shot(client_id):
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for checking_client_id in clients.keys():
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if (clients[checking_client_id]["internal_id"] == target_internal_id):
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target_client = clients[checking_client_id]
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var target_cb3d = server_map.get_node("player" + str(target_internal_id)).get_node("CharacterBody3D")
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var target_cb3d = find_cb3d_by_internal_id(internal_id)
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target_client["HP"] -= 10;
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if (target_client["HP"] == 0):
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target_cb3d.teleport.rpc_id(int(clients.find_key(target_client)), Vector3(0, 10, 0))
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target_client["HP"] = 100
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target_cb3d.set_hp.rpc_id(int(clients.find_key(target_client)), target_client["HP"])
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##########################################CLIENT#######################
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var player
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@ -64,11 +64,8 @@ func _ready():
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camera.make_current()
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var hud = load("res://scenes/hud.tscn").instantiate()
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add_child(hud)
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#$"..".add_child(hud)
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HUD = $"HUD"
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healthBar = HUD.get_node("HealthBar")
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print(str(HUD))
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print(str(healthBar))
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playerCharacterBody.up_direction = Vector3.UP;
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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@ -91,12 +88,10 @@ func _physics_process(delta):
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properties["is_playable"] = false
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healthBar.value = properties["HP"]
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#properties["HP"] = 100 if properties["HP"] < 0 else properties["HP"] - 0.1 # properties["HP"] < 0? 100 : properties["HP"] - 0.1
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if not is_on_floor():
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velocity.y -= 4 * gravity * delta
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var input_dir = Input.get_vector("left", "right", "forward", "backward")
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var direction = (head.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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@ -133,9 +128,7 @@ func sync_puppet(i_id, p, rot):
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@rpc ("authority", "call_remote", "reliable")
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func set_hp(hp):
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if (!properties["is_playable"]): return
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print("Got new hp: " + str(hp))
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properties["HP"] = hp
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print(str(healthBar))
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healthBar.value = properties["HP"]
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