Code cleanup

This commit is contained in:
leca 2024-02-17 21:48:03 +03:00
parent 074ea8b463
commit de44ff2cce
2 changed files with 4 additions and 20 deletions

View File

@ -1,14 +1,8 @@
# менюшка с хп
# убавление хп от выстрела
# телепортация от сервера
# смерть посредством телепортации на спавн
extends Node
var player_script := preload("res://scripts/Player.gd")
var server_map
var player_model = preload("res://models/player.tscn")
var peer = ENetMultiplayerPeer.new()
var settings
@ -107,7 +101,6 @@ func get_character_properties(client_id):
@rpc("any_peer", "call_remote", "unreliable")
func sync_client(client_id, position, rotation):
#if(settings["enableAntiCheat"]): if(position > 10): return # нормально допилить надо
var client = clients[client_id]
var internal_id = str(client["internal_id"])
var client_cb3d = find_cb3d_by_internal_id(internal_id)
@ -137,9 +130,6 @@ func set_nickname(client_id, nickname):
print("Got nickname from client: " + str(nickname))
clients[client_id]["nickname"] = nickname
#func _physics_process(delta):
@rpc("any_peer", "call_remote", "reliable")
func shot(client_id):
var client = clients[client_id]
@ -153,13 +143,14 @@ func shot(client_id):
for checking_client_id in clients.keys():
if (clients[checking_client_id]["internal_id"] == target_internal_id):
target_client = clients[checking_client_id]
var target_cb3d = server_map.get_node("player" + str(target_internal_id)).get_node("CharacterBody3D")
var target_cb3d = find_cb3d_by_internal_id(internal_id)
target_client["HP"] -= 10;
if (target_client["HP"] == 0):
target_cb3d.teleport.rpc_id(int(clients.find_key(target_client)), Vector3(0, 10, 0))
target_client["HP"] = 100
target_cb3d.set_hp.rpc_id(int(clients.find_key(target_client)), target_client["HP"])
##########################################CLIENT#######################
var player

View File

@ -64,11 +64,8 @@ func _ready():
camera.make_current()
var hud = load("res://scenes/hud.tscn").instantiate()
add_child(hud)
#$"..".add_child(hud)
HUD = $"HUD"
healthBar = HUD.get_node("HealthBar")
print(str(HUD))
print(str(healthBar))
playerCharacterBody.up_direction = Vector3.UP;
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
@ -91,12 +88,10 @@ func _physics_process(delta):
properties["is_playable"] = false
healthBar.value = properties["HP"]
#properties["HP"] = 100 if properties["HP"] < 0 else properties["HP"] - 0.1 # properties["HP"] < 0? 100 : properties["HP"] - 0.1
if not is_on_floor():
velocity.y -= 4 * gravity * delta
var input_dir = Input.get_vector("left", "right", "forward", "backward")
var direction = (head.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
@ -133,9 +128,7 @@ func sync_puppet(i_id, p, rot):
@rpc ("authority", "call_remote", "reliable")
func set_hp(hp):
if (!properties["is_playable"]): return
print("Got new hp: " + str(hp))
properties["HP"] = hp
print(str(healthBar))
healthBar.value = properties["HP"]