Base multiplayer

This commit is contained in:
leca 2024-02-07 23:25:08 +03:00
parent 4716048186
commit b81f4cedff
18 changed files with 650 additions and 0 deletions

59
export_presets.cfg Normal file
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[preset.0]
name="Linux"
platform="Linux/X11"
runnable=true
dedicated_server=true
custom_features=""
export_filter="customized"
customized_files={
"res://": "strip",
"res://icon.svg": "strip",
"res://models/": "strip",
"res://models/player.tscn": "strip",
"res://models/puppet.gd": "strip",
"res://models/puppet.tscn": "strip",
"res://scenes/": "strip",
"res://scenes/menu.tscn": "strip",
"res://scenes/test_map.tscn": "strip",
"res://scripts/": "strip",
"res://scripts/ConnectButton.gd": "strip",
"res://scripts/GameData.gd": "strip",
"res://scripts/Networking.gd": "strip",
"res://scripts/Player.gd": "strip",
"res://scripts/PlayerClass.gd": "strip",
"res://settings/": "strip",
"res://textures/": "strip",
"res://textures/texture_04_2.png": "strip"
}
include_filter=""
exclude_filter=""
export_path="./Cs-os.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""

1
icon.svg Normal file
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After

Width:  |  Height:  |  Size: 950 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bxmfgknljdw65"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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models/player.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://b2jhgtduapovl"]
[ext_resource type="Script" path="res://scripts/Player.gd" id="1_o6o4b"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_yyp7b"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_jqfxo"]
[node name="player" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.10113, 0)
[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
script = ExtResource("1_o6o4b")
[node name="Head" type="Node3D" parent="CharacterBody3D"]
[node name="Camera" type="Camera3D" parent="CharacterBody3D/Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.675496, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
shape = SubResource("CapsuleShape3D_yyp7b")
[node name="MeshInstance3D" type="MeshInstance3D" parent="CharacterBody3D"]
mesh = SubResource("CapsuleMesh_jqfxo")

6
models/puppet.gd Normal file
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extends CharacterBody3D
#
#@rpc ("authority", "call_remote")
#func move_puppet(v: Vector3):
#var velocity = v
#move_and_slide()

21
models/puppet.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://vj3v8qlchp0r"]
[ext_resource type="Script" path="res://models/puppet.gd" id="1_5nucb"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_yyp7b"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_jqfxo"]
[node name="puppet" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.10113, 0)
[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
script = ExtResource("1_5nucb")
[node name="Head" type="Node3D" parent="CharacterBody3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
shape = SubResource("CapsuleShape3D_yyp7b")
[node name="MeshInstance3D" type="MeshInstance3D" parent="CharacterBody3D"]
mesh = SubResource("CapsuleMesh_jqfxo")

54
project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Cs-os"
run/main_scene="res://scenes/menu.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
Networking="*res://scripts/Networking.gd"
GameData="*res://scripts/GameData.gd"
[input]
forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
backward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
run={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}

39
scenes/menu.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://cjlgs86ey1u1o"]
[ext_resource type="Script" path="res://scripts/ConnectButton.gd" id="1_oqnod"]
[node name="Menu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Connect" type="Button" parent="."]
layout_mode = 0
offset_left = 24.0
offset_top = 584.0
offset_right = 196.0
offset_bottom = 634.0
pivot_offset = Vector2(88, 24)
text = "Connect"
script = ExtResource("1_oqnod")
[node name="IP" type="TextEdit" parent="."]
layout_mode = 0
offset_left = 25.0
offset_top = 496.0
offset_right = 194.0
offset_bottom = 535.0
text = "127.0.0.1"
placeholder_text = "IP Address"
[node name="Port" type="TextEdit" parent="."]
layout_mode = 0
offset_left = 24.0
offset_top = 539.0
offset_right = 195.0
offset_bottom = 576.0
text = "2390"
placeholder_text = "Port"

90
scenes/test_map.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://d0tdlmmo1texv"]
[ext_resource type="Texture2D" uid="uid://cs0ysba50acxp" path="res://textures/texture_04_2.png" id="1_rei8g"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_68arr"]
albedo_texture = ExtResource("1_rei8g")
[node name="test_map" type="Node3D"]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.83748, 0.546467, 0, -0.546467, 0.83748, 0, 94.6015, 141.501)
[node name="terrain" type="Node3D" parent="."]
[node name="CSGBox3D" type="CSGBox3D" parent="terrain"]
material_override = SubResource("StandardMaterial3D_68arr")
use_collision = true
size = Vector3(10, 0.1, 10)
[node name="CSGBox3D2" type="CSGBox3D" parent="terrain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10)
material_override = SubResource("StandardMaterial3D_68arr")
use_collision = true
size = Vector3(10, 0.1, 10)
[node name="CSGBox3D3" type="CSGBox3D" parent="terrain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10)
material_override = SubResource("StandardMaterial3D_68arr")
use_collision = true
size = Vector3(10, 0.1, 10)
[node name="CSGBox3D4" type="CSGBox3D" parent="terrain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 0)
material_override = SubResource("StandardMaterial3D_68arr")
use_collision = true
size = Vector3(10, 0.1, 10)
[node name="CSGBox3D5" type="CSGBox3D" parent="terrain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, -10)
material_override = SubResource("StandardMaterial3D_68arr")
use_collision = true
size = Vector3(10, 0.1, 10)
[node name="CSGBox3D6" type="CSGBox3D" parent="terrain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 10)
material_override = SubResource("StandardMaterial3D_68arr")
use_collision = true
size = Vector3(10, 0.1, 10)
[node name="CSGBox3D7" type="CSGBox3D" parent="terrain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 0, -10)
material_override = SubResource("StandardMaterial3D_68arr")
use_collision = true
size = Vector3(10, 0.1, 10)
[node name="CSGBox3D8" type="CSGBox3D" parent="terrain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 0, 0)
material_override = SubResource("StandardMaterial3D_68arr")
use_collision = true
size = Vector3(10, 0.1, 10)
[node name="CSGBox3D9" type="CSGBox3D" parent="terrain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 0, 10)
material_override = SubResource("StandardMaterial3D_68arr")
use_collision = true
size = Vector3(10, 0.1, 10)
[node name="CSGBox3D10" type="CSGBox3D" parent="terrain"]
transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 15, 5, -10)
material_override = SubResource("StandardMaterial3D_68arr")
use_collision = true
size = Vector3(10, 0.1, 10)
[node name="CSGBox3D11" type="CSGBox3D" parent="terrain"]
transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 15, 5, 0)
material_override = SubResource("StandardMaterial3D_68arr")
use_collision = true
size = Vector3(10, 0.1, 10)
[node name="CSGBox3D12" type="CSGBox3D" parent="terrain"]
transform = Transform3D(8.9407e-08, 1, 0, -1, 8.9407e-08, 0, 0, 0, 1, 15, 5, 10)
material_override = SubResource("StandardMaterial3D_68arr")
use_collision = true
size = Vector3(10, 0.1, 10)
[node name="CSGBox3D13" type="CSGBox3D" parent="terrain"]
transform = Transform3D(-1, 1.78814e-07, 0, -1.26441e-07, -0.707107, -0.707107, -1.26441e-07, -0.707107, 0.707107, 10, 14.3726, -29.4839)
material_override = SubResource("StandardMaterial3D_68arr")
use_collision = true
size = Vector3(10, 0.09425, 57.5945)

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scripts/ConnectButton.gd Normal file
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extends Button
@onready var button = $"."
@onready var ip_input: TextEdit = $"../IP"
@onready var port_input: TextEdit = $"../Port"
func _ready():
button.text = "Click me"
button.pressed.connect(self._button_pressed)
func _button_pressed():
var ip = ip_input.text
var port = port_input.text
print("Trying to connect to " + ip + ":" + port)
Networking.ConnectToServer(str(ip), int(port))

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scripts/GameData.gd Normal file
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extends Node
var client_settings
var server_settings
func _ready():
var client_settings_file = FileAccess.open("res://settings/client-settings.json", FileAccess.READ)
client_settings = JSON.parse_string(client_settings_file.get_as_text())
var server_settings_file = FileAccess.open("res://settings/server-settings.json", FileAccess.READ)
server_settings = JSON.parse_string(server_settings_file.get_as_text())

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scripts/Networking.gd Normal file
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extends Node
enum Class_type {
Spectator = 0,
Astra = 1,
BlackArch = 2,
Kali = 3,
Debian = 4,
Arch = 5,
Windows11 = -1,
WindowsServer = -2,
MacOS = -3,
WindowsXP = -4,
Windows10 = -5
}
var Distro = {
HP = 100,
AP = 100,
HACK = 1.0,
class_type = 0,
}
var Player = {
distro = Distro.duplicate(),
speed = 1.0,
position = Vector3(0, 10, 0),
velocity = Vector3.ZERO,
internal_id = 0,
}
const player_class := preload("res://scripts/PlayerClass.gd")
var player_model = preload("res://models/player.tscn")
var peer = ENetMultiplayerPeer.new()
var settings
var clients = {}
func _ready():
if "--server" in OS.get_cmdline_args():
await get_tree().create_timer(0.01).timeout #костыль пиздец но мне похую как-то
get_tree().change_scene_to_file("res://scenes/test_map.tscn")
StartServer()
#######################################SERVER####################################
func StartServer():
settings = GameData.server_settings
var port = int(settings["port"])
var maxclients = int(settings["maxclients"])
if (peer.create_server(port, maxclients) != OK):
print("Couldn't create server. Check if another proccess binds port " + str(port))
return
multiplayer.multiplayer_peer = peer
print("Server started")
peer.connect("peer_connected", _Peer_Connected)
peer.connect("peer_disconnected", _Peer_Disconnected)
func send_everyone_except(client_id, args):
for current_client_id in clients.keys():
if (str(current_client_id) == str(client_id)): continue
if (args[1] == null): args[0].rpc_id(int(current_client_id))
elif (args[2] == null): args[0].rpc_id(int(current_client_id), args[1])
else: args[0].rpc_id(int(current_client_id), args[1], args[2])
func _Peer_Connected(client_id):
var puppet = player_model.instantiate()
var internal_id = clients.size() + 2
puppet.find_child("CharacterBody3D").set_is_playable(false)
puppet.find_child("CharacterBody3D").set_internal_id(internal_id)
puppet.name = "player" + str(internal_id)
clients[str(client_id)] = Player.duplicate()
clients[str(client_id)]["internal_id"] = internal_id
add_child(puppet)
for current_client_id in clients.keys():
if (int(current_client_id) == int(client_id)): continue
rpc_id(int(current_client_id), "spawn_puppet", internal_id)
func _Peer_Disconnected(client_id):
clients.erase(str(client_id))
@rpc ("any_peer", "reliable", "call_remote")
func get_character_properties(client_id):
if !clients.has(str(client_id)):
return
var to_send = clients[str(client_id)]
rpc_id(client_id, "set_character_properties", to_send)
@rpc("any_peer", "call_remote")
func move_client(client_id, position):
#if(settings["enableAntiCheat"]): if(position > 10): return # нормально допилить надо
clients[str(client_id)]["position"] = position
var client = clients[str(client_id)]
send_everyone_except(client_id, [get_node("player" + str(client["internal_id"])).find_child("CharacterBody3D").move_puppet, position, client["internal_id"]])
@rpc ("any_peer", "call_remote", "reliable")
func get_client_list(client_id):
for current_client_id in clients.keys():
if (current_client_id == str(client_id)): continue
rpc_id(client_id, "spawn_puppet", clients[str(current_client_id)]["internal_id"])
##########################################CLIENT#######################
var player
@rpc ("reliable", "call_remote")
func set_character_properties(p):
player = p
@rpc("authority", "reliable", "call_remote")
func spawn_puppet(internal_id):
var puppet = player_model.instantiate()
puppet.find_child("CharacterBody3D").set_is_playable(false)
puppet.find_child("CharacterBody3D").set_internal_id(internal_id)
puppet.name = "player" + str(internal_id)
add_child(puppet)
func ConnectToServer(ip, port):
peer.create_client(ip, port)
multiplayer.multiplayer_peer = peer
if not multiplayer.connected_to_server.is_connected(_Connection_Succseeded):
multiplayer.connected_to_server.connect(_Connection_Succseeded)
if not multiplayer.connection_failed.is_connected(_Connection_Failed):
multiplayer.connection_failed.connect(_Connection_Failed)
if not multiplayer.server_disconnected.is_connected(_Server_Disconnected):
multiplayer.server_disconnected.connect(_Server_Disconnected)
func _Connection_Failed():
print("Failed to connect to server")
peer = ENetMultiplayerPeer.new()
multiplayer.multiplayer_peer = null
func _Connection_Succseeded():
print("Succsessfully connected to the server")
rpc_id(1, "get_character_properties", multiplayer.get_unique_id())
rpc_id(1, "get_client_list", multiplayer.get_unique_id())
await get_tree().create_timer(0.2).timeout # костыль
get_tree().change_scene_to_file("res://scenes/test_map.tscn")
var player_node = player_model.instantiate()
player_node.find_child("CharacterBody3D").set_is_playable(true)
player_node.find_child("CharacterBody3D").set_internal_id(player["internal_id"])
add_child(player_node)
func _Server_Disconnected():
print("Server has disconnected")

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scripts/Player.gd Normal file
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extends CharacterBody3D
const WALK_VELOCITY = 12.0
const RUN_VELOCITY = 24.0
const JUMP_VELOCITY = 12.0
const SENSETIVITY = 0.009;
var gravity = 9.8
var speed = WALK_VELOCITY
@onready var head = $Head
@onready var camera = $Head/Camera
@onready var playerCharacterBody = $"."
var is_playable = false
var internal_id
func set_internal_id(id):
internal_id = id
func set_is_playable(value):
is_playable = value
func test(text):
print(text)
func _ready():
if (!is_playable): return
camera.make_current()
playerCharacterBody.up_direction = Vector3.UP;
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _unhandled_input(event):
if (!is_playable): return
if event is InputEventMouseMotion:
head.rotate_y(-event.relative.x * SENSETIVITY)
camera.rotate_x(-event.relative.y * SENSETIVITY)
camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-50), deg_to_rad(60))
func _physics_process(delta):
if (!is_playable): return
if not is_on_floor():
velocity.y -= 4 * gravity * delta
var input_dir = Input.get_vector("left", "right", "forward", "backward")
var direction = (head.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if is_on_floor():
if Input.is_action_just_pressed("jump"):
velocity.y = JUMP_VELOCITY
if Input.is_action_pressed("run"):
speed = RUN_VELOCITY
else:
speed = WALK_VELOCITY
if direction:
velocity.x = direction.x * speed
velocity.z = direction.z * speed
else:
velocity.x = lerp(velocity.x, direction.x * speed, delta * 8)
velocity.z = lerp(velocity.z, direction.z * speed, delta * 8)
else:
velocity.x = lerp(velocity.x, direction.x * speed, delta)
velocity.z = lerp(velocity.z, direction.z * speed, delta)
move_and_slide()
if (!multiplayer.is_server()):
Networking.move_client.rpc_id(1, multiplayer.get_unique_id(), $".".position)
print("I am " + $"..".name +", belonging of " + str(multiplayer.get_unique_id()) + ", with internal ID: " + str(internal_id))
@rpc ("authority", "call_remote")
func move_puppet(p: Vector3, i_id):
if (i_id == internal_id):
playerCharacterBody.position = p

25
scripts/PlayerClass.gd Normal file
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enum Class_type {
Spectator = 0,
Astra = 1,
BlackArch = 2,
Kali = 3,
Debian = 4,
Arch = 5,
Windows11 = -1,
WindowsServer = -2,
MacOS = -3,
WindowsXP = -4,
Windows10 = -5
}
var Distro = {
HP = 100,
AP = 100,
HACK = 1.0,
class_type = 0,
}
var Player = {
distro = Distro,
speed = 1.0,
position = Vector3(0, 10, 0)
}

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@ -0,0 +1,3 @@
{
}

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@ -0,0 +1,5 @@
{
"port": 2390,
"maxclients": 10,
"enableAntiCheat": false,
}

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