From b64803f1907d72c7ca8027c45fef70808ea33453 Mon Sep 17 00:00:00 2001 From: leca Date: Wed, 21 Feb 2024 04:53:45 +0300 Subject: [PATCH] Making server run custom map2 --- scripts/Networking.gd | 3 ++- scripts/Player.gd | 1 + 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/scripts/Networking.gd b/scripts/Networking.gd index d86674c..8dd1fbf 100644 --- a/scripts/Networking.gd +++ b/scripts/Networking.gd @@ -121,7 +121,8 @@ func client_ready(client_id): send_everyone_except(client_id, ["spawn_puppet", clients[client_id]]) clients[client_id]["ready"] = true - + var client_cb3d = find_cb3d_by_internal_id(internal_id) + client_cb3d.teleport.rpc_id(client_id, Vector3(0, 100, 0)) func _Peer_Disconnected(client_id): print("User " + str(client_id) + " has disconnected") diff --git a/scripts/Player.gd b/scripts/Player.gd index 9b86065..866bb43 100644 --- a/scripts/Player.gd +++ b/scripts/Player.gd @@ -96,6 +96,7 @@ func _ready(): #properties["offline_mode"] = true #properties["is_playable"] = true #await Networking.StartServer("res://scenes/Map/OffisMi.tscn") + position = Vector3(0, 5, 0) $"Head/Nickname".text = properties["nickname"] if (!properties["is_playable"]): return camera.make_current()