Making server run custom map2

This commit is contained in:
leca 2024-02-21 04:53:45 +03:00
parent 3d4c0b63a4
commit b64803f190
2 changed files with 3 additions and 1 deletions

View File

@ -121,7 +121,8 @@ func client_ready(client_id):
send_everyone_except(client_id, ["spawn_puppet", clients[client_id]])
clients[client_id]["ready"] = true
var client_cb3d = find_cb3d_by_internal_id(internal_id)
client_cb3d.teleport.rpc_id(client_id, Vector3(0, 100, 0))
func _Peer_Disconnected(client_id):
print("User " + str(client_id) + " has disconnected")

View File

@ -96,6 +96,7 @@ func _ready():
#properties["offline_mode"] = true
#properties["is_playable"] = true
#await Networking.StartServer("res://scenes/Map/OffisMi.tscn")
position = Vector3(0, 5, 0)
$"Head/Nickname".text = properties["nickname"]
if (!properties["is_playable"]): return
camera.make_current()