Making server run custom map2
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@ -121,7 +121,8 @@ func client_ready(client_id):
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send_everyone_except(client_id, ["spawn_puppet", clients[client_id]])
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clients[client_id]["ready"] = true
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var client_cb3d = find_cb3d_by_internal_id(internal_id)
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client_cb3d.teleport.rpc_id(client_id, Vector3(0, 100, 0))
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func _Peer_Disconnected(client_id):
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print("User " + str(client_id) + " has disconnected")
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@ -96,6 +96,7 @@ func _ready():
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#properties["offline_mode"] = true
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#properties["is_playable"] = true
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#await Networking.StartServer("res://scenes/Map/OffisMi.tscn")
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position = Vector3(0, 5, 0)
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$"Head/Nickname".text = properties["nickname"]
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if (!properties["is_playable"]): return
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camera.make_current()
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