This commit is contained in:
dise 2024-02-26 21:13:06 +03:00
commit a62f60da74
2 changed files with 19 additions and 5 deletions

View File

@ -13,9 +13,10 @@ sky_material = SubResource("ProceduralSkyMaterial_efxfa")
[sub_resource type="Environment" id="Environment_n1nic"]
background_mode = 2
sky = SubResource("Sky_e5cvk")
ambient_light_source = 1
ambient_light_color = Color(0.133333, 0.0666667, 0.231373, 1)
ambient_light_source = 3
ambient_light_color = Color(0.0666667, 0.0235294, 0.129412, 1)
ambient_light_energy = 8.35
reflected_light_source = 2
tonemap_mode = 3
tonemap_exposure = 0.95
tonemap_white = 4.37
@ -139,13 +140,18 @@ depth = 3.72
material = SubResource("StandardMaterial3D_82k5s")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-8.74228e-08, 0.845236, -1.81262, 0, 1.81262, 0.845236, 2, 3.69464e-08, -7.9232e-08, -150.131, 124.745, -6.56245e-06)
transform = Transform3D(-4.6386e-08, 1.9128, -0.584111, 5.68374e-08, 0.584111, 1.9128, 2, 2.77639e-08, -6.79067e-08, -44.6165, 124.745, -6.56245e-06)
light_angular_distance = 11.76
shadow_enabled = true
shadow_bias = 0.665
[node name="DirectionalLight3D2" type="DirectionalLight3D" parent="DirectionalLight3D"]
transform = Transform3D(-0.974707, 1.21025e-08, -0.223488, 4.34577e-09, 1, 5.54761e-08, 0.223488, 5.96046e-08, -0.974707, 53.6944, 48.8626, -146.432)
visible = false
[node name="DirectionalLight3D3" type="DirectionalLight3D" parent="DirectionalLight3D"]
transform = Transform3D(0.925554, -2.03326e-09, 0.378616, 2.1968e-09, 1, 6.99426e-09, -0.378616, -6.51286e-16, 0.925554, 31.1673, 0, 0)
visible = false
[node name="spawnpoint" parent="." instance=ExtResource("1_cgcr3")]
transform = Transform3D(2.31248, 0, 0, 0, 3.73308, 0, 0, 0, 3.56885, 0.708866, 2.06979, 7.38256)

View File

@ -247,10 +247,18 @@ func shot(client_id):
target_client["HP"] -= damage
if (target_client["HP"] <= 0):
target_cb3d.teleport.rpc_id(target_client_id, Vector3(0, 10, 0))
#target_cb3d.teleport.rpc_id(target_client_id, Vector3(0, 10, 0))
var index = abs(client["class_type"])
var respawn = Vector3(0, 10 ,0)
if (target_client["class_type"] > 0):
respawn = spawnpoints_os.pick_random().get_class_spawnpoint(index)
elif (target_client["class_type"] < 0):
respawn = spawnpoints_cs.pick_random().get_class_spawnpoint(index)
target_client["position"] = respawn
target_client["HP"] = 100
target_cb3d.teleport.rpc_id(target_client_id, target_client["position"])
target_cb3d.set_hp.rpc_id(target_client_id, target_client["HP"])
@rpc("reliable", "call_remote", "any_peer")
func change_weapon(client_id, new_weapon_number):
var client = clients[client_id]