Merge branch 'master' of https://git.foxarmy.org/cs-os/cs-os
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commit
a62f60da74
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@ -13,9 +13,10 @@ sky_material = SubResource("ProceduralSkyMaterial_efxfa")
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[sub_resource type="Environment" id="Environment_n1nic"]
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background_mode = 2
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sky = SubResource("Sky_e5cvk")
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ambient_light_source = 1
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ambient_light_color = Color(0.133333, 0.0666667, 0.231373, 1)
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ambient_light_source = 3
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ambient_light_color = Color(0.0666667, 0.0235294, 0.129412, 1)
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ambient_light_energy = 8.35
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reflected_light_source = 2
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tonemap_mode = 3
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tonemap_exposure = 0.95
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tonemap_white = 4.37
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@ -139,13 +140,18 @@ depth = 3.72
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material = SubResource("StandardMaterial3D_82k5s")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-8.74228e-08, 0.845236, -1.81262, 0, 1.81262, 0.845236, 2, 3.69464e-08, -7.9232e-08, -150.131, 124.745, -6.56245e-06)
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transform = Transform3D(-4.6386e-08, 1.9128, -0.584111, 5.68374e-08, 0.584111, 1.9128, 2, 2.77639e-08, -6.79067e-08, -44.6165, 124.745, -6.56245e-06)
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light_angular_distance = 11.76
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shadow_enabled = true
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shadow_bias = 0.665
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[node name="DirectionalLight3D2" type="DirectionalLight3D" parent="DirectionalLight3D"]
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transform = Transform3D(-0.974707, 1.21025e-08, -0.223488, 4.34577e-09, 1, 5.54761e-08, 0.223488, 5.96046e-08, -0.974707, 53.6944, 48.8626, -146.432)
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visible = false
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[node name="DirectionalLight3D3" type="DirectionalLight3D" parent="DirectionalLight3D"]
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transform = Transform3D(0.925554, -2.03326e-09, 0.378616, 2.1968e-09, 1, 6.99426e-09, -0.378616, -6.51286e-16, 0.925554, 31.1673, 0, 0)
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visible = false
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[node name="spawnpoint" parent="." instance=ExtResource("1_cgcr3")]
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transform = Transform3D(2.31248, 0, 0, 0, 3.73308, 0, 0, 0, 3.56885, 0.708866, 2.06979, 7.38256)
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@ -247,10 +247,18 @@ func shot(client_id):
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target_client["HP"] -= damage
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if (target_client["HP"] <= 0):
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target_cb3d.teleport.rpc_id(target_client_id, Vector3(0, 10, 0))
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#target_cb3d.teleport.rpc_id(target_client_id, Vector3(0, 10, 0))
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var index = abs(client["class_type"])
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var respawn = Vector3(0, 10 ,0)
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if (target_client["class_type"] > 0):
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respawn = spawnpoints_os.pick_random().get_class_spawnpoint(index)
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elif (target_client["class_type"] < 0):
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respawn = spawnpoints_cs.pick_random().get_class_spawnpoint(index)
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target_client["position"] = respawn
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target_client["HP"] = 100
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target_cb3d.teleport.rpc_id(target_client_id, target_client["position"])
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target_cb3d.set_hp.rpc_id(target_client_id, target_client["HP"])
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@rpc("reliable", "call_remote", "any_peer")
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func change_weapon(client_id, new_weapon_number):
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var client = clients[client_id]
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