fix killed spectator after last player quit
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@ -159,6 +159,8 @@ func switch_map(new_map_path):
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team_CS["spawnpoints"].push_back(spawnpoint)
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elif spawnpoint.team > 0: # os
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team_OS["spawnpoints"].push_back(spawnpoint)
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var spectator = preload("res://scenes/models/spectator.tscn").instantiate()
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server_map.add_child(spectator)
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func send_scores():
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NetUtils.send_everyone(["update_round_status", {
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