fix killed spectator after last player quit

This commit is contained in:
leca 2024-03-27 20:10:19 +03:00
parent b4677e91b9
commit 52400f950a
1 changed files with 2 additions and 0 deletions

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@ -159,6 +159,8 @@ func switch_map(new_map_path):
team_CS["spawnpoints"].push_back(spawnpoint)
elif spawnpoint.team > 0: # os
team_OS["spawnpoints"].push_back(spawnpoint)
var spectator = preload("res://scenes/models/spectator.tscn").instantiate()
server_map.add_child(spectator)
func send_scores():
NetUtils.send_everyone(["update_round_status", {