Embeeded configs of the game to server, made client ask it
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@@ -1,6 +1,7 @@
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extends Node
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const player_script := preload("res://scripts/Player.gd")
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#var player_script := load("res://scripts/Player.gd")
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var player_script := preload("res://scripts/Player.gd")
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var player_model = preload("res://models/player.tscn")
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var peer = ENetMultiplayerPeer.new()
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@@ -76,6 +77,9 @@ func move_client(client_id, position):
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var internal_id = client["internal_id"]
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client["position"] = position
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send_everyone_except(client_id, [get_node("player" + str(internal_id)).find_child("CharacterBody3D").move_puppet, position, internal_id])
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#send_everyone_except(client_id, [get_node("player" + str(internal_id)).find_child("CharacterBody3D").move_puppet, position, internal_id])
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#send_everyone_except(client_id, ["move_puppet", position, internal_id])
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#send_everyone_except(client_id, [player_script.move_puppet, position, internal_id])
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@rpc ("any_peer", "call_remote", "reliable")
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func get_client_list(client_id):
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@@ -83,6 +87,11 @@ func get_client_list(client_id):
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if (current_client_id == str(client_id)): continue
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rpc_id(client_id, "spawn_puppet", clients[str(current_client_id)]["internal_id"])
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@rpc ("any_peer", "call_remote", "reliable")
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func get_server_settings(client_id):
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var client = clients[str(client_id)]
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var internal_id = client["internal_id"]
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get_node("player" + str(internal_id)).find_child("CharacterBody3D").set_game_settings.rpc_id(int(client_id), settings["game"])
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##########################################CLIENT#######################
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var player
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@@ -124,9 +133,11 @@ func _Connection_Succseeded():
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rpc_id(1, "get_character_properties", multiplayer.get_unique_id())
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rpc_id(1, "get_client_list", multiplayer.get_unique_id())
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await get_tree().create_timer(0.2).timeout # костыль
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get_tree().change_scene_to_file("res://scenes/test_map.tscn")
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await get_tree().create_timer(0.2).timeout # костыль
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rpc_id(1, "get_server_settings", multiplayer.get_unique_id())
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var player_node = player_model.instantiate()
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player_node.find_child("CharacterBody3D").set_is_playable(true)
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