[gd_scene load_steps=6 format=3 uid="uid://18evx7g8m824"]

[ext_resource type="PackedScene" uid="uid://833q6upr0s1k" path="res://scenes/special/spawnpoint.tscn" id="1_cgcr3"]

[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_efxfa"]

[sub_resource type="Sky" id="Sky_e5cvk"]
sky_material = SubResource("ProceduralSkyMaterial_efxfa")

[sub_resource type="Environment" id="Environment_n1nic"]
background_mode = 2
sky = SubResource("Sky_e5cvk")
ambient_light_source = 1
ambient_light_color = Color(0.133333, 0.0666667, 0.231373, 1)
ambient_light_energy = 8.35
tonemap_mode = 3
tonemap_exposure = 0.95
tonemap_white = 4.37

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8g7wu"]

[node name="OffisMi" type="Node3D"]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.507999, 0, 0)

[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_n1nic")

[node name="CSGCombiner3D" type="CSGCombiner3D" parent="."]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0)
use_collision = true

[node name="street" type="CSGBox3D" parent="CSGCombiner3D"]
transform = Transform3D(159.419, 0, 0, 0, 5.00683, 0, 0, 0, 185.961, -71.3788, 32.6358, -34.6318)
material_override = SubResource("StandardMaterial3D_8g7wu")
size = Vector3(1.13598, 13, 1.19824)

[node name="street_sub" type="CSGBox3D" parent="CSGCombiner3D/street"]
transform = Transform3D(0.999999, 0, 0, 0, 1, 0, 0, 0, 1, 0.00775909, -0.0569553, 0.00497252)
material_override = SubResource("StandardMaterial3D_8g7wu")
operation = 2
size = Vector3(1.11625, 11.6663, 1.15152)

[node name="indoors" type="CSGBox3D" parent="CSGCombiner3D"]
transform = Transform3D(100, 0, 0, 0, 100, 0, 0, 0, 100, 118.286, 24.8046, 4.05123)
size = Vector3(1.98291, 0.503906, 1.4407)

[node name="indoors_sub" type="CSGBox3D" parent="CSGCombiner3D/indoors"]
transform = Transform3D(0.9, 0, 0, 0, 0.9, 0, 0, 0, 0.9, -0.0101299, 0, 0)
operation = 2
size = Vector3(2.0871, 0.503906, 1.4407)

[node name="door_left" type="CSGBox3D" parent="CSGCombiner3D"]
transform = Transform3D(10, 0, 0, 0, 19.5, 0, 0, 0, 10, 21.5201, 22.7882, -43.9167)
operation = 2
size = Vector3(1, 1.24609, 1.53955)

[node name="door_right" type="CSGBox3D" parent="CSGCombiner3D"]
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 21.0247, 25.3519, 33.9889)
operation = 2
size = Vector3(1, 3.05762, 5)

[node name="dais" type="CSGPolygon3D" parent="CSGCombiner3D"]
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, -10, 0.587306, 76.1409)
polygon = PackedVector2Array(0, 0, 0, 1, 7, 1, 7, 0)
depth = 14.4

[node name="ramp" type="CSGPolygon3D" parent="CSGCombiner3D"]
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, -20, 0.559414, -30.6844)
polygon = PackedVector2Array(-1, 0, 1, 1, 1, 0)
depth = 3.72

[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-4.37114e-08, 0.422618, -0.906308, 0, 0.906308, 0.422618, 1, 1.84732e-08, -3.9616e-08, -68.4262, 84.9077, -2.99101e-06)

[node name="spawnpoint" parent="." instance=ExtResource("1_cgcr3")]
transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, -16.854, 0.629008, 2.82309)
team = 1

[node name="spawnpoint2" parent="." instance=ExtResource("1_cgcr3")]
transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 23.9201, 0.425767, -1.07893)
